Entertainment Joys
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Re: Entertainment Joys
KMR wrote:I never got around to watching Lost Universe, since I wasn't hearing a whole lot of hype for it and sci-fi tends to be more hit-or-miss for me than fantasy. So if you do decide to check it out, I'd be curious to know your thoughts.
1998 was quite a year for TV Tokyo in Japan. It was the year somewhere there thought that the future of anime was "a series about a cool space hero having quirky adventures with a team of characters which get serious midway thru." Believe it or not, COWBOY BEBOP, OUTLAW STAR, and LOST UNIVERSE all debuted from April-October 1998 on TV Tokyo. Can you imagine all three of those being produced in the same year? The first one was a masterpiece and has acclaim even for people who are not hardcore otaku (and arguably helped voice actor Steve J. Blum rise above merely dubbing anime into being a more mainstream and better paid voice actor). It and OUTLAW STAR wound up on Cartoon Network during the prime of their Adult Swim/Toonami influence and became instantly popular. Both were dubbed by Bandai, which could afford high quality dubs.
LOST UNIVERSE wasn't so fortunate. It never got on Cartoon Network, for one. And considering the year it came, it was clearly third banana next to BEBOP and STAR, and received nowhere near as much buzz. It was licensed and dubbed by A.D. Vision (or ADV) from 2000-2001 and initially released on 7 VHS tapes. At the time, the Texan based ADV utilized two recording studios. Industrial Smoke & Mirrors was their A-Team, founded in 1995 and based in Houston. Monster Island, from Austin, was their secondary or B-Team. As an anime fan growing up I sampled all of the anime distributors at the time and could usually get a feel for the quality of their recordings, but ADV was always hit or miss. It wasn't until later that I learned why. For the record, the two studios were merged in 2005 and became ADV Studios; by 2006 it was renamed Amusement Park Media and ADV started hiring them out to dub for other licensers. In 2009, ADV went bankrupt (and the studio renamed itself Seraphim Media), and LOST UNIVERSE was rescued by Right Stuf Inc., an anime-retailer-turned-anime-distributor, who re-released it on DVD under their Nozomi Entertainment line.
As I mentioned before, LOST UNIVERSE had bad luck in Japan, too. Original footage for the first few episodes was lost due to a fire, which included some animation for the intro. Its budget was limited by a South Asian recession which hit the entire region from 1997-1998. The original air version of episode 4 was supposedly so bad that not only was it reanimated for home video, but Japanese fans used it as the inspiration for slang revolving around poorly animated episodes of anything ("yashigani"). That's harsh. Even Hajime Kanzaka, LOST UNIVERSE's creator (who began it as light novels much like Slayers), sort of lost interest to focus on SLAYERS once the TV series started.
Having watched all three, I will say that LOST UNIVERSE is closer to OUTLAW STAR in terms of style. So I will do a bit of a review while avoiding spoilers, but the TL:DR version is that if you liked OUTLAW STAR you will probably be game for LOST UNIVERSE. The style of comedy is pretty close, as well as the more serious adventure once that gets rolling. And if you're looking at it as a quirky SLAYERS sort of spinoff, it has a lot of references to its founding franchise.
- Spoiler:
- The gist is that when the Lord of Nightmares created the universe, he/she created four worlds. Red World is SLAYERS and Black World is where LOST UNIVERSE is set. All of that is background. The backgrounds of the villains' lair and the astrological map of the universe from SLAYERS TRY reappear in LOST UNIVERSE, or at least are heavily referenced. The dark gods who appear in SLAYERS are represented in LOST UNIVERSE as "lost ships," sentient spaceships which form a symbiotic bond to their hosts. Most of them are named after the otherworldly weapons sought in SLAYERS TRY. There are other references which come up throughout, and many of the Japanese voice actors behind SLAYERS had roles in it.
The star of the series is Kain Blueriver, who is conceptually and spiritually the offspring of Lina and Gourry. Kanzaka claimed he essentially merged the two when creating Kain, and it shows. He has Lina's hair color, cloak (which he insists on wearing at all times and has many duplicates of), and some of her bombastic attitude and confidence. He also has Gourry's knack for finding a "spitfire" of a woman, having at least one adventure in drag, as well as his swordsmanship skills, only his sword is called a "Psi-Blade," which channels his psychic power and focus. He works as a "trouble shooter," which in his sci-fi space universe is akin to a mercenary or bounty hunter in that he takes various jobs for hire. He is frequently hired by Rail Claymore, a member of the intergalactic Universal Guardians police force who often hires Kain to do dirty work for the department. Much like his contemporaries Spike Spiegel and Gene Starwind, Kain has some secrets behind him and a destiny which undercuts his adventurous lifestyle midway thru the series.
Kain's partner is Canal Volfield, the holographic projection of the artificial intelligence within Kain's spaceship, Sword-Breaker. Sword-Breaker is one of the "lost ships" and thus has far more power than most spacecraft have, including the ability to combine with the "psi-energy" of its pilot for greater power. Canal is more focused on the profits and budgeting of their adventures than Kain is, and supports him on his missions with tech support, computer hacking and other tasks. As a hologram, she is almost physically invincible aside for having a limited range or blipping out if her ship gets too damaged. She, too, has secrets. In Japanese she's voiced by Megumi Hayashibara, Lina Inverse herself. Hayashibara also sings the opening and ending themes to LOST UNIVERSE, and to quote the kids these days, they're "fire." The soundtrack in general is pretty good.
The pair run into Millie Nocturne in the pilot episode, who later ends up joining their crew officially after several episodes. She brags about being "the best in the universe" at any task she is performing, but most of the time this is hyperbole. The one skill she may genuinely be the best in is shooting, where her skill with a handgun is about as good as Jigen from LUPIN III. She also is a good cook, albeit one whose chef skills always cause the kitchen to explode every time she cooks. Her design reminds me of a grown up version of Minnie May from GUNSMITH CATS, which I couldn't unsee once I made that connection. Between her and Canal, LOST UNIVERSE is one lady away from being a harem series. I suppose Millie might fall into "faux action heroine" territory as she spends a lot of time getting captured or imperiled and needing to be saved by Kain. However, in the last third of the series she proves herself beyond him, and she has secrets, too. Sometimes she and Kain keep running tallies of how many henchmen they are dropping, much like Legolas and Gimli in LOTR.
Aside for those three and the aforementioned Rail (who also has secrets), the only other reoccurring character is Nina Mercury (Sweetwater in the dub). She acts as Rail's secretary and has an unrequited crush on him, which is unshakeable no matter the circumstances. She has a knack for always spilling hot liquid on Rail, and on being able to short out computers and machines just by touching them. She...actually has no secrets. She is kind of a damsel in distress, but she teams with Millie for a significant chunk of the series from the last third or so.
The main villains are Stargazer, a man who runs an intergalactic crime cartel called Nightmare which seeks to conquer the universe, and his second-in-command, Spreader of Darkness, who also carries a Psi-Blade and has personal business with Kain (and is voiced by Yasunori Matsumoto in Japanese, who also played Gourry). if this seems familiar, be aware that LOST UNIVERSE is not very shy about paying homage to STAR WARS. Other villains include an elf eared strategist named Roy Glen and an assassin with an energy-whip named Kali.
The English dub is...serviceable, if not mediocre at best. As I said, it was dubbed by ADV's B-Team and it kind of shows. Stephen Metz, who voices Kain, only has a handful of acting credits and this was his only starring role. He has a unique voice and excels at the comedic parts, or flashbacks when he has to play Kain as a child. As for the dramatic parts, well...he comes off as more whiney. Jessica Schwartz voices Canal, who would have been a challenging role even for a better actress. She gets better as she goes along, and unlike Metz, seems better at the more dramatic stuff than the comedy. Schwartz went on to do more stuff, but this was also one of her first lead roles in anime. Larissa Wolcott, who voices Millie, is probably the best of the leads, even if this was also one of her first starring roles; she also voiced Pai in DARKER THAN BLACK. Bill Wise, who arguably is the only one of the main cast who went on to have a better career in other anime and live action roles (such as IZOMBIE) plays Rail, which fits him since Wise almost always plays either sly supporting cast members or villains. And I will give a shout out to Lowell Bartholomee, who also has had better roles elsewhere and voices quite a few incidental characters for LOST UNIVERSE, including a hilarious ill fated cop who gets to reference ALIENS by shouting Bill Paxton's famously improvised line.
As a final aside, the similarities between LOST UNIVERSE and its two more famous peers don't end there. The leads in all three go through a similar kind of journey, only they don't all wind up in the same place. Spike Spiegel was a loner who wound up meeting a motley crew of people, but who ultimately chose to leave them in service to his own baggage and desire for vengeance. In contrast, Gene Starwind ultimately learns to embrace the new friends he made in his journey, which literally saves him. In essence, Spike chose death, while Gene chose life. What path does Kain take? Well...like Xellos would say, "That is a SECRET."
It isn't better than SLAYERS, but I enjoyed LOST UNIVERSE. It can be had online for pretty cheap and may be available for streaming somewhere. I heard Nozomi once had it uploaded on YouTube for free. I do think one demerit was that it came out alongside those two other series, while SLAYERS got to stand as THE big fantasy-style anime for quite a while (and it is still one of the most successful). A lot of the knocks against the animation quality to me are overreactions. No, it isn't the best looking thing from 1998, but I'm someone who has seen way way WAY worse. I was a kid when FILMATION ruled the roost. I can't even count all the animation errors that Ninja Turtles and X-Men had. LOST UNIVERSE looks fine, and I had a bit of fun with it.
Re: Entertainment Joys
I somehow completely missed your previous post from last week, or I would have responded sooner. Sorry about that!
Anyway, I'm glad you enjoyed Slayers! I know I'm in the minority in considering it an all-time favorite series, it just hits all the right buttons for me, so I don't expect other people to react to it as strongly as I do. But I do recommend it a lot and really do think just about everyone should watch it (unless the humor just really doesn't land for you), because in my experience, everyone who watches it has a generally good time with it.
It's been fun following along and discussing the show with you, so thanks for posting these updates as you watched. In the past, it's sort of been my ritual to introduce some of my friends/boyfriends to the series by watching it alongside them, experiencing the show again and seeing their reactions to it. It's been a while since I've had occasion to do that, and these discussions reminded me of how much fun that always was. If I didn't have such a big backlog of anime and other shows to watch right now, I'd probably do a rewatch of Slayers again myself.
That coin you got is pretty cool, and my favorite part is that it says, "May he protect us all from her."
And thanks for the Lost Universe review. I'd heard so little about it, so didn't really know much besides the loose connection to Slayers.
Anyway, I'm glad you enjoyed Slayers! I know I'm in the minority in considering it an all-time favorite series, it just hits all the right buttons for me, so I don't expect other people to react to it as strongly as I do. But I do recommend it a lot and really do think just about everyone should watch it (unless the humor just really doesn't land for you), because in my experience, everyone who watches it has a generally good time with it.
It's been fun following along and discussing the show with you, so thanks for posting these updates as you watched. In the past, it's sort of been my ritual to introduce some of my friends/boyfriends to the series by watching it alongside them, experiencing the show again and seeing their reactions to it. It's been a while since I've had occasion to do that, and these discussions reminded me of how much fun that always was. If I didn't have such a big backlog of anime and other shows to watch right now, I'd probably do a rewatch of Slayers again myself.
That coin you got is pretty cool, and my favorite part is that it says, "May he protect us all from her."
And thanks for the Lost Universe review. I'd heard so little about it, so didn't really know much besides the loose connection to Slayers.
KMR- Posts : 295
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Re: Entertainment Joys
KMR wrote:I somehow completely missed your previous post from last week, or I would have responded sooner. Sorry about that!
Anyway, I'm glad you enjoyed Slayers! I know I'm in the minority in considering it an all-time favorite series, it just hits all the right buttons for me, so I don't expect other people to react to it as strongly as I do. But I do recommend it a lot and really do think just about everyone should watch it (unless the humor just really doesn't land for you), because in my experience, everyone who watches it has a generally good time with it.
It's been fun following along and discussing the show with you, so thanks for posting these updates as you watched. In the past, it's sort of been my ritual to introduce some of my friends/boyfriends to the series by watching it alongside them, experiencing the show again and seeing their reactions to it. It's been a while since I've had occasion to do that, and these discussions reminded me of how much fun that always was. If I didn't have such a big backlog of anime and other shows to watch right now, I'd probably do a rewatch of Slayers again myself.
That coin you got is pretty cool, and my favorite part is that it says, "May he protect us all from her."
And thanks for the Lost Universe review. I'd heard so little about it, so didn't really know much besides the loose connection to Slayers.
For what it is worth I don't find it terribly surprising or unusual for you, or anyone really, to consider THE SLAYERS as your favorite anime. Again, I always considered it a pretty popular series from the 90's and it wasn't rare for me to encounter someone who mentioned it until I was finished with college. I was pleased to finally get a chance to see it and I'd have no problem listing it in my top ten anime list personally. I can say it is easily my favorite "fantasy based" series.
Back in the 90's and early 2000's I used to be one of the primary "anime sources" for my clique of friends. Before the "illegal download era," the only way to really see anime beyond the few shows which were on TV or to rent or buy them was to know someone who had tapes, and I was that someone for quite a few people. I still take some pride in having introduced my pals to YU YU HAKUSHO and LUPIN III before Cartoon Network did. I must confess most of them were dudes and sometimes their taste differs. I've never introduced a lover to any anime and a part of me was always curious about which would be a good "introductory" anime to my tastes, but it always depends on their interests and that's mutable. I do have one friend who is a woman who always preferred "demonic stuff" so she enjoyed DEVILMAN and DEMON CITY SHINJUKU, for instance. I remember one of my pals' girlfriends was hanging out with us when I brought over BASTARD!!! and she made sure to comment that Dark Scheider was "hot." It is always fun to rewatch a series with a pal or someone else and sort of rediscover it through their eyes.
Thanks for all the Slayers chat. LOST UNIVERSE has more references to it than I list, but for your sake I wanted to avoid too many major spoilers. It is a fun series to watch beyond those connections, but catching those references were also cool. There was zero buzz or hype for it when it was coming out from what I remember. It probably didn't help that SLAYERS TRY was being released on video around then, too. But one thing I have learned is that it is never too late to discover something good, least in terms of anime.
Re: Entertainment Joys
I finally managed to watch that brief boxing anime I mentioned a few times, which I put off even further to watch LOST UNIVERSE. I suspected LOST UNIVERSE would be better anyway, and I was right. But, this little 6 episode OAV has some fascinating stuff behind it. Almost as interesting as the anime itself. And believe it or not, I can link it to SLAYERS!
We talk about a lot of anime here, but one genre which sometimes gets overlooked is sports anime. Part of that may be because martial arts tournaments are such a standard trope of "boy's manga" that they turn up everywhere, from DRAGONBALL to YU YU HAKUSHO to ONE PUNCH MAN and countless others. The other part may be that it usually isn't as popular in America as in Japan, and many series have not been successfully released here. Boxing anime is a partial exception, if only due to the popularity of the genre in American films (which existed before ROCKY, just ROCKY is a more modern example). One of the longest anime series I own is HAJIME NO IPPO, released in 2003 by Geneon/Pioneer as FIGHTING SPIRIT, which is 75 episodes, a TV special, and an OAV. It actually became one of my best friends' favorite animes when I showed it to him; he made sure to burn it from me personally, then transfer those files across a few hard drives over the years when he upgraded his PC's. Come to think of it, that was one of the last animes we watched together before life started getting in the way.
When I was a kid just getting into anime, one boxing release which interested me was ONE-POUND GOSPEL, by Rumiko Takahashi. It was one of Viz's few sub-only VHS releases in 1995 as a 55 minute OAV. They never dubbed it and no one else ever picked it up, despite  Rumiko Takahashi's work being fairly popular in America too and much of the anime inspired by it having been dubbed over the years (specifically, INU YASHA and RANMA 1/2). Then again, once the VHS era of anime ended in 2002, the industry began to rely more on extended series than on films, OAV's, or short series.
I digress; it was my minor in college. This boxing series is called JOE VS. JOE, or "FUTARI NO JOE" in Japanese. It was a 6 episode OAV released in Japan in 2005, which was intended as a "spiritual successor" of, or at least inspired by, the longtime boxing manga/anime, TOMORROW'S JOE. The gimmick of the series is, naturally, that two boxers named Joe eventually fight each other. As silly a concept as that is, the OAV does a little better with it than you'd expect.
The company that licensed, dubbed, and released this in the U.S. in 2008 is arguably more interesting. They're called "AnimeWho" and this was their first, last, and only anime product. It turns out they were a subsidiary of "JapanAnime," an anime distributor that focused exclusively on hentai. The dirty secret behind anime distribution during the "home video era" of the late 80's into the early 2000's is just how much certain companies relied on hentai to keep profits high (especially at a time before porn was as easily available online). Central Park Media and A.D. Vision/ADV especially thrived on their hentai imprints; CPM even released the first two major hentai in the U.S., LEGEND OF THE OVERFIEND and LA BLUE GIRL. The hilarious part is that mainstream retailers sometimes couldn't tell hentai from "normal R-rated anime" so you sometimes had some of that stuff being sold at SUNCOAST VIDEO or NOBODY BEATS THE WIZ a few yards away from the latest LAND BEFORE TIME video. Mom and pop video rental stores in particular seemed to LOVE hentai, to the point that if you wanted to rent other anime you usually had to wade past all the tentacle stuff to find GARZEY'S WING, or so on (like I had to once). Anyway, around 2008 supposedly getting hentai licenses got harder, so JapanAnime decided to open a new company and sell more mainstream anime. Unfortunately, 2008-2009 was the year when the industry contracted and big companies like CPM, ADV and Geneon crumbled, so AnimeWho was AnimeDone almost overnight.
Their DVD cases (yes, cases) were especially overthought and ambitious. Rather than have a lock at the center (or hole) of the disc to hold it in place like 99.9% of all DVD/blu-ray cases do, AnimeWho had flaps on the top and bottom to hold the disc in. It is weird but removing it was usually simpler than putting it back in, and there is less risk of the disc popping out in transit before you even open it. JOE VS. JOE was released on two discs with 3 episodes each, which was VHS-era level distributing. I found both online for less than $11, which included shipping. In fact, most of that was shipping.
