Any Mass Effect players? [Discuss]
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eselle28
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nearly_takuan
Chickpea Sarada
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Re: Any Mass Effect players? [Discuss]
Finished ME2 and now I just started ME3. The graphics are much more detailed, so all the humans dove straight into the Uncanny Valley. I should get used to it eventually, but I kind of miss how the graphics in ME1 looked almost cartoonishly simple compared to 3.
Chickpea Sarada- Posts : 102
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Join date : 2014-10-02
Re: Any Mass Effect players? [Discuss]
How do you find the combat mechanics compared to the second game? In that sense, ME3 is definitely my favorite out of the three as I find the way taking cover is handled (especially being able to slide over them and perform an instant takedown if close enough) feels much more cathartic in the third game compared to the second.
KitKat- Posts : 26
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Join date : 2015-07-20
Re: Any Mass Effect players? [Discuss]
KitKat wrote:How do you find the combat mechanics compared to the second game? In that sense, ME3 is definitely my favorite out of the three as I find the way taking cover is handled (especially being able to slide over them and perform an instant takedown if close enough) feels much more cathartic in the third game compared to the second.
I'm still getting used to it (just finished the Mars mission), but the cover part is actually where I'm fumbling the most. Whenever I try to stand up from cover to shoot like in ME2, I end up instead rolling somewhere without meaning to.
Chickpea Sarada- Posts : 102
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Join date : 2014-10-02
Re: Any Mass Effect players? [Discuss]
Haha, Barrel-Roll Shepard they call her! Ooh, Mars. I had an awkward-ish moment with Liara there. My Shep hooked up with her in the first game but then went for Garrus in the second so reunion was a bit...hrrrhm, oh hai.
But yeah, its mildly annoying how they change the controls around every game. So many moments when I tried to pause and bring up the Powers-menu and instead did nothing/stick to a whall/roll into something and get myself killed.
But yeah, its mildly annoying how they change the controls around every game. So many moments when I tried to pause and bring up the Powers-menu and instead did nothing/stick to a whall/roll into something and get myself killed.
KitKat- Posts : 26
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Join date : 2015-07-20
Re: Any Mass Effect players? [Discuss]
So I saw this video last night and then bought the Johnny Cash song on iTunes and have been listening to it nonstop today...
A commenter theorized that the damned riders could represent the Khet and the "devil's herd" would be the Remnant technology.
I'm now more excited for Andromeda than ever! Despite some people's disappointment that it will not be about Shepard, I'm glad it's like a spin-off rather than another rehash of Shepard and the Reapers. There's a reason it's not called Mass Effect 4.
A commenter theorized that the damned riders could represent the Khet and the "devil's herd" would be the Remnant technology.
I'm now more excited for Andromeda than ever! Despite some people's disappointment that it will not be about Shepard, I'm glad it's like a spin-off rather than another rehash of Shepard and the Reapers. There's a reason it's not called Mass Effect 4.
Chickpea Sarada- Posts : 102
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Join date : 2014-10-02
Re: Any Mass Effect players? [Discuss]
Well, I'm done with the trilogy. I didn't actually finish it, but I'm done. As in I feel satisfied that I completed what was probably the final main challenge of the game. I did the Priority: Earth mission with Brutes and Banshees everywhere while dodging a giant laser
plus a long stretch of being unable to save. So when I finally finished the part with the missiles I was overjoyed. But then at the part where you sprint toward the beam, the game froze! It would be stuck on one frame for several seconds at a time, and the camera got pointed at the ground so I couldn't see where I was going. I thought if I was patient enough to get past this part and move on to the next, it would resume normal speed. So several minutes of trying to correct my view and then once I was facing the beam, the game stopped entirely. :shout:
And I don't feel a need to do it all again for the sake of an ending the fandom was, er, dissatisfied with. I'll just watch what happens where I left off on youtube.
