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Post by KMR on Wed Feb 13, 2019 3:26 pm

Yeah, I'm getting a lot more enjoyment from actually taking the time to find all the secrets and do the more challenging platforming required to do that compared to when I was just trying to clear each stage and move on. It adds a whole new dimension to the game, plus the sense of accomplishment is really motivating.
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Post by bomaye on Wed Feb 13, 2019 11:41 pm

Makes you feel like a badass and that you've really progressed as a platforming gamer when you get good enough to do all the harder stuff in it.

With my sister, she had so-so 2D platforming skills for the longest time (when she was a tiny kid parents would just give her an unplugged controller while I played because she'd think she was playing) but she really got into Tropical Freeze for some reason and now when she plays other platformers she's surprised at how much easier they seem.
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Post by bomaye on Tue Feb 19, 2019 9:04 pm

Urghhhh, I probably lost about 40 minutes of progress in Lost Odyssey. Fucking old-school video games with their save points Disgruntled
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Post by KMR on Wed Apr 03, 2019 3:10 pm

So I'm still playing Tropical Freeze, about halfway through the last world right now, been working towards 100% completion as I go. It's still fun, but between being busy with dissertation work and the fact that Grim Dawn's new expansion just released and what little free time I have has mostly been directed toward that, my progress has slowed significantly. And the fact that the last world has twice as many stages as all the others is not helping. I want to be done with this game already!
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Post by bomaye on Fri May 03, 2019 1:14 am

Did you end up beating it yet? Laughing

Gosh darn, Mega Man 11 has long-ass stages.
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Post by KMR on Fri May 03, 2019 8:53 am

I've been stuck on the final boss. :/ Got kind of annoyed with it, so I took a break and have been playing Grim Dawn for a while. I'm planning to come back to it and try again, but haven't had the motivation lately.
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Post by bomaye on Fri May 03, 2019 11:42 am

I quite seriously never realized he was the last boss until I beat him (took a huge chunk out of my extra lives) and then the end-credits started. I was kinda like "God damn, this is fucking hard for a regular boss."
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Post by bomaye on Mon May 06, 2019 4:34 am

Beat Mega Man 11 on normal mode on the Switch, but with using store upgrades. I liked how variable it was, there's a lot of ways to make the game as hard or as easy as you want it to be.

I mostly didn't use a guide for the 8 Robot Masters (I beat Bounce Man first) but kind of lost patience later on with cycling through 8 weapons to see which one works on which boss so I did end up looking up their weaknesses.

I also ended up getting a Mega Man 30th Anniversary bundle sale or somesuch thing on PSN, it came with Mega Man 11. I like Trophies on PSN more so I'll probably end up playing it on PS4 later on.
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Post by KMR on Thu May 09, 2019 1:55 pm

I finally finished Tropical Freeze! 100% completion. Whew. The final bonus stages were pretty fun and actually felt a little easier than the prior bonus levels (which may just be a sign of how much better I've gotten at the game after all this time).

This game was fun, but my enjoyment of it really hinged on my ultimate decision to go for all the secrets and bonus stages. The base game was decent but nothing to write home about, which may be because of me making the inevitable comparison to the SNES games. In my opinion, the thing that makes the SNES games stand out is the wealth of creativity in level design and mechanics throughout the game. Tropical Freeze (and Returns) were kind of lacking in that, the levels felt a bit too formulaic to me, the mechanics reduced and simplified (e.g. having only Rambi as an animal companion, not having all the different barrel types that the old DKC games played around with). Tropical Freeze, especially with its bonus stages, did have cool level design in terms of creating clever platforming challenges, whereas the SNES games excelled at using creative level design to deliver unique gameplay experiences. So it was a different experience, not necessarily a worse one, although my nostalgia still elevates the original games over these new ones.
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Post by bomaye on Thu May 09, 2019 7:01 pm

I pretty much had the same opinion about both DKCR games. Really good games that are fun if you go for everything, and a great dose of nostalgia in the first one. They felt like the missions statement was "let's make Donkey Kong Country games that feel new to pad out the first party library for the Wii/Wii U/well the Wii U flopped but we can just put it out on the Switch", whereas the original Donkey Kong Country games mission statement was more "Sonic is kicking our ass, so let's put everything we've got into something that will sell Super Nintendos."
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Post by bomaye on Wed Jun 12, 2019 6:06 pm

e3 was aight. For Switch, Astral Chain and Daemon x Machina (despite the problems I had with the controls in the demo, part of it was just because I didn't feel like re-learning an entirely new control scheme and some movements felt awkward to pull off) look in my alley (but maybe not for near $90 w/tax). No More Heroes III should excite me but that's one where I beat NMH2 in a day so that's not worth day 1 with full price without more to it.

Banjo Kazooie being on Smash Bros is interesting as hell because it's another weird example of Microsoft and Nintendo working together. Kinda just want Microsoft to handle Nintendo's online infrastructure and achievements for them.

Zelda BOTW 2 is a hype announcement, but I also feel like it was premature. They probably revealed it now because they had to completely restart development of Metroid Prime 4 and this slot would've been Metroid Prime Trilogy HD leading into Metroid Prime 4.

I liked seeing other things like the Secret of Mana re-release collection and just how many third-party games Switch keeps getting (and the quality of them, The Witcher 3 being on it is crazy).

I'm not super-big on Pokemon Sword/Shield even though finally getting console(-ish) mainline Pokemon was a huge desire for years.
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Post by bomaye on Mon Jun 17, 2019 3:28 am

Beat Zelda: Twilight Princess HD on the Wii U. Didn't play Hero Mode because it doesn't add anything imo, just gets in the way. 100%ed the collectibles (all hearts, items, upgrades, Poes, insects, Stamps).

Most of my opinions from playing it on Gamecube stayed the same.

- Epona and swordplay was clunkier than before
- Overworld was big but too empty
- Dungeons and items were fun as fuck (Double Clawshot and the Metal Boots being used with Magnetic surfaces to walk on walls and ceilings)
- Wolf Link didn't add much.

Two opinions that did change

- I liked the aesthetic more. At the time everything was in a sheen of gold and grey and it looked really drab in an era where every game was going for that grey and drab look. Nowadays everything looks like an '80s crossdresser party, so I appreciated the look a lot more. It kind of reminded of Nier from the 360 too.

- Story-wise

Spoiler:
My expectations kind of hampered my enjoyment of Zant and the Midna storyline the first time I played, I was expecting him to be another opening antagonist like Agahnim and then we'd move on to Ganondorf but instead you're hanging with Zant the entire game until it switches in the last dungeon with Ganondorf. I liked the Zant stuff more after I knew what to expect.
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Post by Enail on Fri Aug 23, 2019 8:50 pm

It's 2019, all videogames need to allow you to jump if you can walk around, and to pet the animals if there are any (I'll accept throwing chickens as a substitute.)
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