Now for the SLAYERS connections! Shigeharu Takahashi directed and co-wrote JOE VS. JOE, and he had also directed an episode of SLAYERS NEXT a decade earlier. And because AnimeWho dubbed the OAV in New York, JOE VS. JOE shares some English voice actors with SLAYERS. Michael "Santa Claus" Sinterniklaas (thank you Enail again for pointing that out), the second voice of Xellos, plays Joe Yuuki. For the record, JOE VS. JOE actually DOES have an episode based around Christmas, so Michael Sinterniklaas gets to live up to his name. Veronica Taylor, who voiced Amelia, plays Setsuko here. Wayne Grayson, who voiced Phibrizzo in SLAYERS NEXT, has an "additional voices" credit here. In fact, some of the shouts from the boxing crowd are hilarious. My favorite is, "You fight worse than my grandmother, AND SHE'S DEAD!" (along with an outtake where a voice actress says, "Yeah! You fight worse than me and I'm dead!"). AnimeWho also included English dub outtakes, which is a hilarious rarity in the physical media department. They really did try to give this short little anime a decent release. I mean, not even FUNimation offers outtakes for DBZ or so on, and they've used DBZ to print cash since about 1997.
So, JOE VS. JOE; better than I thought, especially for the price, but it did stumble at the end. But the short life of AnimeWho proved that the era where almost anyone could start a company, badger an anime studio into licensing it to them and then spitting it out for fast cash (which many companies did in the 90's) was over.
We talk about a lot of anime here, but one genre which sometimes gets overlooked is sports anime. Part of that may be because martial arts tournaments are such a standard trope of "boy's manga" that they turn up everywhere, from DRAGONBALL to YU YU HAKUSHO to ONE PUNCH MAN and countless others. The other part may be that it usually isn't as popular in America as in Japan, and many series have not been successfully released here. Boxing anime is a partial exception, if only due to the popularity of the genre in American films (which existed before ROCKY, just ROCKY is a more modern example). One of the longest anime series I own is HAJIME NO IPPO, released in 2003 by Geneon/Pioneer as FIGHTING SPIRIT, which is 75 episodes, a TV special, and an OAV. It actually became one of my best friends' favorite animes when I showed it to him; he made sure to burn it from me personally, then transfer those files across a few hard drives over the years when he upgraded his PC's. Come to think of it, that was one of the last animes we watched together before life started getting in the way.
When I was a kid just getting into anime, one boxing release which interested me was ONE-POUND GOSPEL, by Rumiko Takahashi. It was one of Viz's few sub-only VHS releases in 1995 as a 55 minute OAV. They never dubbed it and no one else ever picked it up, despite  Rumiko Takahashi's work being fairly popular in America too and much of the anime inspired by it having been dubbed over the years (specifically, INU YASHA and RANMA 1/2). Then again, once the VHS era of anime ended in 2002, the industry began to rely more on extended series than on films, OAV's, or short series.
I digress; it was my minor in college. This boxing series is called JOE VS. JOE, or "FUTARI NO JOE" in Japanese. It was a 6 episode OAV released in Japan in 2005, which was intended as a "spiritual successor" of, or at least inspired by, the longtime boxing manga/anime, TOMORROW'S JOE. The gimmick of the series is, naturally, that two boxers named Joe eventually fight each other. As silly a concept as that is, the OAV does a little better with it than you'd expect.
- Spoiler:
- One boxer is Joe Yuuki, who is actually introduced to the audience first. He comes from a rich/upper middle class family and performs as a popular DJ at a nightclub. He also sporadically organizes hacks of financial institutions with a bunch of online nitwits. However, he comes from a broken childhood which involved physical abuse by both his mother and father, and ultimately being put up for adoption across a series of homes. His birth mother is in a nursing home and seems to have dementia. This has left Joe Yuuki sullen, angry, and obsessed with winning at all costs. He's a street fighter who stumbles into boxing to vent his frustrations against the memories of his abusive dad.
The other Joe is Joe Akamine, who is introduced second. He comes from a more humble life, working part time at a bar/restaurant where he is friendly with the cook (Koshu), his daughter (Setsuko), and especially her sickly son, Yu. His past is more vague but as a child he used to be a showboat and perhaps even a bully, who permanently injured a friend of his by punching him in the eye. This horrified him and Akamine vowed never to hit anyone ever again. Despite that, he's a natural at boxing and he insists on dabbling with it, much to the chagrin of his pro-boxing pal Ryuichi. Akamine is a tough character to peg down; he has many of the traits of standard protagonists, but has bouts of arrogance and indecision (which occasionally borders on whining).
The pair are linked beyond their first names, in soap opera fashion. Retired champion boxer George Takizawa runs the gym that both Ryuichi and Akamine attend, and sees the latter as a prodigy worth trying to motivate into a pro career. George's estranged daughter Maki Takakura is a B-list model and actress coasting on her famous dad despite hating his guts for choosing his career over spending time with her dying mother, and is dating Joe Yuuki (despite his best efforts to act like a jerk and scare her off). Throw in the fact that Maki and Ryuichi are friends for plot convenient reasons, and you can see how this gets intermingled quickly.
The Joe's first encounter each other when Akamine starts to earn extra cash by setting up impromptu sparring sessions on the street, where he casually dodges all strikes against him. Yuuki correctly notes that insisting on boxing while never hitting back only angers and frustrates other people, and stinks of arrogance or smugness. The pair spar and though Yuuki loses, he gives Akamine the first physical challenge of his life. Both end up becoming pro boxers and, in the finale, square off for the featherweight rookie championship.
What I initially liked about JOE VS. JOE was that it presented its two characters as fairly layered with a mix of good and bad qualities from various perspectives. A lot of sports anime (or anime in general) sets up one obvious protagonist who is "obviously" good and therefore always has to win. In FIGHTING SPIRIT, there is never any doubt that Ippo is the noble lead who will prevail in the end, for example. JOE VS. JOE, at least for the first half, presents a more realistic example where neither boxer is entirely good or bad, and each have their demons...
At least until episode 4, where JOE VS. JOE ditches all that nuance and establishes Joe Yuuki as a violent sociopath in the ring who is willing to fight dirty to win. At that point it becomes obvious which Joe "has" to win, as if the love of a child wasn't enough (in fiction, no athlete who has the love of at least one child EVER LOSES). I thought that was kind of a shame because while their match in the finale is pretty impressive, the outcome was predetermined. Chalk it up to an anime presenting a decent premise but not being willing to commit at the finish line. That said, each Joe learns something from their fight and grows from it. I will be less than honest if I didn't admit that I found Joe Yuuki more compelling, at least until the show decided to shift him fully into being a Street Fighter II boss. His romance with Maki is kind of awkward, since she senses a kindred spirit (another broken person) and keeps insisting on a relationship despite Yuuki usually being nasty to her (while also saving her life at least 3 times). I just found Akamine's whining and wishy-washiness more irritating.
The company that licensed, dubbed, and released this in the U.S. in 2008 is arguably more interesting. They're called "AnimeWho" and this was their first, last, and only anime product. It turns out they were a subsidiary of "JapanAnime," an anime distributor that focused exclusively on hentai. The dirty secret behind anime distribution during the "home video era" of the late 80's into the early 2000's is just how much certain companies relied on hentai to keep profits high (especially at a time before porn was as easily available online). Central Park Media and A.D. Vision/ADV especially thrived on their hentai imprints; CPM even released the first two major hentai in the U.S., LEGEND OF THE OVERFIEND and LA BLUE GIRL. The hilarious part is that mainstream retailers sometimes couldn't tell hentai from "normal R-rated anime" so you sometimes had some of that stuff being sold at SUNCOAST VIDEO or NOBODY BEATS THE WIZ a few yards away from the latest LAND BEFORE TIME video. Mom and pop video rental stores in particular seemed to LOVE hentai, to the point that if you wanted to rent other anime you usually had to wade past all the tentacle stuff to find GARZEY'S WING, or so on (like I had to once). Anyway, around 2008 supposedly getting hentai licenses got harder, so JapanAnime decided to open a new company and sell more mainstream anime. Unfortunately, 2008-2009 was the year when the industry contracted and big companies like CPM, ADV and Geneon crumbled, so AnimeWho was AnimeDone almost overnight.
Their DVD cases (yes, cases) were especially overthought and ambitious. Rather than have a lock at the center (or hole) of the disc to hold it in place like 99.9% of all DVD/blu-ray cases do, AnimeWho had flaps on the top and bottom to hold the disc in. It is weird but removing it was usually simpler than putting it back in, and there is less risk of the disc popping out in transit before you even open it. JOE VS. JOE was released on two discs with 3 episodes each, which was VHS-era level distributing. I found both online for less than $11, which included shipping. In fact, most of that was shipping.
Now for the SLAYERS connections! Shigeharu Takahashi directed and co-wrote JOE VS. JOE, and he had also directed an episode of SLAYERS NEXT a decade earlier. And because AnimeWho dubbed the OAV in New York, JOE VS. JOE shares some English voice actors with SLAYERS. Michael "Santa Claus" Sinterniklaas (thank you Enail again for pointing that out), the second voice of Xellos, plays Joe Yuuki. For the record, JOE VS. JOE actually DOES have an episode based around Christmas, so Michael Sinterniklaas gets to live up to his name. Veronica Taylor, who voiced Amelia, plays Setsuko here. Wayne Grayson, who voiced Phibrizzo in SLAYERS NEXT, has an "additional voices" credit here. In fact, some of the shouts from the boxing crowd are hilarious. My favorite is, "You fight worse than my grandmother, AND SHE'S DEAD!" (along with an outtake where a voice actress says, "Yeah! You fight worse than me and I'm dead!"). AnimeWho also included English dub outtakes, which is a hilarious rarity in the physical media department. They really did try to give this short little anime a decent release. I mean, not even FUNimation offers outtakes for DBZ or so on, and they've used DBZ to print cash since about 1997.
So, JOE VS. JOE; better than I thought, especially for the price, but it did stumble at the end. But the short life of AnimeWho proved that the era where almost anyone could start a company, badger an anime studio into licensing it to them and then spitting it out for fast cash (which many companies did in the 90's) was over.
Re: Entertainment Joys
I've given anime a break and have rewatched some animation starring what may be the most American of superheroes -- Iron Man. An arrogant rich guy from old money who treats everyone around him like trash and spends most of his time cleaning up his own messes? And he's involved in the military? All he needs is a beer keg. I don't know why, just certain cheaply priced DVD's found their way home.
The first is the "IRON MAN" syndicated cartoon from 1994-1996, which was originally part of a "Marvel Action Hour" block that was paired with the inferior "FANTASTIC FOUR." After the success of X-MEN and SPIDER-MAN on FoxKids, it made sense to branch out with more superhero franchises. Unfortunately, by 1995 no major network bit (especially since by then, CBS was on the verge of phasing our their Saturday morning cartoon era), so it hit local syndication. Both shows had the same pattern; the first season was outdated, cornball rubbish animated by Rainbow Animation Group, while the second season was better written and animated by Koko Enterprises. Out of the two IRON MAN was the most successful to me, and I wouldn't be shocked if at least some of the reason why the character took off in film about 12 years later was because it was well remembered.
Robert Hayes, best known for starring in the two "AIRPLANE!" films, voices Tony Stark/Iron Man and is pretty much the only main voice actor who stuck with the entire series from beginning to end (aside for Jim Cummings as MODOK, Jim McCann as Blizzard, Philip Abbott as Nick Fury, and John Reilly as Hawkeye). He's very good in the role, and would reprise the role for 5 episodes of Spider-Man's show in seasons 3 and 5, and one episode of UPN's INCREDIBLE HULK cartoon around 1997-1998 (as well as the 2D sprite Capcom fighting game MARVEL SUPER-HEROES and related sequels). The series continued a tradition of voice directors believing that the late James Avery and Dorian Harewood were interchangeable that began with 1987's NINJA TURTLES, where Harewood filled in for Avery a few times as the Shredder. Avery voices James Rhodes/War Machine for the first 6 episodes, and then Harewood takes over the role from episode 7 onwards. But for the third season of FoxKids' SPIDER-MAN, Harewood was already voicing Tombstone, so they got Avery back to reprise the role for a two episode guest stint.
The first season is bright, colorful, and very outdated. It is also a snapshot of '95 Marvel, so Iron Man's team of fellow superheroes are Force Works, a flash-in-the-pan relaunch of West Coast Avengers. This is fine for characters like War Machine, Hawkeye, and Scarlet Witch who would go on to become household names and film stars. But then you have Julia Carpenter/Spider-Woman, technically the second Spider-Woman at Marvel, who I always liked due to this show but is obscure anywhere else. And lastly, you have Century, an alien with a magic axe and shoulder-pads who is one of the quintessential mid-90's "characters" (right down to being vaguely offensive as an old white man with Native American style face-paint). He's barely appeared in any comics after the 90's but the fact that he not only was in a syndicated TV show but got an action figure hanging on the shelves next to Wolverine and Leonardo is mind boggling. Hilariously, Century in the comics has no alter ego, so the TV show basically names him "Woody" and makes him look like a park ranger in civilian guise. The only thing we ever learn about Century, beyond that his axe is the source of his powers, is that in his home galaxy, songs are ALWAYS truthful. How totally random! Julia stuck with me, probably because she was a single mother, which I could relate to, and still is a very, very, very rare thing in superhero media. To maintain the culturally insensitive theme, she also had a Latina maid named Consuela, which was ripped from the comics.
They spend all their time fighting the Mandarin and his own gaggle of minions. In the late 1980's when DEFENDERS OF THE EARTH was produced, someone in animation decided that giving the "yellow peril" villain Ming green skin and pointed ears was somehow less offensive. It was more offensive (as Asians often were colored with green skin in WWII era comics), but the idea stuck around with Dr. No in JAMES BOND JR. and Mandarin here, and it sucks. They even had Ed Gilbert voice the villain for the first season before at least allowing an Asian voice actor, Robert Ito, to play him in the second. Most of Iron Man's enemies are culturally insensitive foreigners (another reason why Iron Man is SO American), and this show featured almost all of them. So at least this show proves that it was never easy trying to handle the Mandarin, and it is no surprise the MCU needed over a decade to figure out how (and did so my mostly making a new character in SHANG-CHI). Anyway, Mandarin's head toady is MODOK, who is played for laughs as usual but in a different way as MODOK is basically a hapless woobie. Next up is Justin Hammer, Stark's longtime business rival who nonetheless hangs out with costumed supervillains, even filming messages about KIDNAPPING A CHILD with them, yet is never arrested. The others are Blizzard, Whirlwind, Blacklash, Hyponotia (an original villain), with Dreadknight, Grey Gargoyle, and Living Laser occasionally thrown in.
The first season is basically like SUPERFRIENDS or MASTERS OF THE UNIVERSE where the whole team of heroes fights the whole team of villains in adventures of diminishing sense and logic every episode. It would have been fine for 1985 (maybe even 1990), but sadly this came a decade too late and after BATMAN: THE ANIMATED SERIES and X-MEN reshaped the industry. The animation stinks and most of the laughs are cringe worthy. About the only thing I did like is that Tony Stark, who is supposed to be handicapped without his armor (the cartoon has it as a spinal injury, while in the comics it is his heart, which was a compromise of the then-current comic setup where Tony had been shot by an ex), is shown doing exercises with a physical therapist at least 2-3 times. You rarely see such a realistic depiction of living with a handicap from Tony. Unfortunately, they're done in a pool so she is almost always in a swimsuit, and that is atop of both Julia and Wanda fawning over Tony at every turn. Even Hypotia has a crush on him (while fending off the thirsty efforts of Dreadknight, Blacklash, and even occasionally Hammer and Mandarin). Iron Man is his usual reckless self in the first season, but since this is SUPERFRIENDS, it always works out and no one is angry. Hawkeye's mostly pink costume is an...interesting choice (especially after Bow from SHE-RA). The show clearly wanted Clint as the "Wolverine character" (to the point that in one episode he'd rather let everyone think he is a traitor than admit he takes care of his grandpa sometimes), but wearing a mostly pink outfit won't cut it. The only season 1 episode that almost bucks this in the finale (which is partly a "clip episode"), where Tony decides to protect his alter ego from Mandarin by faking a wedding to Julia with a robot without telling Wanda about it, because he wanted her reaction to be genuine to lure Mandarin out. Sure, her bawling at the ceremony is played for laughs, but geez. Ron Friedman wrote or co-wrote most of the episodes, and I swear he did it about an hour before lunch.
But season 2, crap gets real. The theme song changes to that rocking "I...M...I-RON MAN!" rocking theme that I am sure most men over 35 have heard. Being able to binge this and see the transition was surreal, because it was beyond obvious that the producers "gave a damn" this time. This season realizes that there were just too many characters last season, so they write out most of them aside for the premiere and the finale. They also realize that Iron Man is at his best when he is screwing up and needs to grow as a person, and there is a lot of that here. Most surprising of all, the producers take advantage of the looser censorship rules to cartoons in syndication to allow for more violence and even (off screen) deaths. PIRATES OF DARK WATER took advantage of the same thing. Jennifer Hale also takes over voicing Julia, in what was probably one of her first 5-6 voice roles, and injects a lot of life into the character. Season 2 also introduces the AI character HOMER, who was essentially the comic book first draft of MCU's Jarvis, featuring Tom Kane in one of his first robot voices. He and Stark have some great conversations.
Mandarin is seemingly killed off in the premiere, but he survives and spends the rest of the season gathering his rings and plotting revenge. His minions scatter, but because Iron Man faked his own death to outwit the villain, Force Works becomes appalled and leaves. Only Rhodey and Julia remain; Clint (ever the feminist) accuses Julia of being a gold-digger as a parting shot. Tony does promote Julia from middle management to being chief operating officer, but c'mon, she's trying to raise a kid in L.A. on one salary. Things get worse when Rhodey nearly drowns as War Machine and develops a phobia of the armor, and only wears it when absolutely necessary. At times he even has panic attacks within it. I'd argue it was one of the better attempts to cover PTSD in an American cartoon at the time, especially since Rhodey is a military vet. Julia basically acts as Pepper Potts with super-powers this season, managing Tony's company and trying to get him to realize he loves her or that he's a jerk who needs to change. Considering this show does share a universe with SPIDER-MAN, they never explained where Julia's powers came from. Tony's health takes a turn for the worse and as he faces an increasing amount of hardships, he becomes more self destructive. This culminates in a 2 episode adaptation of the ARMOR WARS story, which is pretty good for the time. But, yeah, this season has nuclear explosions, villains committing genocide on other planets, and Mandarin literally reclaiming one of his rings from a freshly slain corpse. Iron Man also gains the ability to "swap armor" at a whim like Mega Man, which was totally done for toys, but isn't far from the EXTREMIS stuff that came a decade later. Most of the time he switches to "Drill Armor" which is just a repaint with a giant drill on one arm; hilarious. A guest appearance by the Hulk (voiced by Ron Perlman) also sees Matt Frewer cast as the Leader for the first time; he'd reprise it for 2 seasons in Hulk's UPN show.