((((SPOILERS FOR THE ENDINGS))))
Destroy, Control, Synthesis or Refuse? Which did you pick? Why? How would you have ended the story?
plus a long stretch of being unable to save. So when I finally finished the part with the missiles I was overjoyed. But then at the part where you sprint toward the beam, the game froze! It would be stuck on one frame for several seconds at a time, and the camera got pointed at the ground so I couldn't see where I was going. I thought if I was patient enough to get past this part and move on to the next, it would resume normal speed. So several minutes of trying to correct my view and then once I was facing the beam, the game stopped entirely. :shout:
And I don't feel a need to do it all again for the sake of an ending the fandom was, er, dissatisfied with. I'll just watch what happens where I left off on youtube.
((((SPOILERS FOR THE ENDINGS))))
Destroy, Control, Synthesis or Refuse? Which did you pick? Why? How would you have ended the story?
Chickpea Sarada- Posts : 102
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Join date : 2014-10-02
Re: Any Mass Effect players? [Discuss]
- Spoiler:
- Think I've said as much earlier/elsewhere, but I was neither disappointed nor surprised by the standard sci-fi ending the trilogy got, and thought it had much in common with the endings of the Foundation quintet. And I came to the same conclusions as Trevize: while my immediate "gut" response is to reject Synthesis/Galaxia as invasive, it's still the preferable option by far after considering other options.
Destroying the Reapers / aiding Terminus is a viable long-term solution, to the extent that being able to rebuild to barely sustain previous baseline levels of safety and comfort and hold steady ground for several millennia is long term. Which is really totally fine, except that eventually it will decay again, one way or another. In Mass Effect's setting, the stability period is much harder to predict than in Foundation's, but in both settings it seems like a pretty bad trade since the longer it takes before collapse, the worse the collapse will end up being. If technology advances to the point where Geth-like beings can threaten the galaxy, that's scary, but if it advances millennia further, conceivably whatever sentients exist by that point could create the Reapers all over again.
"Controlling" the Reapers (which I think is a bit of an oversimplification; I understood it to be more along the lines of giving the Reapers a strong imprint of Shepard's personality, resulting in a more individualistic sense of morality, and maybe something like an "irrational optimism matrix") or aiding Trantor somehow feels like a drastically less moral position than just killing lots of people. Taking on that much power, becoming a dictator (if technically a dead one), forcing everyone to submit to your personal ideals, assuming that becoming God makes you moral by default.... well, I don't trust even the virtuous Shepard I built that much, and the general setting of the game is insufficiently cynical to convince me that a Leto Atreides is truly necessary to save it.
But the real issue that it always comes down to, in Foundation and Mass Effect and Star Trek and the Star Wars EU and Dune, etc. is: the Reapers are only the deadliest known threat to this galaxy. There are other galaxies, but even this galaxy is big. Like, really unfathomably big. Even with physics-defying FTL travel powers and multiple collaborating sentient factions exploring all at once, there's undoubtedly a lot left to discover. And even the existing factions could conceivably evolve or invent something unexpected that escalates an unprecedented conflict before any faction of individuals could coordinate a response. Project Overlord and the Shadow Broker, for instance, could both have conceivably gotten to be pretty big problems on their own if they hadn't accidentally drawn just slightly too much attention and gotten in the way of Shepard. And then, yeah, extragalactic threats are conceivably a thing. So the better equipped everyone in the galaxy is to respond to that sort of thing, and to deal with force-of-nature issues in the ludicrously distant future like heat-death and, later, entropy, the better off sentient life in this particular galaxy will be. Sentient life in other galaxies might be screwed if it gets into a conflict with ours, but frankly I care more about my friends and their families than some hypothetical extragalactic sentients. So I choose Synthesis, Galaxia. The merging of organic and inorganic.
Rejecting the choice entirely is interesting to include as an option, but it's kind of obviously the worst choice. It theoretically allows for a hypothetical future group of sentients to chance upon a better way to stop the Cycles than Synthesis, but also theoretically allows them to choose wrong. Quintillions more die as a result of such a choice, in exchange for net Expected Value of zero.
nearly_takuan- Posts : 1071
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