I'd argue the second season only dips in quality a little for the 2 part finale, when Mandarin and all of the old villains come back. The producers insist on inserting light hearted music in scenes which they are not appropriate. Hawkeye had been making sporadic appearances across this season, basically being a bigger jerk than Tony was, which was hard to do. But now the rest of Force Works return, and poor Century is more useless than ever. He lost his axe and pretty much just gets smacked around for two episodes, and thus marks the end of his prime as a viable character anywhere. Mandarin has some giant alien crystal which makes a fog which shuts down ALL technology, but Iron Man eventually invents some anti-anti-technology armor; comic book logic at its finest. As a kid I used to joke it was made of wood. But, the show has a more definitive ending. Mandarin is defeated for good (bandits hack off his arm off-screen with a machete), Iron Man learns not to be a jerk and admits he loves Julia. All it took was a few punches by the Hulk. This was also the first time Iron Man and Hulk met in animation, or in any alternative media ever outside of video games.
One thing which always did get annoying is Iron Man's armor screaming at him about being low on power or about to shut down pretty much any time he is hit with anything tougher than a whiffle ball. This is consistent with his entire franchise but it does get absurd in this show. Sure, a knight in the middle ages couldn't fly, but some ghostly British voice didn't yell about him being about to die every time a rock hit him.
The DVD for this came out in 2010, when IRON MAN 2 was in theaters, so the box makes sure to mention Whiplash. Only in the cartoon they call him Blacklash and he's a very minor character. It's like if a live action HE-MAN film used Mer-Man as the main villain and a reissue of his cartoon plastered his name all over.
I also bought IRON MAN: RISE OF THE TECHNOVORE at Rite Aid for $7, and for what it was it was okay.
The first is the "IRON MAN" syndicated cartoon from 1994-1996, which was originally part of a "Marvel Action Hour" block that was paired with the inferior "FANTASTIC FOUR." After the success of X-MEN and SPIDER-MAN on FoxKids, it made sense to branch out with more superhero franchises. Unfortunately, by 1995 no major network bit (especially since by then, CBS was on the verge of phasing our their Saturday morning cartoon era), so it hit local syndication. Both shows had the same pattern; the first season was outdated, cornball rubbish animated by Rainbow Animation Group, while the second season was better written and animated by Koko Enterprises. Out of the two IRON MAN was the most successful to me, and I wouldn't be shocked if at least some of the reason why the character took off in film about 12 years later was because it was well remembered.
Robert Hayes, best known for starring in the two "AIRPLANE!" films, voices Tony Stark/Iron Man and is pretty much the only main voice actor who stuck with the entire series from beginning to end (aside for Jim Cummings as MODOK, Jim McCann as Blizzard, Philip Abbott as Nick Fury, and John Reilly as Hawkeye). He's very good in the role, and would reprise the role for 5 episodes of Spider-Man's show in seasons 3 and 5, and one episode of UPN's INCREDIBLE HULK cartoon around 1997-1998 (as well as the 2D sprite Capcom fighting game MARVEL SUPER-HEROES and related sequels). The series continued a tradition of voice directors believing that the late James Avery and Dorian Harewood were interchangeable that began with 1987's NINJA TURTLES, where Harewood filled in for Avery a few times as the Shredder. Avery voices James Rhodes/War Machine for the first 6 episodes, and then Harewood takes over the role from episode 7 onwards. But for the third season of FoxKids' SPIDER-MAN, Harewood was already voicing Tombstone, so they got Avery back to reprise the role for a two episode guest stint.
The first season is bright, colorful, and very outdated. It is also a snapshot of '95 Marvel, so Iron Man's team of fellow superheroes are Force Works, a flash-in-the-pan relaunch of West Coast Avengers. This is fine for characters like War Machine, Hawkeye, and Scarlet Witch who would go on to become household names and film stars. But then you have Julia Carpenter/Spider-Woman, technically the second Spider-Woman at Marvel, who I always liked due to this show but is obscure anywhere else. And lastly, you have Century, an alien with a magic axe and shoulder-pads who is one of the quintessential mid-90's "characters" (right down to being vaguely offensive as an old white man with Native American style face-paint). He's barely appeared in any comics after the 90's but the fact that he not only was in a syndicated TV show but got an action figure hanging on the shelves next to Wolverine and Leonardo is mind boggling. Hilariously, Century in the comics has no alter ego, so the TV show basically names him "Woody" and makes him look like a park ranger in civilian guise. The only thing we ever learn about Century, beyond that his axe is the source of his powers, is that in his home galaxy, songs are ALWAYS truthful. How totally random! Julia stuck with me, probably because she was a single mother, which I could relate to, and still is a very, very, very rare thing in superhero media. To maintain the culturally insensitive theme, she also had a Latina maid named Consuela, which was ripped from the comics.
They spend all their time fighting the Mandarin and his own gaggle of minions. In the late 1980's when DEFENDERS OF THE EARTH was produced, someone in animation decided that giving the "yellow peril" villain Ming green skin and pointed ears was somehow less offensive. It was more offensive (as Asians often were colored with green skin in WWII era comics), but the idea stuck around with Dr. No in JAMES BOND JR. and Mandarin here, and it sucks. They even had Ed Gilbert voice the villain for the first season before at least allowing an Asian voice actor, Robert Ito, to play him in the second. Most of Iron Man's enemies are culturally insensitive foreigners (another reason why Iron Man is SO American), and this show featured almost all of them. So at least this show proves that it was never easy trying to handle the Mandarin, and it is no surprise the MCU needed over a decade to figure out how (and did so my mostly making a new character in SHANG-CHI). Anyway, Mandarin's head toady is MODOK, who is played for laughs as usual but in a different way as MODOK is basically a hapless woobie. Next up is Justin Hammer, Stark's longtime business rival who nonetheless hangs out with costumed supervillains, even filming messages about KIDNAPPING A CHILD with them, yet is never arrested. The others are Blizzard, Whirlwind, Blacklash, Hyponotia (an original villain), with Dreadknight, Grey Gargoyle, and Living Laser occasionally thrown in.
The first season is basically like SUPERFRIENDS or MASTERS OF THE UNIVERSE where the whole team of heroes fights the whole team of villains in adventures of diminishing sense and logic every episode. It would have been fine for 1985 (maybe even 1990), but sadly this came a decade too late and after BATMAN: THE ANIMATED SERIES and X-MEN reshaped the industry. The animation stinks and most of the laughs are cringe worthy. About the only thing I did like is that Tony Stark, who is supposed to be handicapped without his armor (the cartoon has it as a spinal injury, while in the comics it is his heart, which was a compromise of the then-current comic setup where Tony had been shot by an ex), is shown doing exercises with a physical therapist at least 2-3 times. You rarely see such a realistic depiction of living with a handicap from Tony. Unfortunately, they're done in a pool so she is almost always in a swimsuit, and that is atop of both Julia and Wanda fawning over Tony at every turn. Even Hypotia has a crush on him (while fending off the thirsty efforts of Dreadknight, Blacklash, and even occasionally Hammer and Mandarin). Iron Man is his usual reckless self in the first season, but since this is SUPERFRIENDS, it always works out and no one is angry. Hawkeye's mostly pink costume is an...interesting choice (especially after Bow from SHE-RA). The show clearly wanted Clint as the "Wolverine character" (to the point that in one episode he'd rather let everyone think he is a traitor than admit he takes care of his grandpa sometimes), but wearing a mostly pink outfit won't cut it. The only season 1 episode that almost bucks this in the finale (which is partly a "clip episode"), where Tony decides to protect his alter ego from Mandarin by faking a wedding to Julia with a robot without telling Wanda about it, because he wanted her reaction to be genuine to lure Mandarin out. Sure, her bawling at the ceremony is played for laughs, but geez. Ron Friedman wrote or co-wrote most of the episodes, and I swear he did it about an hour before lunch.
But season 2, crap gets real. The theme song changes to that rocking "I...M...I-RON MAN!" rocking theme that I am sure most men over 35 have heard. Being able to binge this and see the transition was surreal, because it was beyond obvious that the producers "gave a damn" this time. This season realizes that there were just too many characters last season, so they write out most of them aside for the premiere and the finale. They also realize that Iron Man is at his best when he is screwing up and needs to grow as a person, and there is a lot of that here. Most surprising of all, the producers take advantage of the looser censorship rules to cartoons in syndication to allow for more violence and even (off screen) deaths. PIRATES OF DARK WATER took advantage of the same thing. Jennifer Hale also takes over voicing Julia, in what was probably one of her first 5-6 voice roles, and injects a lot of life into the character. Season 2 also introduces the AI character HOMER, who was essentially the comic book first draft of MCU's Jarvis, featuring Tom Kane in one of his first robot voices. He and Stark have some great conversations.
Mandarin is seemingly killed off in the premiere, but he survives and spends the rest of the season gathering his rings and plotting revenge. His minions scatter, but because Iron Man faked his own death to outwit the villain, Force Works becomes appalled and leaves. Only Rhodey and Julia remain; Clint (ever the feminist) accuses Julia of being a gold-digger as a parting shot. Tony does promote Julia from middle management to being chief operating officer, but c'mon, she's trying to raise a kid in L.A. on one salary. Things get worse when Rhodey nearly drowns as War Machine and develops a phobia of the armor, and only wears it when absolutely necessary. At times he even has panic attacks within it. I'd argue it was one of the better attempts to cover PTSD in an American cartoon at the time, especially since Rhodey is a military vet. Julia basically acts as Pepper Potts with super-powers this season, managing Tony's company and trying to get him to realize he loves her or that he's a jerk who needs to change. Considering this show does share a universe with SPIDER-MAN, they never explained where Julia's powers came from. Tony's health takes a turn for the worse and as he faces an increasing amount of hardships, he becomes more self destructive. This culminates in a 2 episode adaptation of the ARMOR WARS story, which is pretty good for the time. But, yeah, this season has nuclear explosions, villains committing genocide on other planets, and Mandarin literally reclaiming one of his rings from a freshly slain corpse. Iron Man also gains the ability to "swap armor" at a whim like Mega Man, which was totally done for toys, but isn't far from the EXTREMIS stuff that came a decade later. Most of the time he switches to "Drill Armor" which is just a repaint with a giant drill on one arm; hilarious. A guest appearance by the Hulk (voiced by Ron Perlman) also sees Matt Frewer cast as the Leader for the first time; he'd reprise it for 2 seasons in Hulk's UPN show.
I'd argue the second season only dips in quality a little for the 2 part finale, when Mandarin and all of the old villains come back. The producers insist on inserting light hearted music in scenes which they are not appropriate. Hawkeye had been making sporadic appearances across this season, basically being a bigger jerk than Tony was, which was hard to do. But now the rest of Force Works return, and poor Century is more useless than ever. He lost his axe and pretty much just gets smacked around for two episodes, and thus marks the end of his prime as a viable character anywhere. Mandarin has some giant alien crystal which makes a fog which shuts down ALL technology, but Iron Man eventually invents some anti-anti-technology armor; comic book logic at its finest. As a kid I used to joke it was made of wood. But, the show has a more definitive ending. Mandarin is defeated for good (bandits hack off his arm off-screen with a machete), Iron Man learns not to be a jerk and admits he loves Julia. All it took was a few punches by the Hulk. This was also the first time Iron Man and Hulk met in animation, or in any alternative media ever outside of video games.
One thing which always did get annoying is Iron Man's armor screaming at him about being low on power or about to shut down pretty much any time he is hit with anything tougher than a whiffle ball. This is consistent with his entire franchise but it does get absurd in this show. Sure, a knight in the middle ages couldn't fly, but some ghostly British voice didn't yell about him being about to die every time a rock hit him.
The DVD for this came out in 2010, when IRON MAN 2 was in theaters, so the box makes sure to mention Whiplash. Only in the cartoon they call him Blacklash and he's a very minor character. It's like if a live action HE-MAN film used Mer-Man as the main villain and a reissue of his cartoon plastered his name all over.
I also bought IRON MAN: RISE OF THE TECHNOVORE at Rite Aid for $7, and for what it was it was okay.
Re: Entertainment Joys
Hmmmm do you know a good place to consult who created a C-list character like Century? Because the name and description remind me vaguely of something and I think I knew the dude who created him.
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Re: Entertainment Joys
Just 100%ed Kirby and the Forgotten Land for the Switch. 10. 10/10 Kirby game, definitive 3D Kirby game, low-key Mario Odyssey expansion pack with Sonic Adventure's storyline, fucking loved this game.
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Re: Entertainment Joys
Hielario wrote:Hmmmm do you know a good place to consult who created a C-list character like Century? Because the name and description remind me vaguely of something and I think I knew the dude who created him.
Google, Wikipedia, Marvel Wiki, and the Appendix to the Handbook of the Marvel Universe are all good online sources. Hell, it is usually easier to look up factual information about comic book characters or anime than it is to find real facts about real life events.
Century was created by Dan Abnett, Andy Lanning, Tom Tenney and Ray Garcia in 1994's FORCE WORKS #1. He appeared in nearly every issue as well as some other crossover appearances until 1996. Since then he's only appeared 3 times from 2011-2019. Abnett and Lanning are long time comic book/sci fi writers. They had a very long run of NOVA some years ago and helped spearhead the space comics that the MCU has adored so much, including revamping the Guardians of the Galaxy to include Star-Lord, Drax, Groot, Gamora, and Rocket Raccoon (and be set in modern times instead of the 30th century). I got them to sign some Nova comics at a convention once years ago; they're nice dudes.
Believe it or not, when X-MEN debuted on FoxKids in 1992, Gambit was the newest member of the team; even Jubilee dated back to the 1980's. Unlike Century, who also saw a quick path from comic page to small screen, audiences responded to Gambit and that arguably built up his popularity.
Re: Entertainment Joys
Since I am approximately midway thru the series, I may as well mention a show which I am sure everyone here saw many times and has fond memories with, which I rewatch every few years. That is the 1992 X-MEN animated series which originally aired on FoxKids which, alongside BATMAN: THE ANIMATED SERIES (which also debuted on the same network that year), forever changed the landscape of what was expected of TV cartoons for "kids." At least until 2007-2010 when ADVENTURE TIME arrived. I've owned the series via a high quality bootleg since about 2007-2010 ish but recently decided it was time to finally buy the officially released discs from 2009 from Disney (via Buena Vista). Up until that point, X-MEN's home video releases were a mess. The first season and change were mostly released one episode per VHS tape, demanding fans pay $20 per episode -- not even He-Man or Transformers did that in the 80's. From there releases got more sporadic with random episode collections into the late 90's or very early 2000's, until the 5 volume DVD box set hit, with new cover art (which hilariously included characters who barely appear in the show, like Nightcrawler and Captain America).
It never really hit me how much I loved the series until I examined my own response to it, both as a kid and an adult. Most fans would/will claim that B:TAS was the superior show; it usually had better writing, storyboarding, acting (arguably), and a larger budget. And I will not deny any of that. But I only decided to get B:TAS on DVD in 2017-2018, and I rewatched it once the whole way thru since. And if adults vote with their feet or wallets, then kids vote with their action figures (at least in the 80's and 90's) and I had way, way, WAY more X-Men toys as a kid than Batman. I went thru at least 4-6 Wolverines because I'd played with them so much an arm broke off (or I didn't like the sculpt). More than Batman, X-Men was the show which began to ween me off of Ninja Turtles after being firmly attached to the franchise for, at the time, half my life. Toy Biz made a mint and virtually ever X-Men, X-Force, or X-Factor character, even obscure ones who never appeared in the show, got a toy during that era. When the show ended in 1997, I was in high school and was usually "too cool" for any cartoon that wasn't an overly violent anime, but all of my peers still talked up X-Men (and other shows).
Since I am sure everyone knows the details, I'll just focus on lessor known stuff (or my own takes). Chief among them that X-MEN '92, along with other geek franchises like SCARLET PIMPERNEL, FRANKENSTEIN, and STAR TREK, might never have happened if not for the earnest efforts of a woman. Margaret Loesch had been president of Marvel Productions in the 80's which was producing shows mostly for NBC (or local syndication), like SPIDER-MAN & HIS AMAZING FRIENDS and ROBOCOP. She saw the potential in X-Men by around 1986 and started working on producing a pilot. Since AMAZING FRIENDS featured former X-Men Iceman and Firestar as co-leads, the X-Men appeared thrice there (including an episode in the last season, "The X-Men Adventure," which was a backdoor pilot). Teaming with Larry Houston (a former He-Man comic artist turned cartoon director and storyboarder), Eric Lewald and others, they produced a pilot, titled PRYDE OF THE X-MEN, with top tier animation by Toei Animation in 1989. It featured a then-current team roster which Konami would later use for their arcade game in 1992. Although NBC occasionally aired the pilot as filler, they never bit on a series, nor did CBS or ABC.
Fast forward to 1991, when then-new broadcast station Fox was starting to get into the Saturday morning cartoon business with Fox Children's Network (FoxKids). Loesch became head of FoxKids and after convincing the network to run B:TAS (an easier sell since it was coming off a fresh film franchise with a well known character), she returned to the X-Men with a new pitch fresh with yet another then-current team roster (with a similar premise of the pilot revolving meeting the X-Men through the POV of a teenage girl they rescue & recruit). Loesch's bosses at Fox didn't believe kids wanted a show which touched on topics like prejudice or love triangles, and literally demanded she put her job on the line if they ran it. Loesch called their bluff, and of course, was totally right. X-MEN ran 5 seasons and 76 episodes, and was so vital to FoxKids that they helped finance the last 11 episodes when Marvel itself was bankrupt. The show was produced by Saban, which hired Graz Entertainment to handle it. Ironically, the involvement of Saban led to the development of yet another show Fox's bigwigs swore would never sell -- MIGHTY MORPHIN POWER RANGERS. Yes, old rich white men being wrong about their own business is not new.
I'll be watching the rest of the series for the next week or so, trying to do so in actual production order versus aired order for the first time (which has been frustrating, but fun). And of course, the theme by Ron Wasserman is always classic, running with an intro boarded by Larry Houston. And I know about the upcoming X-MEN '97 revival with most of the surviving original cast.
For more trivia, the intro ends with a CHALLENGE OF THE SUPER-FRIENDS style charge between the X-Men and a bunch of villains led by Magneto. Most are obvious but two randos are Warpath (from X-Force) and a pink skinned, baldie with a green suit. Houston explained once that by the time they were boarding the intro, they'd done the scripts and character models up to episode 7 ("Slave Island") and needed more villains to line up against the X-Men. Crunched for time, they picked Warpath at random (despite him being a background character who has no dialogue, ever). As for the pink guy with the green suit? Houston forgot who he was supposed to be, but the background character was actually miscolored by AKOM, and the studio refused to fix it (as AKOM battled them repeatedly when it came to mending their many animation or coloring errors, to the point that the pilot barely aired at all in 1992). So that character is literally nobody. Fans have guessed he is supposed to be Gargoyle or Gremlin from the HULK franchise. My guess was Peeper, one of Magneto's Brotherhood from old Captain America comics. Hilariously, Jubilee is paired against Juggernaut in that intro; talk about a mismatch!
And yes, about 90% of the episodes begin with a "PREVIOUSLY, ON X-MEN" recap. 38 episodes in and I think only 3-4 episodes have lacked it, including the pilot.
It never really hit me how much I loved the series until I examined my own response to it, both as a kid and an adult. Most fans would/will claim that B:TAS was the superior show; it usually had better writing, storyboarding, acting (arguably), and a larger budget. And I will not deny any of that. But I only decided to get B:TAS on DVD in 2017-2018, and I rewatched it once the whole way thru since. And if adults vote with their feet or wallets, then kids vote with their action figures (at least in the 80's and 90's) and I had way, way, WAY more X-Men toys as a kid than Batman. I went thru at least 4-6 Wolverines because I'd played with them so much an arm broke off (or I didn't like the sculpt). More than Batman, X-Men was the show which began to ween me off of Ninja Turtles after being firmly attached to the franchise for, at the time, half my life. Toy Biz made a mint and virtually ever X-Men, X-Force, or X-Factor character, even obscure ones who never appeared in the show, got a toy during that era. When the show ended in 1997, I was in high school and was usually "too cool" for any cartoon that wasn't an overly violent anime, but all of my peers still talked up X-Men (and other shows).
Since I am sure everyone knows the details, I'll just focus on lessor known stuff (or my own takes). Chief among them that X-MEN '92, along with other geek franchises like SCARLET PIMPERNEL, FRANKENSTEIN, and STAR TREK, might never have happened if not for the earnest efforts of a woman. Margaret Loesch had been president of Marvel Productions in the 80's which was producing shows mostly for NBC (or local syndication), like SPIDER-MAN & HIS AMAZING FRIENDS and ROBOCOP. She saw the potential in X-Men by around 1986 and started working on producing a pilot. Since AMAZING FRIENDS featured former X-Men Iceman and Firestar as co-leads, the X-Men appeared thrice there (including an episode in the last season, "The X-Men Adventure," which was a backdoor pilot). Teaming with Larry Houston (a former He-Man comic artist turned cartoon director and storyboarder), Eric Lewald and others, they produced a pilot, titled PRYDE OF THE X-MEN, with top tier animation by Toei Animation in 1989. It featured a then-current team roster which Konami would later use for their arcade game in 1992. Although NBC occasionally aired the pilot as filler, they never bit on a series, nor did CBS or ABC.
Fast forward to 1991, when then-new broadcast station Fox was starting to get into the Saturday morning cartoon business with Fox Children's Network (FoxKids). Loesch became head of FoxKids and after convincing the network to run B:TAS (an easier sell since it was coming off a fresh film franchise with a well known character), she returned to the X-Men with a new pitch fresh with yet another then-current team roster (with a similar premise of the pilot revolving meeting the X-Men through the POV of a teenage girl they rescue & recruit). Loesch's bosses at Fox didn't believe kids wanted a show which touched on topics like prejudice or love triangles, and literally demanded she put her job on the line if they ran it. Loesch called their bluff, and of course, was totally right. X-MEN ran 5 seasons and 76 episodes, and was so vital to FoxKids that they helped finance the last 11 episodes when Marvel itself was bankrupt. The show was produced by Saban, which hired Graz Entertainment to handle it. Ironically, the involvement of Saban led to the development of yet another show Fox's bigwigs swore would never sell -- MIGHTY MORPHIN POWER RANGERS. Yes, old rich white men being wrong about their own business is not new.
- Spoiler:
- The only regular X-Men who were the same in both pitches were Professor X, Cyclops, Storm, and Wolverine. The rest of the '92 cast are Jean Grey, Beast, Gambit (at the time the newest character), and Jubilee. Another member, Morph (based on Kevin Sydney/Changeling) was included but helped set the more serious tone of the series by (seemingly) being killed off during the two part pilot. And in a way that was one of the key things which made it different from even Batman; many of the X-Men's victories were not total nor without consequences. Many comic book stories, both classic and contemporary, were adapted to the screen with this series, sometimes warts-and-all. Throughout the five season run, the producers and directors often had to fight with the network and even the chief animation studio, AKOM, for what could be done or how soon episodes could be delivered. The first 2 seasons have a tightly serialized story, but once episodes started being delivered and aired out of order by the middle of season 3, the producers loosened it up a bit to avoid confusing kids. Infamously, "No Mutant Is An Island," dealing with Cyclops mourning Jean's death at end of the 5-part Phoenix Saga, didn't air until 2 seasons later. The show was a tremendous success, and helped lead to the success of Fox's "X-MEN" film barely 3 years after the show ended. In fact, more than one of the TV voice actors tried out for the flick or even had a cameo in it. It is arguable we may never have gotten the current MCU quality era without X-Men '92.
I was 10 when the show debuted and like most boys at the time, I firmly attached to Wolverine. I was a big fan of the character until the end of college, when I outgrew him. I consider myself a former Wolverine-aholic since you just can't escape him ("Hello, my name is Al. I was a Wolverine-aholic. It has been 15 years since I bought a Wolverine comic"). So among the many reasons why I rewatch the series sporadically is because I appreciate the rest of the cast more, and have more geek awareness to catch more of the references and fun details they toss into many episodes (i.e. like Super-Adaptoid's flashback appearances, or Beast wearing a Howard the Duck t-shirt once). Wolvie was voiced by Cal Dodd, whose combination "Batman-meets-Popeye" rasp was imitated by many a boy after. The hilarious thing is that many of the fans who claim "Cyclops was a jerk" really seem to have fan goggles on. It's Wolverine who is a jerk at almost every turn. In the first season, the producers even replicate the mid 1970's era where Wolverine is a borderline psycho who considers just killing Cyclops off more than once, before having him gain more respect for the team gradually. Logan also makes no end of moans and awkward proclamations of love to Jean at the worst moments -- even missing her (first) wedding so he can kill duplicates of Cyclops in the Danger Room (before once again declaring his love for Jean to her 5 MINUTES AFTER HER WEDDING). He also doesn't get along with Gambit and nearly brawls with him twice in the first season. He winds up becoming Jubilee's mentor, probably because they are color coordinated and share the same attitude (Logan's catch phrase in the pilot is, "I go where I WANNA GO!"). His origin in Weapon X is showed 3 times, and at the time his claws were considered artificial, so he can use them anytime someone hits the team with a "power negating beam" or whatever. Due to network censors, he can never attack anyone with his claws unless they a robot or invulnerable, and in episodes when he's not the star, he's barely more effective than Jubilee. It is amazing how popular he got! And of course, Logan is usually a hypocrite, distrustful of anyone else with a dark origin, like Gambit, Bishop, Longshot, or Cable. And yes, he is at the center of the meme where he strokes a framed photograph of Jean and Scott, which Logan keeps with him for many seasons. He slices a hole in it, rips it in half, and so on over several episodes. SO melodramatic! Considering Wolverine becomes the unofficial star after the second season, it can be tough watching the series if you aren't totally devoted to him. But the rest of the cast still get moments to shine and occasionally focus.
Cyclops is voiced by Norm Spencer, who sadly died in 2020 (along with another Cyclops voice actor, Kirby Morrow). He's usually voiced square jawed heroes before and since (like in Rescue Heroes, which was a near X-Men reunion). He's usually the boy scout giving orders and chastising someone for slacking, but behind the scenes with Jean or the Professor (or occasionally Beast), Scott shows his more vulnerable side. In fact, his entire subplot in the first season is secretly questioning and regretting his own decision to abandon Beast and Morph in the pilot to save the rest of the team from the Sentinels. In the season finale, Cyclops nearly engages in a suicide mission to save Gambit and Logan because, "this time I'm not leaving anyone behind." He goes through the ringer later on when Jean becomes Pheonix and pretty much dies on him twice (but gets better), and in season 2 when he meets Mr. Sinister, who is essentially a mad X-Men shipper (obsessed with his offspring). Despite the "teacher's pet" persona, he privately questions Xavier when he gets an order he doesn't entirely understand (such as orders against government facilities or heading into space to stop vague badness). He grew up alone in an orphanage (group home these days), memories of which occasionally haunt him. In real life he was described as more shy than the heroes he played, and pretty awkward with telling jokes, but he used to rib Chris Potter for some of his Gambit deliveries. As I got older I started to relate to Cyclops more, even though he certainly has done a lot of terrible things in the comics (as many male heroes have). His solo episodes also have weird enemies; first Purple Man (yes, from Daredevil) and Solaris (a mutant from Captain America's comics).
Catherine Disher voices Jean Grey, the only one of them without a codename until she becomes Phoenix (then Dark Phoenix) for 9 episodes. I guess "Marvel Girl" was too corny, or was licensed by DC or something. Aside for the Phoenix stuff or acting as secondary psychic when Xavier isn't around, her character mostly revolves around Cyclops and Logan. She loves the former, and even occasionally wants him to lighten up, and while she is kind to Logan and there is some chemistry there, is not interested in him as a lover (despite all of his doe eyes and ill timed proclamations). She spends a lot of time moaning and passing out, even as the Phoenix. As an old show, there have been many memes about it, and one of them revolves around Disher's ample moans and screams in the series (dubbed "Jeangasms"). Jean is actually kind of clumsy, tripping at least once mid-battle in the first two seasons. Disher had actually auditioned for the role of Storm (!) before being cast as Jean, and was evenly formerly married to, and had a child with, Cedric Smith (who plays Professor X).
Lenore Zann voices Rogue, and as a kid she was probably one of my favorite X-Men besides Logan, and unlike Logen, I am still quite fond of her. And no, it isn't because of her sultry voice or the skin tight outfit (although those certainly don't hurt). The drawback of her powers is that she can't touch anyone without risking absorbing their mind and powers, even permanently. This usually leads to her feeling isolated despite her demeanor, or the endless advances Gambit makes. Plus, since she mostly relies on her Ms. Marvel absorbed powers here, she gets to be "the strong one" who does all the cool smashing and punching. In season one ("The Unstoppable Juggernaut,") Zann does a throat curdling scream after absorbing Cain's memories, which she seems to do everytime she touches someone too long afterward (likely because it was something Zann could perform on her own, without a modifier). Yes, Rogue is full of a lot of awkward Southern one liners. The only other guys she was attached to besides Gambit were Cody (who she kissed as a teenager, put into a coma, who then became host to Brood-like aliens) and Archangel (who is a lunatic obsessed with killing Apocalypse). The most normal one was Colossus, who she only meets once (and who only appears twice in the series). She just had no luck. Still, Rogue was probably one of the most tragic and conflicted heroines of her time on TV, even more so than Teela was in the 80's. 2000's X-MEN EVOLUTION would handle her tragic love/hate relationship with her foster mother Mystique (and awkward relationship with her adopted brother Nightcrawler) with more nuance and detail, but the foundation began here (and in the comics). In real life, Zann actually entered federal Canadian politics and was even a member of Parliment for over a decade.
George Buza voices Beast, who I always did like as a kid since I always liked the "brainy one" on a team (like Donatello in TMNT). He spends the first season as a reoccurring guest star in prison after a raid on the Mutant Control Agency, which was funded by the government. This was done partly because the network didn't want him on the cast at all, and the producers insisted. By season 2 the show was a hit and the producers got more leeway, so Beast became a regular ever since. Heck, he and Rogue turn up about as often as Wolverine or Professor X do. His powers are a bit redundant (he's strong, but not as much as Rogue, and he's agile, but not quite as much as Gambit), but his genius intellect and cool head more than make up for that on the team. On the whole he accepts his mutant status (even wanting to take his case to court in order to fight a longer term battle for mutant rights, at least until being pardoned ends that subplot). An exception is season 2's "Beauty & the Beast" where he falls in love with a formerly blind woman whose sight he helps restore, but has to deal with her bigoted father and the Friends of Humanity terrorists kidnapping her. Buza has a cameo in the 2000 film, as the Trucker who brings Rogue to Laughlin City in the beginning.
Storm was one of 2 characters voiced by 2 actors. Iona Morris plays her in season 1, and Alison Sealy-Smith voices her for season 2 onwards. Morris would reprise the role for the "Secret Wars" episodes in the last season of SPIDER-MAN, since by then she'd moved to California and it was more convenient. Ororo is one of the biggest and well known X-Men characters as well as a champion of diversity within comics, period. The TV series alludes to her tough childhood, growing up on the streets with the Shadow King obsessed with her, and her constant claustrophia. Unfortunately, all of this is buried under her melodramatic dialogue to the point that she rarely talks like a normal person. I suppose she is similar to Thor in that way, but at times she's even more bombastic ("SNOWFLAKES! COOL THEIR HATRED!"). Thankfully, future animated incarnations tone that stuff way down, but not here. In many ways she's more of the den mother than Jean is, often spending downtime with Rogue, Jean and Jubilee (and occasionally Logan). Her friendship with Gambit and her sponsoring him for the team is briefly mentioned once. And yes, there is a 2 episode saga, "One Man's Worth," where a timestream altered version of her marries Wolverine (before Chris Claremont had them date in the comics). And much like in many Claremont stories, many villains want to either possess (Shadow King, Sauron) or wed (Arkon) her.
Gambit is the other character voiced by two actors. Chris Potter, then filming KUNG-FU: THE LEGEND CONTINUES, voices him for the first four seasons. Tony Daniels takes over for the last season, and subsequent Capcom sprite games. The character was so new that his origin episode, season 2's "X-Ternally Yours," aired around the same time as his first 4-issue comic book mini series explained his origins in that format. This cartoon was almost primarily responsible for his continued popularity (alongside Rogue and Wolverine). Like most Cajuns in pop culture, he refers to himself in third person and has a thick accent, but Potter certainly sounded more charismatic than Leatherhead did in TMNT. As a kid he used to annoy me, primarily because many times his one-liners to Rogue usually annoy her (at one point she literally throws him from a moving car, and he fails to take the hint). While he declares his love for Rogue and gives her what was likely her second ever kiss, Remy is also willing to try to pick up other, available women on occasion (in one instance, while on line for a Broadway show while babysitting Jubilee). As an adult...he still annoys me, but less so. I just like that someone else besides Scott takes the piss out of Logan sometimes. Potter actually auditioned for the role of Cyclops in the 2000 movie, but didn't get it. In the first season, Gambit is suspected of betraying the team and assassinating Senator Kelly (in a subplot the comics ran with way too long), but it turned out to be Mystique, and Remy's loyalty to the team was proven time and again. Daniels does his best for the season he has, but he's a pale imitation. Gambit seems to sit out the most episodes, or appear at times with no dialogue.
Alyson Court plays Jubilee and was easily the one voice I recognized instantly as a kid, since she'd played Lydia Deetz on BEETLEJUICE (which I adored). She's a foster kid whose "call to adventure" begins when her foster dad registers her to the Mutant Control Agency, where she is chosen at random to be the first victim of Trask & Gyrich's Sentinels. Her powers involve her shooting out sparkly fireworks energy which is vague and only useful when the plot absolutely demands it, kind of like Orko. She attaches the most to Logan and Gambit, but also shops with Storm and Rogue on occasion. Court and Dodd were actually neighbors in real life when she was a child. Court actually replaced an unknown original actress as Jubilee, since that actress sounded "too innocent and sweet" for the street-smart teen. If it sounds weird to have a "mallrat" character with visor shades in a 90's show, remember Jubilee debuted in the comics in 1989. Jubilee often crushes on older guys (Longshot and Iceman), and is willing to lie about her age to them ("I'm fifteen...er...seven-teen!"). She usually gets into trouble on missions, but she also proves her worth and considers the X-Men as her new family. Like Gambit, Jubilee seems to sit out many episodes, albeit with more justification since she's still a trainee. And she chews so much bubble gum that Logan complains about it when he has to track her down.
And finally there is Cedric Smith as Professor X. He fills the usual role of providing exposition and guidance to the team, but like the rest his own trials and tribulations get revealed over time. He spends season 2 wandering the Savage Land with his former friend Magneto, and the tension between them is thicker than a T-Rex. Like Jean, he also screams a lot (it must be a psychic thing). Around season 3, he and Logan get into an unofficial competition to see which of them can have the most former or current lovers show up, and Xavier wins (with a score of 3-2). Not bad for a school headmaster.
The closest thing to an extra team member is actually Magneto, voiced most of the time by David Hemblen (someone else, possibly Buza, fills in for a few episodes of season 4). He is introduced in season 1 as a villain, but most of the time he acts as an anti-hero, usually teaming up with the X-Men. He'd showed up many times in Marvel cartoons before, but this was the first time his past as a the survivor of a wartime genocide was mentioned on screen (even if no specific mention of the Holocaust or WWII is stated), or his pro-mutant goals stated in a way which was at least vaguely sympathetic. Fox actually offered Hemblen the chance to play Magneto for the live action film, but at the time he was too busy starring in the syndicated Roddenberry TV series EARTH: FINAL CONFLICT. Every cartoon since handled Magneto in a more villainous role, even if his appearance in WOLVERINE & THE X-MEN is among the series' few highlights.
As of this post I am midway through (episode 38 out of 76) and it is always fun to revisit the series and examine the choices it makes. It may seem a little blunt and corny now, but in 1992 it was cutting age stuff. The tone is more serious than many shows of the time or since, and most actions have consequences (often unintended). It is to Marvel what B:TAS was to DC. And a lot of the themes and subplots have aged well -- unfortunately, too well. Concepts like racists scamming the government into a personal vendetta, putting minorities into camps as slaves to big business, or a league of Neo-Nazi, armband clad fascist thugs holding anti-mutant attacks on anyone they dislike almost seem like a documentary. One aspect -- the U.S. president being a woman in season 1 -- remains science fiction. I'll admit I liked some of the more contemporary human villains of the first 2 seasons over the aliens of season 3, and while the time travel stuff can be compelling, I always found it almost distracting, along with alien plots, if focused on too much. But that's my own taste and I can understand wanting to "up the ante" for the danger after season 2 and open their universe up more, especially since the comics did. A lot of random characters have some hilarious lines. Like when Blob tells Jubilee, "Dumb kid, GO TO BED!" or Ruckus threatens Storm by saying, "You've got a date with a MAN IN A CAPE!"
I'll be watching the rest of the series for the next week or so, trying to do so in actual production order versus aired order for the first time (which has been frustrating, but fun). And of course, the theme by Ron Wasserman is always classic, running with an intro boarded by Larry Houston. And I know about the upcoming X-MEN '97 revival with most of the surviving original cast.
For more trivia, the intro ends with a CHALLENGE OF THE SUPER-FRIENDS style charge between the X-Men and a bunch of villains led by Magneto. Most are obvious but two randos are Warpath (from X-Force) and a pink skinned, baldie with a green suit. Houston explained once that by the time they were boarding the intro, they'd done the scripts and character models up to episode 7 ("Slave Island") and needed more villains to line up against the X-Men. Crunched for time, they picked Warpath at random (despite him being a background character who has no dialogue, ever). As for the pink guy with the green suit? Houston forgot who he was supposed to be, but the background character was actually miscolored by AKOM, and the studio refused to fix it (as AKOM battled them repeatedly when it came to mending their many animation or coloring errors, to the point that the pilot barely aired at all in 1992). So that character is literally nobody. Fans have guessed he is supposed to be Gargoyle or Gremlin from the HULK franchise. My guess was Peeper, one of Magneto's Brotherhood from old Captain America comics. Hilariously, Jubilee is paired against Juggernaut in that intro; talk about a mismatch!
And yes, about 90% of the episodes begin with a "PREVIOUSLY, ON X-MEN" recap. 38 episodes in and I think only 3-4 episodes have lacked it, including the pilot.
Re: Entertainment Joys
Oop! Wrong character and author then. I must have confused their name with other one with a similar situation (created in the 90s, almost completely unused since then).Datelessman wrote:
Century was created by Dan Abnett, Andy Lanning, Tom Tenney and Ray Garcia in 1994's FORCE WORKS #1. He appeared in nearly every issue as well as some other crossover appearances until 1996. Since then he's only appeared 3 times from 2011-2019. Abnett and Lanning are long time comic book/sci fi writers. They had a very long run of NOVA some years ago and helped spearhead the space comics that the MCU has adored so much, including revamping the Guardians of the Galaxy to include Star-Lord, Drax, Groot, Gamora, and Rocket Raccoon (and be set in modern times instead of the 30th century). I got them to sign some Nova comics at a convention once years ago; they're nice dudes.
Believe it or not, when X-MEN debuted on FoxKids in 1992, Gambit was the newest member of the team; even Jubilee dated back to the 1980's. Unlike Century, who also saw a quick path from comic page to small screen, audiences responded to Gambit and that arguably built up his popularity.
Tell me about it, I wanted to be either him or Jubilee. Still want a collapsible staff...
Hielario- Posts : 312
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Re: Entertainment Joys
Hielario wrote:
Oop! Wrong character and author then. I must have confused their name with other one with a similar situation (created in the 90s, almost completely unused since then).
I am not sure who you mean, then. A character "created in the 90's almost completely unused since then" is a VAST list.
There is Sentry/Robert Reynolds, conceived by Paul Jenkins and Rick Veitch in the late 90's who debuted in a 2000 era mini series for the Marvel Knights imprint (which was run by Joe Quesada before he became editor in chief, then chief creative officer, of Marvel Comics). Thanks in large part to Brian M. Bendis championing him for his New Avengers run, Sentry popped up all over the place until about 2009-2010 and then hasn't been used much since. He was retconned in as a "lost Silver Age" character with a promotional scam which included Wizard magazine (then a top magazine "authority" on comic values as well as offering key promotions, interviews, and occasionally critical reviews) outright lying to readers about Sentry's origins (including a fake "lost sketch" by John Romita Sr.). Jenkins and Veitch almost named him "Centurion," but that was too similar to other characters, possibly including Century. I never liked Sentry and have always found Kevin Grevioux's Blue Marvel/Adam Brashear to be WAY cooler, in terms of a similar concept.
Tell me about it, I wanted to be either him or Jubilee. Still want a collapsible staff...
Gambit's collapsible bo-staff is pretty cool. The comic books have since concluded it is made of an as-of-yet unidentified metal alloy, since Gambit can kinetically charge the staff to do a "power-hit" without it exploding. He never does that in the 1992 cartoon but he does do it in his guest appearances in WOLVERINE & THE X-MEN. Remy's never been on the regular cast of an X-Men show since the '92 one, but he has appeared in every one aside for the X-MEN ANIME as a reoccurring guest character. As I am sure you remember, Gambit's staff was actually crucial in defeating the Spirit Drinker (called the Soul Drinker in the comics) alien in the 2-part season 3 premiere, "Out of the Past." Gambit gets bonus points for killing the main threat in a 2-parter where Wolverine was the lead! Then again, that premiere in 1994 originally aired in prime time, so that is likely one reason why it focused on Wolverine, Gambit, and Jubilee mostly (and featured some of AKOM's best animation for the series).
I was never wild for Gambit but at the time I knew I was in a minority. It got awkward when my mother occasionally caught episodes of X-MEN and found him (and Chris Potter's performance) "attractive." As a kid I found Jubilee occasionally annoying but as I got older I appreciated her more. It was nothing personal; I tended to hate a LOT of the "kid characters" cartoons often included at the time. I wasn't wild for Robin and utterly  despised Zach the Fifth Turtle from the original "Ninja Turtles" (who showed up there more often than Casey Jones or Usagi Yojimbo). These days I like Jubilee more than Logan and at times, Robin more than Batman, in part to being so oversaturated with Logan and Wayne that I lost a lot of interest.
In terms of the X-MEN '92 rewatch, I am almost finished with season 3, which includes both the 5 part Phoenix Saga and the 4 part Dark Phoenix Saga. As much as I found the alien stuff to be distracting, I do admire the show for having the bravery to adopt many of the classic X-Men comics stories the moment they had the chance, regardless of the risks. Subsequent shows (2000's X-MEN EVOLUTION and 2009's WOLVERINE & THE X-MEN) either barely alluded to the Phoenix stuff (EVOLUTION) or did a half hearted version which avoided the aliens (W&TXM, and of course, the third X-Men film and whichever First Class went there). Introducing concepts like aliens and intergalactic space travel was no less awkward after 2 seasons, but the producers here just went, "to heck with it, it's Saturday morning animation" and did it. And although the resolutions to both sagas were way more sensible and compact, there was a lot of care to replicate moments from the comics, even in storyboards which at times were inspired by the panels. In the comics, they went thru a whole lot of nonsense revealing Phoenix was never Jean and just replicated her form, while the real one was in a cocoon in a river for a decade. Well, here she was Jean and they revive her with a cool sharing of lifeforce scene. Hindsight is 20/20, but only if you have a clear vision.
And much like B:TAS started what was then a semi-cohesive DC Animated Universe, X-MEN '92 started a somewhat less cohesive Marvel Animated Universe that ran up until UPN's INCREDIBLE HULK & SHE-HULK ended around 1997. Season 3 alone has cameos from the High Evolutionary, Uatu, Eternity, Doctor Strange, Thor, War Machine, the Kree's Supreme Intelligence, the Skrull Empress R'Kill, and yes, Spider-Man (who in '94 was just getting his own cartoon). Naturally the X-Men would guest star in SPIDER-MAN's second season in 1995, and at the time it was a huge, huge deal. About as big as Batman and Superman meeting on Kid's WB a few years later.
I could be wrong but Season 3 would be the last major stretch where Cyclops gets much focus. He gets a weird solo episode in season 4 (at a time when that sort of thing was rare for any team member who wasn't Wolverine) but beyond that, he just sticks to his team leader role. He goes through the ringer with Jean (both fighting for her, losing her, and regaining her) and then really meeting his missing father Corsair in "Orphan's End." Although Corsair had fair reasons for being a deadbeat father (he thought his sons perished and he had no reason to return to Earth), Scott's feelings about it still matched some of my own baggage regarding that as I got older, which may have been one of the reasons why I started connecting to Cyke as I got older. Comic book superheroes with dead fathers/parents are common; deadbeat dads are still rare, despite how (sadly) common it is in America. I always gain something from rewatching the series, either from spotting cameos or adaptations I missed when younger or appreciating the other characters more since I am no longer a slavishly devoted Wolverine fanboy. Rogue and Cyclops have a pretty tender scene in "Dark Phoenix Part 5" in particular that I am shocked I didn't remember better as a kid. Maybe it was a hint of the Rogue/Scott shipping that happened later in X-MEN EVOLUTION.
It has been a chore swapping discs to watch the episodes in the intended order, but so far the only three that really needed to be positioned between the Phoenix sagas were "No Mutant Is An Island" and the 2-part "Savage Land, Strange Heart" (the latter due to Wolverine having a line about not liking the monitoring of the returned Jean/Phoenix on Muir Island). "Longshot," "Cold Comfort" (the Iceman guest episode, which was always popular with pals), and "Obsession" could really be positioned anytime after season 2. Again, by season 3, the show's producers realized episodes were airing out of order or not being ready to air on time so they deliberately loosened the continuity beyond certain multi-part stories to not confuse everyone. It was a shame, but understandable.
Re: Entertainment Joys
As an update I am approximately 2 episodes away from finishing my rewatch of X-MEN '92, a.k.a. X-MEN which I do every few years. That means it's taken about 2-3 weeks for me to binge a 76 episode series, which is pretty impressive for my schedule. This will include "Graduation Day," the series finale which probably should be on a top 10 list of best comic based cartoon series finales (especially since so few actually have defined finales; many in the 80's and 90's just ran out of episodes (SPIDER-MAN & HIS AMAZING FRIENDS, INCREDIBLE HULK & SHE-HULK) or basically ended on a cliffhanger (SILVER SURFER, SPIDER-MAN UNLIMITED, MTV SPIDER-MAN, AVENGERS: UNITED THEY STAND to a degree, etc.). This time around I did make an effort to watch the episodes at or close to production order, rather than air order, since some episodes from season 3 didn't air until seasons 4-5 and some from season 4 got moved up. But aside for some aforementioned examples above, the order doesn't matter much for the last 2 seasons (so long as you watch, say, "One Man's Worth" before "Beyond Good & Evil").
And as a companion to the binge, I am merrily reading the excellent artbook, "The Art and Making of 'X-Men: The Animated Series'" written by Eric Lewald (who developed the show) and his wife Julia and featuring tons of storyboard art, animation cells, and character model art -- much of it by series director Larry Houston. The Lewalds wrote a book about making the show in 2017, titled (what else) "PREVIOUSLY ON X-MEN," but that was an unofficial account without any art and, supposedly, repetitive information. This 2020 artbook is officially licensed from Marvel and is a gloriously put together hardcover.
So, X-MEN is a great series despite the flaws and I would recommend that artbook to any fans. I don't know what I am watching next; maybe the REDLINE anime film.
And as a companion to the binge, I am merrily reading the excellent artbook, "The Art and Making of 'X-Men: The Animated Series'" written by Eric Lewald (who developed the show) and his wife Julia and featuring tons of storyboard art, animation cells, and character model art -- much of it by series director Larry Houston. The Lewalds wrote a book about making the show in 2017, titled (what else) "PREVIOUSLY ON X-MEN," but that was an unofficial account without any art and, supposedly, repetitive information. This 2020 artbook is officially licensed from Marvel and is a gloriously put together hardcover.
- Spoiler:
- Season 4 has fewer multi-part sagas than Season 3 did, in part because the network and show producers could never be sure how soon they got stuff ready to air from AKOM. Many of the episodes can be viewed out of order and it doesn't matter much, which is fine, since most aired out of order. The Juggernaut makes his last appearance in "The Juggernaut Returns" which not only features a fun "sort of" cameo by the Hulk (as a Danger Room robot) but was the first, and to my knowledge, only animated appearance by Juggernaut which gets into the abusive relationship he had with Xavier and their father as youths in any detail. The 2-part "Sanctuary" loosely adapts the "Fatal Attractions" story from the comics which was playing out around the same time; without that context, the decision by Xavier, Rogue, and Wolverine to wear extra-special new costumes we never see again is random. It turns out that the only reason Morph returned was because FoxKids' focus group claimed the character was popular with kids, so they insisted on it; the producers wrangled some relevancy out of it by having Morph go through some PSTD-style subplots. FoxKids was also responsible for one of most infamous episodes, "Have Yourself a Morlock Little X-Mas," since they demanded a Christmas episode. In my opinion it's the second worst episode of the show, and usually makes many "worst of" comic cartoon lists. The 2-part "One Man's Worth" episode may seem similar to the comic arc AGE OF APOCALYPSE, but it actually came first. Then-Marvel editor in chief Bob Harras was a consultant on the show and he was so impressed by the premise for the episode that he had it done in comic form sooner (since it takes less "lead-in" time to produce comics versus animated TV episodes). There are a ton of cameos in that 2-parter, including many Avengers (and Scarlet Spider circa 1995). They also adopt the Proteus story into 2 episodes (albeit heavily truncated and only featuring a few X-Men), and introduce Nightcrawler as a reoccurring guest-star. At the time, Kurt was a priest in the comics and I admit I never cared for that angle, but the cartoon handles it well both in "Nightcrawler" and its sequel, "Bloodlines." By season 4 it was very clear that Wolverine was the star as he appears in virtually every episode, even ones where he has little purpose, like "Family Ties" (which established the crazy Magneto/Quicksilver/Scarlet Witch family tree before comic retcons reversed it). In fact, most of the other X-Men besides Xavier, Rogue, and Beast struggle to appear in many episode. The production team loved Beast (and George Buza's performance as him) so they seemed to work overtime to include him about as often as Logan. "The Lotus & The Steel" had Silver Samurai as the villain and dealt with a lot of Logan's trauma, but decided to have obviously non-Asian Canadians play Japanese characters, complete with borderline racist accents. Every time you hear someone say, "Rogan-san," you will want to apologize to someone. I swear, the sad walk Silver Samurai does when Logan beats him is more humiliating than anything that happened to the Shredder in the '87 show (which included being turned into a fly, a baby, or having Krang meet his mother). "Walk of shame," indeed.
The series' production team planned to end the series with the 4 part saga, "Beyond Good & Evil." Considering it unites virtually all of the major villains (Apocalypse, Mr. Sinister, the Nasty Boyz, Magneto, Mystique, and Sabretooth) as well as many of the series' reoccurring guest stars (Bishop, Cable, Archangel, and Bishop's sister Shard) in an impossibly over the top plot, it is rather obvious. Scott & Jean get a married for real this time (since X-MEN, like too many TV shows and films, treats the marriage ceremony as what is legally binding, when it's not; that visit to the clerk's office and surrender of the fee makes it legal, in true utilitarian American fashion). This time Logan shows up, but he still pouts and threatens Scott, like all mature people do. The plot is pure comic book insanity; Apocalypse plans to literally shatter the entire time/space continuum by kidnapping a bunch of powerful psychics and murdering them all at once at the nexus/center-of-time, and their collective psychic agony will literally cause time to cease. Don't bother trying to make sense of a lot of the time-logic, since it includes visits to Bishop's time (2055), Cable's time (3999) and even ancient Egypt. By the climax of part 4, the only regular cast member involved in the final battle is...Wolverine. What a shock. It makes even less sense because Cable dashes off to the center of time once Cerebro gives Graymalkin its, uh, time-coordinates, alone. He seriously expected to beat Apocalypse and all those baddies alone? Do cybernetics effect your brain? He only prevails because Magneto and Mystique turn on Apocalypse and Sinister, and Bishop happens to be there with Psylocke (one of the kidnapped psychics, who he frees). Wolverine literally saves all of reality by slashing at Mr. Sinister's arm, causing him to blast Apocalypse's critical green remote circle-thing. The producers' original plan was to end the series with Scott, Jean, Storm, and Jubilee essentially "retiring" as X-Men to lead more normal lives with Bishop, Shard, Psylocke, and Archangel joining the team to replace them. They'd actually flirted with Archangel joining the team officially in season 2, but it never happened. But then FoxKids ordered an additional 5 episodes (then an extra 6, for a total season 5 of 11 episodes) at the last minute with the original team, so that plan got scrapped and the team stays consistent. Which is for the best, really. One random moment that stuck with me is a bit where Beast lifts Slab, then tosses him to Rogue like a volley ball, and then Rogue throws Slab through a wall. Now that's teamwork!
To this day the Lewalds don't know why FoxKids ordered that 5th season, but it should be obvious; they didn't want to lose a hit show just because it reached the syndication favoring 65th episode. At its peak, X-MEN was being watched by a reported 23 million households -- those are PRIME TIME numbers. And since Marvel was bankrupt by then, FoxKids and Saban financed it themselves. A different studio was used for the last 6 episodes, and the character models were altered and lost some detail. Jubilee's hairstyle changed to match her look in the GENERATION X comic, and Jean's hair went from ponytail to loose. Beast also lost his talons on his fingers and toes (perhaps deciding to finally use clippers).
While some episodes of season 5 are good, I'd be less than honest if "Beyond Good & Evil" wasn't a "jump the shark" moment. X-MEN never quite reaches those heights of drama or suspense again until the series finale, and I got the sense that the writers were almost out of ideas. The 2-part "Phalanx Covenant" adapts another then-current story, but the only real thrill is seeing the bonkers team assembled for it. Beast teams with Warlock, Forge, Magneto, Amelia Voght (one of Xavier's spare exes) and Mister Sinister (!) to save the world. Then there's the 2-part "Storm Front" which sees Ororo need two entire episodes to realize her creepy new intergalactic stalker/boyfriend Arkon is a tyrant who relies on slave labor. Now, "Beyond Good & Evil" claimed that Apocalypse was destroyed because Cable blew up his original base in ancient Egypt right after it was built, and Apocalypse was too stupid to do his centennial rejuvenation process before the nexus of time collapsed, so he should literally have never existed. Well, in "The Fifth Horseman," it turns out Apocalypse is just trapped without a body since he had a top secret base in Latin America he never told anyone about; oh, well. There's "Descent," a bizarre episode set in Victorian England which gives us Mr. Sinister's origin, which is bizarre when it's less than 4 episodes left before the series ends and he never appears again. I get the feeling it was done on a dare, like, "see, we can do an episode of X-Men WITH NO X-MEN IN IT". "Jubilee's Fairy Tale Theatre," loosely based on a comic starring Kitty Pryde, is hands down the worst episode of the entire series and virtually a waste of everyone's time. But we also got "Old Soldiers," a tale set during WWII where Logan teams up with Captain America, the series' only full on superhero guest star (not cameo). Unlike SPIDER-MAN: TAS, which colored Cap awkward shades of teal, orange, and white, the X-Men's Cap looks great, as if Jack Kirby drew him with appropriate coloring. "Descent" is seriously Rogue's first appearance in at least 6 straight episodes which introduces Cannonball for reasons I can't fathom so deep into the series (a sin X-MEN EVOLUTION would do later, introducing useless new mutants in their waning episodes). And then there's the aforementioned "Graduation Day" where the full cast from the pilot reassembles to bid a dying Xavier farewell. Cedric Smith puts in what may be his best performance as Professor X as he gives each of his students a lasting word. He spends the most words on Wolverine (because of course he would), but I still almost choke up when he gets to Cyclops ("Were I your father, I would tell you that no truer son could ever be"). The line he gives Gambit is also pretty good ("How often must a scoundrel prove himself a hero before he believes it himself?"). And then they almost do a cop out, but not quite.
So, X-MEN is a great series despite the flaws and I would recommend that artbook to any fans. I don't know what I am watching next; maybe the REDLINE anime film.
Re: Entertainment Joys
Datelessman wrote:I don't know what I am watching next; maybe the REDLINE anime film.
It was, in fact, the REDLINE anime film. Which gives me an opportunity to talk about Manga Entertainment, if only because KMR at least liked some of my observations about the early anime distribution industry before it got as mainstream.
Manga Entertainment (formerly Manga Video) was founded in 1991 in the UK (as a spinoff of Island Records, a music label) and then opened a U.S. branch in 1993. At the time it represented one of the first major mergers of anime distributors in North America since Manga Video purchased L.A. Hero, one of the founders within the market from the late 80's. That gave them access to their library: primarily, the 12 episode GUYVER OAV and the 2 episode DEVILMAN OAV. During the "home video era" which in my mind lasted from the late 80's until 2000-ish, an anime distributor could survive, even thrive, by selling mostly anime films and/or short OAV series. Part of this was the limitations of VHS; it was expensive to both sell and buy series that were longer than about 13-26 episodes. Unless you were making DBZ/SAILOR MOON/SLAYERS money, it was a gamble. And Manga Video had two of the founding anime films in the U.S. -- GHOST IN THE SHELL and NINJA SCROLL (AKIRA was originally with Streamline Pictures/Orion and then moved to Pioneer/Geneon and so forth). But their library also included stuff like the first two PATLABOR films and the 1988 APPLESEED OAV, among many others. The first anime I ever got was an edited version of STREET FIGHTER II: THE ANIMATED MOTION PICTURE, which was distributed by Manga, in a Toys R' Us when I was in 6th grade. Manga Video was the home of Street Fighter anime for a while; the STREET FIGHTER II V series as well as STREET FIGHTER ALPHA and STREET FIGHTER ALPHA: GENERATIONS were all Manga releases. About half of the first 10 anime VHS tapes I ever owned were Manga titles, so the company has a soft spot in my heart. Their redub and rerelease of CASTLE OF COGLIOSTRO in 1999-2000 (starring David Hayter; yes, that David Hayter) got me hooked on LUPIN III.
Manga UK and Manga U.S. were technically the same company, but operated independently and often had access to different titles. However, with the dawn of the 21st century came challenges that, frankly, Manga Video could not compete with. The rise of the "Toonami/Adult Swim era" as well as the "illegal download era" made extended TV series more of a draw for anime fans than films or OAV's (especially since OAV's in general weren't produced so often in Japan after the 90's). Their only TV series which had any traction was GHOST IN THE SHELL: STAND ALONE COMPLEX. STREET FIGHTER II V was never aired on TV and while they tried to dub the original FIST OF THE NORTH STAR series, they gave up about 30 episodes in due to low sales (for what would have been a whopping 140-something episode series). The official end of the VHS era for anime distribution in 2003 (at least 3-4 years ahead of the rest of Hollywood) also encouraged the sale of TV series over shorter stuff. I mean, if you had $20, would you rather get 6-26 episodes of a series or one 90 minute flick? So maybe it was no surprise that Manga Entertainment was bought out by IDT Entertainment in 2004, and various mergers caused them to ultimately be owned by Starz Media/Lionsgate by 2011-2013.
Why go into all this? Because REDLINE, released in Japan in 2009 and in the U.S. in 2011, was literally Manga Entertainment's last hurrah. It was their last dub and their last item of new material with their logo on it, proudly (or desperately) bragging about their 20th anniversary. Various re-releases of older stock like GHOST IN THE SHELL has been under Lionsgate. They still have a ghost (pun intended) of online presence but nothing has been done with the brand since REDLINE, and likely never will. The story of anime distribution is basically a tale where a dozen or so scrappy companies that competed with each other ultimately ground down into a monopoly of about 4 or so giant companies, like every other industry.
REDLINE is a racing anime. It's a genre somewhat less popular than others, but has seen some mainstream success. SPEED RACER is the prototypical example, with INITIAL D a more modern one. It was the feature film directorial debut of Takeshi Koike, who worked on tons of anime in lessor positions but would later direct 2012's LUPIN III: WOMAN NAMED FUJIKO MINE and its film spinoffs, such as JIGEN'S GRAVEYARD and GOEMON'S BLOOD SPRAY. It was mostly written by Katsuhito Ishii, who may be best known for the animated sequence in 2003's "KILL BILL: VOL. 1". It's a sci fi racing epic set in the future which could best be summarized as "Speed Racer meets Ralph Bakshi" (in particular, 1982's "HEY, GOOD LOOKIN' ''). The most notable thing about it was the dedication paid to the craft of animation. Despite it beginning production in 2002, when digital animation (whether partial or fully) was where the industry was heading, REDLINE was animated using entirely hand drawn animation from Mad House Studios (which long had their work distributed by Manga Entertainment). That resulted in it taking 7 years and 100,000 cels/drawings to make. Considering how detailed the various racers/ships/cyborgs are, it is incredibly impressive. Unfortunately, it took so long to come out that its timing was poor. It bombed in 2009 in Japanese theaters and by the time it hit U.S. in 2011, the era of most non-Studio Ghibli anime films making much of a sales dent was almost a decade past. I mean, VIZ once released "SWORD OF THE STRANGER" in 2007, and it's a lovely swordsman film by BONES, but hardly anyone bought or heard of it because by 2007 most anime fans were not spending $20 a pop on non-Ghibli or non franchise anime movies. But the loving dedication to the craft is shown in every screenshot, with sound effects and a musical score perfectly synched to the racing. REDLINE has since become a cult flick, at least in some circles.
- Spoiler:
- The gist is that REDLINE takes place in the future where intergalactic racing is a huge deal, especially in terms of gambling revenue and media ratings. Each race has a color code, with the Redline being held every 5 years and is essentially like the Indy 500 of space-racing. The only rule in Redline is there are no rules; drivers can modify their hover-racers with whatever engines or weapons they want, leave the race course for extended periods for "shortcuts" (such as traveling underground or over bodies of water) and even shoot handguns from their cockpits if need be. The racers all hail from various planets and have bizarre nicknames and/or gimmicks. The star is Joshua "Sweet J.P." Punkhead, who dresses kind of like a greaser (complete with a giant pompadour) and pilots a modified yellow Trans-Am. He's called "Sweet" because he is the only racer who does not utilize any weaponry; he seeks to win by pure speed or driving tricks. Like most leads in racing films, his dream is to win a big race. Unfortunately, his mechanic and best friend, the troll-esque Frisbee, had to make deals with the space-mafia to cover construction debts. Due to this, J.P. always has to throw races in order for the mobsters to win hefty gambling profits; Frisbee even hides a bomb on his ride which he activates with a detonator in case J.P. doesn't play along (which makes Frisbee feel guilty over time). The female lead is Sonoshee "Cherry Boy Hunter" McLaren, whose almost rabid dedication to win was noticed by J.P. and Frisbee when they were mere "spectators" as kids. The rest of the racers are all whacked out. They include the cyborg Machine-Head, the four-time Redline racing champion, the insane werewolf-cop Gori-Rider, and the magical girl duo of Boiboi and Bosbos (whose ride can transform into a fanservice mecha-robot). There's even Lynchman and Johnny Boy, satires of Batman and Robin (complete with a knockoff Batmobile), who are hilarious. J.P. had been on the verge of winning the qualifying Yellow Line race despite having to hide in near last place due to the gambling scheme, but Frisbee bombed his ride, and it looked like his trip to the Redline was over before it began, despite an amazing performance.
It seems the Redline race is held on a different planet every time. For reasons which defy all logic, this year's Redline is held on Roboworld, which is a staunchly fascist and warmongering cyborg-planet which is hostile to all intruders and refugees. There is some token attempt to avoid an outright space war by having the race held in a neutral zone that the Roboworld government seemingly "gave" to refugees who they treat like animals, but the Roboworld military rarely respects such borders. They are led by a deranged President, and his especially determined colonel, Volton. I couldn't help but imagine that Roboworld, which pays lip service to being "progressive" yet at heart treats its workers as slaves, mistreats refugees, is obsessed with defending its borders and focuses everything on warfare is one of many biting anime satires of the United States. Japan has rarely been shy about their view of America as a warmongering bully and I often find it hilarious. J.P. winds up qualifying to the Redline due to a fan vote only because two other racers drop out, correctly fearing they'd be murdered by the Roboworld military. The point is that for this Redline, not only do the racers have to contend with themselves and the terrain, but they have Roboworld troopers shooting at them and chasing them. Lynchman and Johnny Boy try to cripple the President by temporarily deactivating an orbital satellite weapon, but the racers soon pass a top secret military zone that holds a biological weapon -- a giant monster named Funky Boy which Roboworld is violating intergalactic rules by producing (much as, say, the U.S. lectures others about nukes yet remains the only country on Earth which ever deployed them in wartime, and against civilian targets to boot). Funky Boy makes a mess of the racers and Volton ultimately has to merge with another giant monster to wrestle it. By this time J.P. and Sonoshee have a budding romance going, so they share his Trans-Am when her ride gets trashed.
Racing movies aren't my thing, but REDLINE is an amazing feast for the eyes on every level. I can't imagine how awesome it would look on a big screen with a more theatrical sound system. It does follow some basic story tropes, and the outcome of the race won't surprise anyone. But the ride getting there is incredibly imaginative and thrilling; you never know what bat-crap insanity is coming next. It does feel very much like the ambitious old school anime films and OAV's done in the 80's and 90's where there is impeccable attention to detail, masterful traditional animation, a bit of cussing and violence, and yes, at least one gratuitous bare breast scene with a woman. It was dubbed by Bang! Zoom! Entertainment so it features many well known voice actors such as Patrick Seitz as J.P., Liam O'Brien as Frisbee and Michelle Ruff as Sonoshee. It's actually kind of a LUPIN III reunion with Ruff (who has voiced Fujiko for most of the last 15 years) as Tony Oliver (Lupin) and Doug Erholtz (Zenigata) also have roles. Sam Riegel, best known for CRITICAL ROLE and as Donatello from the 2003 era TMNT cartoon, also has a role here. And of course, JB Blanc as Lynchman.
I bought this pretty cheap on Amazon and it's definitely worth a watch if you don't mind a tripped out, adrenaline rush for about 102 minutes. It really is a shame that REDLINE did not do well, but the only anime distributor which thrives on anime films these days is GKIDS, and they rely mostly on the Studio Ghibli library or arthouse films from other countries (and even they are delving into rereleasing TV anime like NEON GENESIS EVANGELION, formerly ADV's darling). If Manga Entertainment had to go out on a bang, they certainly chose a flick that had plenty of it.
Re: Entertainment Joys
Shredder's Revenge is such a great throwback beat'em up. Hits all the right notes
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Re: Entertainment Joys
bomaye wrote:Shredder's Revenge is such a great throwback beat'em up. Hits all the right notes
It looks like a ton of fun. Being able to select April, Splinter and Casey Jones in a side scrolling beat 'em up TMNT game is also long overdue.
I still wonder if TMNT: SHREDDER'S REVENGE was like an official franchise reaction to the very popular fan game, TMNT: RESCUE-PALOOZA, made by MerzoX around 2019. That game was a 16 bit remaster of several NES TMNT games and boasted of 60 playable characters. It felt like the 2D sprite gauntlet was thrown, and SHREDDER'S REVENGE is the result.
Plus, the game notes the fourth franchise appearance of Tempestra (as a boss). She's a fairly obscure villain from the 1987 cartoon series, who only appeared in two episodes (in seasons 4 and 7), and one iPhone game. But, Tempestra originated from a video game in-universe, and is one of the series' few female villains (since Karai didn't appear in the original cartoon, and her predecessor, Lotus Blossom, becomes an ally almost immediately). That's a deep cut.
Re: Entertainment Joys
So it turns out a spanish webcomic author who I used to enjoy a lot is back with a new webcomic project. Yay! AND since he works as a translator, there's an english version! Check it out at:Â Tourists
According to him, it's supposed to be some kind of "horror? mystery? costumbrist story set in an inland spanish village" Â It's very early but i'm very excited.Â
(The spanish one is here if you want to compare: Turistas)
According to him, it's supposed to be some kind of "horror? mystery? costumbrist story set in an inland spanish village" Â It's very early but i'm very excited.Â
(The spanish one is here if you want to compare: Turistas)
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Re: Entertainment Joys
Normally, I don't post press releases or con announcements here, but SDCC '22 had some releases which definitely gave me some joy. https://www.cbr.com/xmen-97-first-look-sdcc-magneto/
Primarily, it's a first look at X-MEN '97, the continuation of the FoxKids show which, as I mentioned above ran from 1992-1997 and helped build their Saturday Morning line-up (alongside MIGHTY MORPHIN POWER RANGERS, BATMAN: THE ANIMATED SERIES, and BOBBY'S WORLD). They're tweaked from the character models from '92 but still fit the universe. There were some more screen shots but this one caught my eye:
Original voice actors Cal Dodd (Wolverine), Lenore Zann (Rogue), George Buza (Beast), Adrian Hough (Nightcrawler), Christopher Britton (Mister Sinister), Catherine Disher (Jean Grey), Chris Potter (Gambit) and Alison Sealy-Smith (Storm) will reprise their roles. Alyson Court, who originally played Jubilee, will also return, but as another character, allowing an Asian voice actor to be cast in the role. Norm Spencer and David Hemblen, the original voice actors for Cyclops and Magneto (respectively), both died in 2020. This will also be the first time Potter has voiced Gambit since 1996; he skipped the last season and Tony Daniels voiced Gambit for season 5 (and subsequent Capcom sprite fighting games, like Street Fighter vs. X-Men).
According to IMDB, the rest of the cast will include Jennifer Hale, Ray Chase, J.P. Karliak, A.J. LoCascio, Holly Chou, Matthew Waterson, and Anniwaa Buachie. While it hasn't been announced, I am curious if Holly Chou will be the new voice of Jubilee. Various screen shots confirm that reoccurring guest characters Cable, Forge, Morph (with a new bald look) and Bishop will be returning, and Magneto will be in his John Romita Jr. redesign costume from the early 90's. In addition to Mister Sinister, Sebastian Shaw and Emma Frost will be returning; they each were in season 3 of the original show, but Frost's importance to the franchise has increased drastically since it ended (due to her being co-mentor of Generation X and then joining Grant Morrison's New X-Men), so he's been redesigned.
And another entertainment joy: GARGOYLES will be returning as a comic book with writing by series creator/story editor Greg Weisman for Dynamite Entertainment. They'll reprint old material, including 11 issues from Marvel Comics from the 90's and 2004-2008 era stuff from Slave Labor Graphics, which was canon. I actually own the latter, which were originally reprinted in small manga-style graphic novels. They were not easy to find and I was lucky to have gotten them as cheap as I did; they can sometimes go for $80+ a pop.
Primarily, it's a first look at X-MEN '97, the continuation of the FoxKids show which, as I mentioned above ran from 1992-1997 and helped build their Saturday Morning line-up (alongside MIGHTY MORPHIN POWER RANGERS, BATMAN: THE ANIMATED SERIES, and BOBBY'S WORLD). They're tweaked from the character models from '92 but still fit the universe. There were some more screen shots but this one caught my eye:
Original voice actors Cal Dodd (Wolverine), Lenore Zann (Rogue), George Buza (Beast), Adrian Hough (Nightcrawler), Christopher Britton (Mister Sinister), Catherine Disher (Jean Grey), Chris Potter (Gambit) and Alison Sealy-Smith (Storm) will reprise their roles. Alyson Court, who originally played Jubilee, will also return, but as another character, allowing an Asian voice actor to be cast in the role. Norm Spencer and David Hemblen, the original voice actors for Cyclops and Magneto (respectively), both died in 2020. This will also be the first time Potter has voiced Gambit since 1996; he skipped the last season and Tony Daniels voiced Gambit for season 5 (and subsequent Capcom sprite fighting games, like Street Fighter vs. X-Men).
According to IMDB, the rest of the cast will include Jennifer Hale, Ray Chase, J.P. Karliak, A.J. LoCascio, Holly Chou, Matthew Waterson, and Anniwaa Buachie. While it hasn't been announced, I am curious if Holly Chou will be the new voice of Jubilee. Various screen shots confirm that reoccurring guest characters Cable, Forge, Morph (with a new bald look) and Bishop will be returning, and Magneto will be in his John Romita Jr. redesign costume from the early 90's. In addition to Mister Sinister, Sebastian Shaw and Emma Frost will be returning; they each were in season 3 of the original show, but Frost's importance to the franchise has increased drastically since it ended (due to her being co-mentor of Generation X and then joining Grant Morrison's New X-Men), so he's been redesigned.
And another entertainment joy: GARGOYLES will be returning as a comic book with writing by series creator/story editor Greg Weisman for Dynamite Entertainment. They'll reprint old material, including 11 issues from Marvel Comics from the 90's and 2004-2008 era stuff from Slave Labor Graphics, which was canon. I actually own the latter, which were originally reprinted in small manga-style graphic novels. They were not easy to find and I was lucky to have gotten them as cheap as I did; they can sometimes go for $80+ a pop.
Re: Entertainment Joys
Maybe I should try and see if I can make some sense of Gargoyles now that seeing the episodes in order is actually possible; Overseas channels were even worse than american ones at scheduling or episode order for that generation of cartoons.
Say, did your mom think David Xanatos was hot, too?
Say, did your mom think David Xanatos was hot, too?
Hielario- Posts : 312
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Re: Entertainment Joys
Hielario wrote:Maybe I should try and see if I can make some sense of Gargoyles now that seeing the episodes in order is actually possible; Overseas channels were even worse than american ones at scheduling or episode order for that generation of cartoons.
Say, did your mom think David Xanatos was hot, too?
GARGOYLES is available on Disney+ and DVD. And remember, "The Goliath Chronicles" are not canon. Greg Weisman had no involvement after the first episode. The Slave Labor Graphics comics are canon, and quite good. They've just been hard to find. They include a 10-12 issue run on GARGOYLES which acts like a third season (only 8 issues saw print; the last few were included in the trade collection), and then a spinoff, BAD GUYS, featuring, well...some of the bad guys. My copy of the latter was literally a used edition from a library someone resold, likely for a nice profit, on Amazon.
And considering my mother is a hardcore lifelong Trekkie and always had a crush on Jonathan Frakes, yes, she thought David Xanatos was "hot."
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Re: Entertainment Joys
I mentioned it in another topic, but lately I've been rewatching the original 1987 TEENAGE MUTANT NINJA TURTLES animated series. It was hardly the first animated series in the U.S. centered around comic book characters, but it may have been one of the first which not only sparked a worldwide international phenomenon, but which drastically enriched the creators of the source material (aside for Stan Lee and Bob Kane). Naturally in 1984, Kevin Eastman and Peter Laird had become friends by chance and then created a gritty, black and white spoof/homage to Frank Miller and Jack Kirby comics almost on a lark. But when it sold out in two prints and they each made about $2000 profit, they realized they could make comics full time if they sold as well or better. TMNT was an indie darling (spawning a boon of black and white anthropomorphic indie comics, of which Stan Sakai's USAGI YOJIMBO was the sole survivor) and by 1986-1987, Mirage Studios (which began in Laird's living room) was a full on office with a staff of creators who were all earning middle class lifestyles due to comic sales and limited merchandising opportunities (posters, t-shirts, and a tabletop role playing game from Palladium Books, the company best known for RIFTS). Mark Freedman, an ex Hanna-Barbara license agent, saw the potential in the franchise and successfully pitched it on Mirage's behalf to Playmates Toys. Toys R' Us, out of all retailers, was one of the first to invest heavily in the line. That led to a 5 episode mini series which aired in local syndicated markets during the last week of 1987. Hilariously, Freedman's estimate for the franchise was conservative, predicting it might last 3 seasons and peak in year two; the series went on to air 193 episodes across broadcast and cable TV for a whopping ten seasons. To date it is the most successful incarnation of the franchise and since the folks who watched it (like me) are in their 30's and 40's now, the peak of nostalgia. The show even spawned a licensed comic book from Archie Comics, TMNT Adventures, which split off from the continuity early on and went on to publish 72 issues, which is to date the second longest volume of any TMNT comic ever (IDW Publishing's current volume is the longest, with Mirage's second volume of TALES OF THE TMNT a close third). There was even a newspaper strip and a quarterly magazine!
The show hit when I was in kindergarten and it was impossible to escape its influence at the time. I loved it from the start and it's essentially what got me off HE-MAN and the REAL GHOSTBUSTERS. Even with all the success of the Marvel Cinematic Universe, I wonder if such a phenomenon will ever be repeated. I watched the show faithfully either in broadcast syndication for its first 3-4 seasons and on Saturday mornings on CBS until about 1994, when I outgrow it. The whole franchise by then was showing its age and unable to compete well with things like MIGHTY MORPHIN POWER RANGERS, X-MEN, BATMAN: TAS, PIRATES OF DARK WATER, or GARGOYLES (among other shows). The show was drastically different than the original comics, even if it featured many of the same characters. At heart it was a comedy-action show (in that order) for 7 seasons. By season 8, the tone shifted to a more serious tone in a belated attempt to shift with the winds around them. Fans call these the "Red Sky seasons" and they were all pretty brief. But by 1996 when the last season aired the franchise was so irrelevant that many CBS affiliates would pre-empt it for anything. I rewatched the show previously around 2017, and was just in the mood to do so again. There are so many episodes that any rewatch can feel fresh since its impossible to vividly remember them all.
I've gone on enough. I'm barely midway through the series, so I will be watching it for a while, and it's been a fun revisit.
The show hit when I was in kindergarten and it was impossible to escape its influence at the time. I loved it from the start and it's essentially what got me off HE-MAN and the REAL GHOSTBUSTERS. Even with all the success of the Marvel Cinematic Universe, I wonder if such a phenomenon will ever be repeated. I watched the show faithfully either in broadcast syndication for its first 3-4 seasons and on Saturday mornings on CBS until about 1994, when I outgrow it. The whole franchise by then was showing its age and unable to compete well with things like MIGHTY MORPHIN POWER RANGERS, X-MEN, BATMAN: TAS, PIRATES OF DARK WATER, or GARGOYLES (among other shows). The show was drastically different than the original comics, even if it featured many of the same characters. At heart it was a comedy-action show (in that order) for 7 seasons. By season 8, the tone shifted to a more serious tone in a belated attempt to shift with the winds around them. Fans call these the "Red Sky seasons" and they were all pretty brief. But by 1996 when the last season aired the franchise was so irrelevant that many CBS affiliates would pre-empt it for anything. I rewatched the show previously around 2017, and was just in the mood to do so again. There are so many episodes that any rewatch can feel fresh since its impossible to vividly remember them all.
- Spoiler:
- Although many of the episodes are mind numbing for older audiences, aside for nostalgia and some cheap jokes, I always find rewatches fascinating for details I missed as a kid as well as seeing how later incarnations of various characters changed, or how the show changed from the original comics. As a kid, I related to the Turtles themselves since they were teenagers. On rewatches, I notice more of the details around the adult cast members and some of the jokes which went over my head at the time. It also is worth more than a note that Susan Blu, a longtime actress and voice director, not only did the "dialogue direction" for all 10 seasons of this show, but the first 5 seasons of the 2003 era cartoon that was produced by 4Kids Entertainment. That's 15 seasons worth of influence across three decades and several networks. She's the Andrea Romano of TMNT, and like Romano (or before her), preferred to do "group recordings" where as many of the actors as possible play off each other like a radio play, versus having everyone record individually (which is easier for scheduling). And considering how haphazardly a lot of episodes were written and animated, her direction and the talented voice cast selected really helped make the show as entertaining as it is.
Oh, boy, the animation. The first season and the intro used for the first 3 and a half seasons was animated by Toei Animation, a major studio in Japan. The rest were animated by...various others. These days, episodes of 2D animated shows like AVATAR: THE LAST AIRBENDER or YOUNG JUSTICE might take 8-11 months to go from script to finished animation for editing. Well, TMNT episodes were churned out in 4 months from script to screen, tops. On top of massive episode orders (seasons 3-4 each had at least 41 episodes), the sheer volume of animation and/or continuity errors is astounding. If you made a drinking game of it, you'd be plastered by episode 3 and find no sobriety in sight. Such errors are common in cartoons, especially during the cell-animation era which ended in the 2000's, but TMNT may win some kind of award for how blatant many of them are. Turtles will change headband colors and/or weapons constantly, and even speak with the wrong voices. Other times, continuity errors will place characters in the wrong areas, and some of them are staggering. Just the other night I caught "Were-Rats From Channel 6," a season 4 episode, which had one of the worst continuity errors I have ever seen. The end of act two has Donatello announce he is splitting up from the rest of the team to grab the Turtle Blimp for their showdown with the villains at an airstrip. We see him leave ahead of them. Yet Donatello is featured for the entire battle at the airstrip, even in the finale when he and the rest of the Turtles (and their supporting cast) hang off an airplane and then fall from a great height. They all land atop the Turtle Blimp, piloted by...Donatello, where he SHOULD be. The error spans about 5 minutes of time and it is insane that no one caught it, or wanted to fix it.
The four Turtles themselves are who they are; their personality archetypes are spelled out in the theme song. I think some fans forget how completely obsessed they are with pizza. They seldom eat anything BUT pizza, to the point of literally pouring their morning cereal (even oatmeal) atop pizza pies. Even Leonardo the stoic leader will immediately leap into action if some caper effects their pizza snacking. And their taste in toppings is completely disgusting -- I believe the writers were playing a game of "can you top this" between each other. Examples I recall off hand are "pepperoni and marshmallows," "peanut butter and pickles," "pineapple and anchovies," lutefisk (during a visit to Norway), and various combinations with chocolate. In one third season episode, "The Gang's All Here," Michelangelo is briefly transformed into a human and it is implied that part of the reason for the Turtles' disgusting taste in pizza toppings is due to their reptilian palettes (even if the Turtles are mistaken for amphibians, or mistake themselves for amphibians, constantly). Both Mikey and April O'Neil seem to find it more disgusting that Splinter insists on eating sushi while living in a sewer. Out of all the Turtles, Mikey is the most focused on pizza, to the point where it gets disturbing. He looks for any opportunity to suggest getting one or eating one; he even gladly chows down on RAW PIZZA DOUGH on one occasion. In one episode, his weight ballooned to about 180-190 lbs (with a height of about five feet) due to pizza eating, and Splinter resorted to hypnosis to try to cure him ("Cowabunga, Shredhead"). Aside for pizza, the Turtles all share an interest in B-horror or science fiction movies, especially monster movies. A poster on their wall which vaguely resembles King Ghidorah from Godzilla is featured for about 7 seasons in their lair. They either rent them from a local video place, watch them off TV, or tape them from TV whenever they're not watching April's news broadcasts. Even many episode titles are flat out references to those kinds of flicks, without even getting into Baxtor Stockman's transformation into a mutant fly (circa 1988, when Jeff Goldblum's star turn in a reboot of THE FLY was popular).
April O'Neil being a reporter was an innovation for the cartoon; in the Mirage comics at the time she was a former lab assistant turned landlord (and part time antique shop owner). Her yellow track suit has long been made fun of, but the Toei animators based her character model in part on Fujiko Mine from LUPIN III, and she wears costumes like that often. One thing I noticed for the first time as an adult is actress Renae Jacobs shifts her tone slightly when April is broadcasting versus talking normally, so April (like most TV professionals) has a "broadcast voice." It is slight but noticeable once you catch on. As the primary source of news for both the Turtles and virtually all of their enemies, April is crucial for moving the plot along, either with exposition or (most famously) being a damsel in distress once she becomes imperiled during her reporting or investigations. Occasionally she will help rescue one (or all) of the Turtles, or on even rarer occasions wind up saving the day entirely (usually when "the threat of the week" can be undone by removing batteries, or unplugging it). Despite hanging out with ninjas (including Splinter, who acts like a surrogate father to her), April never learns any self defense in this incarnation. On occasion she can do a foot stomp, a shin kick or an ear tug (at Bebop or Rocksteady), but by and large she's mostly helpless once someone grabs her. Nearly everyone carries her fireman's style over their shoulder whenever she is carried, even the Turtles during rescues (despite being shorter than she is). We do follow her career at Channel 6 where she goes through two contract extensions (and frets about being fired every time a contract is up) before leaving the network in season 8 (when the Channel 6 cast were written out). It is implied that the only reason Burne Thompson hired her is for her looks, and he is often frustrated when she pursues genuine stories versus fluff pieces. April is not only responsible for helping introduce the outside world to the Turtles or providing them with intel, she's also responsible for their boosted public opinion as the show goes on. For the first 3 seasons, the Ninja Turtles are publicly considered freaks and mistrusted, and always have to don disguises when they travel topside. In the third season finale, the Ninja Turtles save the world from the Technodrome in front of the World Trade Center, an act which April records live and which earns them an ovation from a crowd of onlookers. After season 3, while the Turtles still don disguises when travelling abroad, their reputation is good enough that they're seen as local celebrities topside and don't have to dress up as much anymore. In one episode ("Superhero for a Day"), April flat out calls the Turtles superheroes while reporting their thwarting of a candy store robbery. Even the wealthy pals of chain pizza shop tycoon McDonald Crump (guess who he is a spoof of) are willing to dress as Ninja Turtles for a costume party on his yacht ("Raphael Meets His Match"). April usually lives in a one bedroom apartment (which gets demolished a few times), and can skillfully drive either a van or a motorcycle. Unfortunately, the show sometimes apes the opinion of children that any adult is "old," so one episode ("Leatherhead, Terror of the Swamp") has poor April fretting about wrinkles even though she is only 28 years old. Then again, she does work in TV. Her middle name in this incarnation is Harriet, and she has an aunt, Agatha Marbles, who is a spoof of Agatha Christie's Marple.
A character I definitely dismissed as a kid but find hilarious now is Irma, voiced by Jennifer Darling. Her last name is subsequent incarnations is Langinstein but I don't recall any episode of the '87 show noting it. She's an original character who doesn't debut until season 2 and sticks with the show until around the middle of season 8 (when she is written out). She starts out as Channel 6's secretary but gradually becomes April's go-to camera woman and assistant due to plot convenience and because her usual cameraman, Vernon Fenwick, is an arrogant wuss. She could be described as "Hollywood homely" as most of why she seems less attractive than April is because she wears oversized clothes and has an unflattering hairdo (and large glasses). Thankfully, there is no episode where Irma changes her do or removes her glasses and is instantly a supermodel. She gets imperiled and captured pretty often, but nowhere near as often as April. By far her most consistent trait is being obsessed with finding a man, any man, to date her. She is very thirsty. Irma has no qualms flirting with the robot Rex-1 or even with men who call Channel 6 as a wrong number ("I admire a man who can admit he made a mistake. How about we talk about it over dinner? Say, seven o'clock? How about eight? Hello!?") In one episode set in Venice, Irma is knocked off a gondola and has some extra items swept into her bag, and immediately demands they "find the rest of this guy" upon finding a man's shoe in there. Yes, Irma is nearly flirting with a man's shoe. There are even times she gets envious of the attention the Ninja Turtles (or many villains) pay April, or finds it "romantic" when they dash off to rescue her at a moment's notice. Irma even mistakes the Shredder for a costumed suitor when she meets him for the second time ("Four Musketurtles"), despite the fact that he's carrying her off. Irma is so starved for attention that in "The Turtle Terminator," she isn't even opposed to being kidnapped by Shredder, Bebop, and Rocksteady; she'd just like them to reschedule since she has a date! She often confides in April when her dates go poorly or men mistreat her ("He thought a double date was showing up with a second girlfriend!"). The closest thing Irma finds to happiness is a two episode stint where her boyfriend is Howie Hardy, a spoof of Woody Allen (which has aged poorly) who sings annoying songs acapella. The second closest is in "A Real Snow Job," when Irma dates "Rudy, the handsome ski instructor" (this is how she and Rudy himself refer to him as) while in the Austrian Alps. When Rudy is exposed as a cyborg sent undercover by Shredder and Krang to stop the Turtles, Irma remarks, "Why didn't you tell me? I would have understood!" Hilariously, despite being so man-hungry that she will flirt with robots, mutants, and shoes, Irma still considers Vernon disgusting. Rocksteady actually has a crush on her, referring to her as "that cute Irma," at least twice.
Vernon Fenwick was introduced in season 1, but he didn't settle on a character or a main voice actor (Peter Renaday, who also voices Splinter and nearly every mobster who appears) until season 3. He's a slimy cameraman and assistant who always wants to out-scoop April and take her job at Channel 6 -- something the often sexist Burne Thompson is occasionally in support of. His biggest weakness is being a coward, which only grows worse as the seasons progress. He flees from any conflict, screams so much they probably have it pre-recorded like the Wilhelm Scream (which the show uses a few times), and even faints during a crisis. Despite that, he usually has a smug attitude toward everyone, and can't stand the Turtles. He was annoying when I was a kid and as an adult, he's still a load to deal with. But, I think he properly represents the kind of brown-nosing, mediocre men virtually every professional woman has encountered who she has to keep from stealing any success she ekes out. I sometimes get the feeling Renaday had more fun playing Vernon than the often stoic Splinter. Occasionally, Vernon is ashamed of his cowardice and seeks sympathy from April ("You've been very brave, Vernon. You haven't fainted once!") or Irma, but these are exceptions. Perhaps he's best summed up by Burne Thompson himself: "Human? Yes. Normal? No no no no NO!" He's occasionally captured, and proves to be a useless, annoying hostage whenever this happens.
Burne Thompson is another original character for the show, voiced by Pat Fraley (who also voiced Krang, Baxtor Stockman, Casey Jones, Slash, and no end of characters). He's the station manager at Channel 6 and a former journalist himself, who now is more eager about ratings or pleasing sponsors. He usually prefers April cover fluff pieces and is often irritated when she disobeys orders for bigger scoops (even if they score more ratings and acclaim). He turns 50 years old in the third season, when Irma, Vernon, and April try to throw him a birthday party. Much like J. Jonah Jameson (who hates Spider-Man), he dislikes the Ninja Turtles no matter how often they save the city, the world, or Thompson himself. He reminds me a bit of Jameson crossed with Lou Grant, from "THE MARY TYLER MOORE SHOW." Burne is a satire of executives within corporate news broadcasting: white, male, at least middle aged, and focused on everything but integrity. At one point he laments, "You know what the problem is about the news? JOURNALISTS!" In Burne's defense, a good chunk of the reason why he hates the Turtles is because Channel 6 frequently has vans and/or cameras destroyed during April's adventures with them, and their enemies (especially Shredder and Krang) target the Channel 6 building constantly. In season 8, Shredder even successfully blows it up (since this was the start of "more serious" seasons), and Burne has to eke out what is left. Most staggering is that Thompson is shown dating a woman half his age, a blonde bimbo named Tiffany, for at least the first 3-4 seasons. She, also, hates Turtles (even becoming furious if Burne eats mock turtle soup). In one episode, Tiffany even "hides" in Burne's office and pleads for him not to leave it so often, and in another, she and Burne are at the office WAY past regular business hours. I am still amazed that all managed to fly on a children's cartoon. Burne's catch phrase is, "Go! Go Go GO!" whenever he issues an order to staff.
May as well touch on Splinter. In a lot of ways, one of the most drastic departures from the source material in 1987 was merging him with Hamato Yoshi. In the Mirage comics, they're separate, and various incarnations have gone back and forth on that. I assume that part of the reason for merging them is that if you don't, you have to swallow that a normal rat could learn ninjitsu by watching its master. When TMNT began as just a spoof of Daredevil and Ronin, that was a bit of MAD magazine style lampooning. But once it becomes a semi-serious franchise unto itself, it is a lot to gulp down for some. One thing I like about this version, besides the fact that Renaday doesn't try to do a "fake Asian" accent with him as some white actors do when voicing Asian characters, is that this Splinter is very well read and learned of things beyond just ninjitsu or Japanese philosophy. During a stretch of episodes touring Europe, Splinter often instructs the Turtles on a variety of subjects, which makes it more seamless that he'd name his "sons" after famous painters. At the start of the show, Splinter has some pangs of depression over being mutated and missing being human. Shredder exploits this at the end of the first season, offering a "retromutagen ray" gun to try to trap the Turtles by offering them a way to revert Splinter to normal. In season two's "Splinter No More," Donatello uses some of the old mutagen which transformed them to turn Splinter back into Hamato Yoshi. However, after encountering no end of muggers and rude people during a walk in Central Park, as well as mass hysteria when he starts transforming back into a rat (since the process proved temporary), Splinter officially makes peace with his new state. In the second season finale, "Return of the Technodrome," he even tells Shredder, "Hamato Yoshi is gone. I am only Splinter." He and Shredder refer to each other as "ancient enemies" and much like Vader and Obi-Wan, can always sense when the other is nearby. Splinter's rodent nature comes in to haunt him a few times; he expressed a subconscious fear of cats until the end of season 3, and he's vulnerable to the flute the Rat King uses to control rats (at least until it is destroyed in season 4). Splinter also has prophetic dreams and vague psychic powers, like most incarnations before and since. He gets captured and imperiled more often than some might remember, and after season 3 only fights on screen rarely. A few episodes note that Splinter should still technically be leader of the Foot Clan, since Shredder only obtained it by trickery (and then abandoned the clan in Japan to go have schemes with an alien, after having replaced them with robots).
A lot of humor in the show is had at the expense of Shredder, Krang, Bebop and Rocksteady. It is kind of amazing how the Shredder maintained a positive reputation in the fanbase considering how silly he often is in the show. A lot of that could be due to his main voice actor, James Avery (Uncle Phil from "THE FRESH PRINCE OF BEL-AIR"), who injects a lot of life into him. The Shredder is usually lumped in with "classic 80's cartoon villains" like Dr. Claw, Megatron, Skeletor, Mum-Ra, Hordak, and Cobra Commander. But did any of them get transformed into an infant? Or a fly? Or have their overbearing mothers visit them from a nursing home? Or consistently fail to scare even children? Shredder even states a few times he originally wanted to be a writer or get into show business, with super villainy being a second career choice. In the first two seasons, Shredder is a capable opponent, able to occasionally overpower Splinter and even defeat all four Ninja Turtles at once ("The Incredible Shrinking Turtles"). But from season 3 onwards his competency falters, to the point where he is lucky if he can fight even one Turtle (usually Donatello or Leonardo) to a draw. More to the point, the show's producers deliberately cast the four as a comedic, dysfunctional family. Krang would be the mom, as Pat Fraley once acknowledged he played the character "as an old Jewish mother" with alien sounds and burps thrown in. Shredder would be the dad, with Bebop and Rocksteady as their two bumbling, dimwitted children. Krang and Shredder fight like an old married couple; there is no other way to describe it. Krang is supposed to be a deposed warlord, who still commands an army of Rock Soldiers in Dimension X (led by General Traag, whose physical invulnerability to the Ninja Turtles' weapons is capitalized on too rarely), yet most times he's focused on repairing or restoring the Technodrome, his engine of destruction. On rare occasions you get to see him in action and how ruthless he can be, such as when he tries to destroy the Neutrino's capital city in "Four Turtles and a Baby" or tosses Baxtor Stockman into a garbage disintegrator without a thought in "Enter: The Fly". A few schemes of theirs involve around destroying the ozone layer to flood the world with rising sea levels; a plot which almost seems trivial now. As for Bebop and Rocksteady, I am surprised the show got away with constantly establishing that the pair are illiterate without it being ore for a "very special episode." Despite being illiterate, Bebop is still a comic book fan, and his catch phrase is, "Momma!" In the first season, the pair try to compensate for their stupidity with brute strength and tenacity, but by season 3 the pair are barely more useful or threatening than two humans would be.
I will say one problem with the show which not even humor or nostalgia can get past is that Shredder simply has two few minions. Since Krang almost always hangs back, almost every scheme involves three baddies versus four heroes. Putting your villain at a tactical disadvantage every time makes suspense harder. All of Shredder's peers in the 80's had more than two minions, even Mum-Ra. And the shame of it is that it isn't for lack of trying; Shredder, Krang, and/or Bebop and Rocksteady are directly or indirectly responsible for mutating Baxtor Stockman, the Punk Frogs, Leatherhead, Slash, Dirtbag, Groundchuck, Mutagen Man, Mondo Gecko, Tokka and Razar (yes, from the second film). They even make a ten foot tall robot, Chromedome, who only appears twice, and Metalhead, who is reprogrammed almost immediately. Most of their attempt to grow their roster either backfire when they become allies of the Turtles (the Punk Frogs, Mondo Gecko, Metalhead) or just strike out on their own or in pairs apart from the Shredder. Villain team-ups happen but are rarer than you'd think, which is a shame because by the 90's, even shows like IRON MAN had villains with more than two colorful minions. I suppose adding to the villain cast would have detracted from the dysfunctional family dynamic, but it would have at least pretended to offer more suspense for the action, especially since Bebop and Rocksteady are usually easily defeated.
The quality control for the writing is... a mess. Many episodes are kind of simplistic and even when watched in production order, some of the continuity (what little there is) doesn't work, especially in regards to wherever the Technodrome is banished to that season. David Wise in particular reuses a few old scripts from his Filmation days (some version of "The Starchild" always turns up in any show he does) and seems to excel at cramming in more characters than the plot needs. The irony is the franchise's popularity peaked during the show's third to fifth seasons (1989-1991) and that was when whatever quality control or narrative focus tended to slip away. But the episodes had to keep coming; at the peak, Playmates shipped 200 million units one year. The show's ratings were good enough that at least three episodes debuted in prime time on CBS (including two edited as a TV movie, "Planet of the Turtleoids"). Even that licensed Archie comic was selling about 120,000 copies an issue across multiple printings; those would be Batman numbers today. Right now I am midway through season 4, the second longest season which aired the same year as the first film came out. This season had 13 episodes intended for syndication, 13 episodes intended for Europe, and the rest for CBS. CBS made TMNT the centerpiece of their Saturday morning line-up for its fourth season, and aired it in an hour long block. The format would typically the first episode being a Shredder/Krang plot, and the second being a focus episode revolving around one of the Turtles (who usually was named in the episode title), featuring original villains. By and large, all these original villains were mobsters or mad scientists, and virtually all of them stank. Season 3 had the reoccurring mobster Don Turtelli, whose claim to fame was a tickle torture foot fetish which even disgusted the Rat King (seriously). From season 4 on we got some reoccurring mobsters like Pinky McFingers, Big Louie or Mad Dog McMutt, and to a lessor degree the reoccurring mad scientist Dr. Philo Sopho. They're all lame, and considering the high costs, I am flabbergasted they didn't just use the same one or two villains and instead designed dozens of one or two shot rogues. Surely they knew Playmates would never want toys out of mobsters or mad scientists. There were plenty of villains who never appeared in the cartoon from the toyline who would have been fine, like Pizzaface, Scaletail, and Scratch. Tempestra, who appeared in a Leonardo episode before a full on tag team performance in season 7's "Night of the Rogues" is a notable exception.
I've gone on enough. I'm barely midway through the series, so I will be watching it for a while, and it's been a fun revisit.
Re: Entertainment Joys
Ooooh Baalbuddy is hitting hard today: https://mobile.twitter.com/baalbuddy/status/1554750715297501184
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Re: Entertainment Joys
Just as an update I am about a quarter of the way through the sixth season of the 1987 TEENAGE MUTANT NINJA TURTLES cartoon rewatch. With a whopping 193 episodes, it is staggering that I still have another 52 or so episodes to go. The longest seasons were seasons 3-5, and those account for a large chunk of the show. Season 3 was 47 episodes, season 4 was 41 (not counting the "Vacation in Europe" side season which aired 2 years later on USA Network), and season 5 was 20 episodes. They aired from years 1989-1991 and that essentially constituted the peak of the franchise (even to this day). '89 was the year it gained enough episodes to guarantee broadcast syndication, as well as entice CBS to become its exclusive network for Saturday mornings moving forward. 1990-1991, of course, saw the first two live action films with the Jim Henson Workshop and distributed by New Line Cinema (which was then in its infancy). In terms of merchandise, 1991 was a peak year; a Playmates staffer on a documentary once claimed that at their peak they moved at least 22 million units a year.
While many episodes can be kind of mind numbing, even in context, I'd argue the show started dipping too far into the "comedy-action" side once CBS took over with the fourth season. Many of the episodes seemed to get dumber during this time. CBS bestowed an hour long block for the Turtles, and it typically operated like this: the first episode of the hour was a standard Shredder/Krang plot, and the second was a plot centering around one of the Turtles, and featuring a wholly invented villain. Its these secondary episodes which often test the limits of how dumb the show can go, and sometimes verge on Looney Tunes style antics (i.e. a body builder whose grand scheme devolves into trying to destroy City Hall with a giant boxing glove machine, or Michelangelo being shrunken and having to flee from an overweight cat). They also introduce most of the minor villains in the series, who are mobsters with names like Pinky McFingers or Mad Dog McMutt, or a parade of forgettable mad scientists. By and large, they all suck. Tempestra is the standout, and she faces almost no competition. It doesn't help that Michelangelo and Donatello seem to get the majority of the solo episodes, and Mikey in particular is the dumbest and most pizza obsessed one of the bunch, so his episodes have to lower themselves to that level. Despite being "focus episodes," most of the time the titular Turtle gets in over their head, and has to be rescued by the others (or on rare occasions, April O'Neil). The show's writers also seemed to struggle with Leonardo the most. During "regular" episodes, he's fine as the "straight-man," but when issued a focus episode, they seemed to find him too boring. To the point, in both of Leo's focus episodes in season 5 ("Leonardo Cuts Loose" and "Leonardo the Renaissance Turtle"), they have to bring in one of the Turtles' reoccurring allies to bolster the episode, and they always upstage Leo almost effortlessly. In these episodes they are Casey Jones and Rex-1, respectively. Casey Jones in particular is too hilarious to avoid taking over an episode, since in this show he's a vigilante whose voice is Pat Fraley's impression of Clint Eastwood who is so overzealous about crime that he literally chases after jaywalkers, litterers, and vagrants sleeping in the park. And Rex-1 was such a parody of Robocop, that in the Japanese dub of the show, they flat out rename him "Robocop."
If I have noticed one major trend with the writing, it is a tendency for the writers to cram in more elements and characters than are really necessary. Many episodes not only have an A-plot, but a B-plot and sometimes a C-plot. This wouldn't be a problem if it were, say, a Greg Weisman production which is deeply layered and capable of juggling that, but this is the 1987 Turtles who believe the world begins and ends with pizza (topped with disgusting stuff like "hot fudge with extra anchovies"). David Wise was a primary culprit of this, since he wrote the majority of the episodes, but other writers do it too. This is a simplistic goofy show which is surprisingly overwritten at times, which makes for unique viewing. I wonder if part of this was because cartoons were 22 minutes back then, as opposed to barely 20 minutes now, and they were always trying to fill airtime.
A case example is an episode I watched last night, "The Sword of Yurikawa." The plot revolves around the Turtles trying to protect a magic sword from being stolen by the Shredder, which is fair enough. But that has to contend with Splinter trying to test the Turtles by wearing a disguise, Krang wanting to blow up a bridge to dump a truck carrying toxic waste into the river so he can create an army of mud mutants that he can control with a mind-control machine that only works on small minds (seriously), and ON TOP OF ALL THAT is some arms dealer named LeDrone with a thick French accent getting involved with the sword theft and briefly teaming up with the Shredder. This is too much for such a simplistic show, and the result is often chaos -- albeit entertaining chaos.
And of course, the animation errors continue to abound, and this show represents an era of shameless whitewashing. Besides Baxtor Stockman (who was black in the comics but here is a bumbling white dude who got mutated into a deranged fly four seasons ago), Shredder is almost always colored like a Caucasian aside for rare episodes where he reveals his face (and we are reminded he is a Japanese man). And in the fifth season finale, "Michelangelo, the Sacred Turtle," we are treated to a bunch of white dudes dressed like Middle Easterners, with fake accents to boot. Probably the most annoying plot tropes, besides the overwhelming pizza obsession, is how everyone on the cast treats a potential alien invasion as some rare, impossible thing. Krang menaces them every week and he's not from Iowa. There are always some fun references to other franchises, though; in this season's "Krangenstein Lives," there are pretty heavy references to DOCTOR WHO, at a time when it was still an obscure cult franchise in the U.S.
One thing which does become a downer is the lack of any major season finales after the third. Seasons 4-5 have no grand finales; they just run out of episodes for the order. Typically the finale would involve some grand showdown against Shredder & Krang and a new status quo for the Technodrome, their high maintenance engine of destruction. In fact, knowing where the Technodrome is is a better way to keep track of season and/or episode chronology than anything else (since the episode air orders are all out of whack with production between seasons 3-6). With seasons 5-6, the producers tried something different and did the "where does the Technodrome end up?" episodes as the premieres. The thing goes from being underground on Earth (season 1), floating in Dimension X (season 2), stuck at the center of the Earth (season 3), stuck on a Dimension X planetoid's volcano's hardened lava pool (seasons 4), stuck in a glacier at the North Pole (season 5), and "stuck" at the bottom of the ocean (season 6). The thing seems to run out of power almost instantly and can rarely go more than a half mile without a full tank. Later on the villains would be separated from it at the end of season 7, with the Technodrome finally being destroyed at the end of season 8 (the start of the so-called "Red Sky" seasons that ended the show's run). So far Season 6 is a return to form. While the focus is still on comedy and dumb one-liners, the action starts to come back, and they even attempt to write out some of those spare gangster characters. The plots so far are slightly less banal than in seasons 3-5, even if the scheme of the week from Shredder and/or Krang (they take turns as masterminds) is always bat-crap insane. And the fourth wall continues to not even exist; everyone from the Turtles to the villains to one shot characters make jokes referencing it, or speak directly to the audience.
That said, 1992 was a unique year for the franchise, one which I consider "the beginning of the end", at least of their prime era. There was no film that year to energize the fanbase, for one. But more to the point, it was the year both BATMAN: THE ANIMATED SERIES (which had "BATMAN RETURNS" helping to hype it) and later X-MEN debuted on FoxKids, and essentially reformed the expectations and ambitions of what could be achieved with children's animation in terms of plotting and/or animation for roughly the next 10-15 years. B:TAS at the time aired on weekdays so it didn't directly compete with Ninja Turtles, but it was changing the landscape into one in which the show could no longer thrive as it was. More to the point, by '92 the franchise had been in the media consciousness for roughly 5 years, which is an eternity in children's TV. Most franchises in that genre peak after 2-3 years and TMNT had already defied that. But, kids grow up and usually grow out of stuff they once enjoyed, and TMNT was now on the cusp of that. Still, 1992 was kind of a "stand pat" year. Ratings were still good, toys were still selling and there was barely a whiff that there was trouble in Turtleland. Once '93 rolled around, though, it was all downhill. Power Rangers debuted in '93, and X-Men started airing regularly on Saturdays that season (only the 2-part pilot, "Night of the Sentinels," aired at the end of '92), in addition to the utterly underwhelming "TMNT 3" film. It not only sucked wind at the box office and for fans, it provided Playmates with nothing to work with in terms of new toys. Even if you study the Playmates toy line, you can see it start to become more desperate and repetitive (even more than usual) after 1993.
Despite it standing pat, Season 6 so far isn't bad. At 16 episodes, it is the shortest season since the second (and the seasons will continue to shrink until seasons 8-10, which only have 8 episodes apiece), and perhaps more focused. It will also be the last full season where (the late) James Avery voices the Shredder, so it is good that by this stage his bickering with Krang has seemed to reach an apex. The subtext that they're an imitation of a married couple is so heavy it is almost just text. I mean, we already met Shredder's mother, and later on this season we'll meet Krang's ex (partner), Shreeka, who is mad that Krang kept her ring (which he gives to Shredder, naturally). The episode where Irma gets temporary super powers, "Super Irma," is pretty hilarious. You know Irma has it rough when even a brain alien like Krang considers her "frumpy." On the other hand, season 6 is the first season without an appearance by either Baxtor Stockman or the Rat King, two of the show's best secondary villains. Which is a shame since both get written out by seasons 7-8, respectively. I am fine with Shredder and Krang getting a break and not appearing in many episodes, but having the villains who fill in their shoes usually being mobsters or mad scientists only makes you yearn for them, even if their routine (or that of the bumbling Bebop and Rocksteady) by now is very predictable.
But, yeah, two seasons to go before it all changes. The shift was awkward the last time I rewatched, and I am curious if that reaction holds this time.
While many episodes can be kind of mind numbing, even in context, I'd argue the show started dipping too far into the "comedy-action" side once CBS took over with the fourth season. Many of the episodes seemed to get dumber during this time. CBS bestowed an hour long block for the Turtles, and it typically operated like this: the first episode of the hour was a standard Shredder/Krang plot, and the second was a plot centering around one of the Turtles, and featuring a wholly invented villain. Its these secondary episodes which often test the limits of how dumb the show can go, and sometimes verge on Looney Tunes style antics (i.e. a body builder whose grand scheme devolves into trying to destroy City Hall with a giant boxing glove machine, or Michelangelo being shrunken and having to flee from an overweight cat). They also introduce most of the minor villains in the series, who are mobsters with names like Pinky McFingers or Mad Dog McMutt, or a parade of forgettable mad scientists. By and large, they all suck. Tempestra is the standout, and she faces almost no competition. It doesn't help that Michelangelo and Donatello seem to get the majority of the solo episodes, and Mikey in particular is the dumbest and most pizza obsessed one of the bunch, so his episodes have to lower themselves to that level. Despite being "focus episodes," most of the time the titular Turtle gets in over their head, and has to be rescued by the others (or on rare occasions, April O'Neil). The show's writers also seemed to struggle with Leonardo the most. During "regular" episodes, he's fine as the "straight-man," but when issued a focus episode, they seemed to find him too boring. To the point, in both of Leo's focus episodes in season 5 ("Leonardo Cuts Loose" and "Leonardo the Renaissance Turtle"), they have to bring in one of the Turtles' reoccurring allies to bolster the episode, and they always upstage Leo almost effortlessly. In these episodes they are Casey Jones and Rex-1, respectively. Casey Jones in particular is too hilarious to avoid taking over an episode, since in this show he's a vigilante whose voice is Pat Fraley's impression of Clint Eastwood who is so overzealous about crime that he literally chases after jaywalkers, litterers, and vagrants sleeping in the park. And Rex-1 was such a parody of Robocop, that in the Japanese dub of the show, they flat out rename him "Robocop."
If I have noticed one major trend with the writing, it is a tendency for the writers to cram in more elements and characters than are really necessary. Many episodes not only have an A-plot, but a B-plot and sometimes a C-plot. This wouldn't be a problem if it were, say, a Greg Weisman production which is deeply layered and capable of juggling that, but this is the 1987 Turtles who believe the world begins and ends with pizza (topped with disgusting stuff like "hot fudge with extra anchovies"). David Wise was a primary culprit of this, since he wrote the majority of the episodes, but other writers do it too. This is a simplistic goofy show which is surprisingly overwritten at times, which makes for unique viewing. I wonder if part of this was because cartoons were 22 minutes back then, as opposed to barely 20 minutes now, and they were always trying to fill airtime.
A case example is an episode I watched last night, "The Sword of Yurikawa." The plot revolves around the Turtles trying to protect a magic sword from being stolen by the Shredder, which is fair enough. But that has to contend with Splinter trying to test the Turtles by wearing a disguise, Krang wanting to blow up a bridge to dump a truck carrying toxic waste into the river so he can create an army of mud mutants that he can control with a mind-control machine that only works on small minds (seriously), and ON TOP OF ALL THAT is some arms dealer named LeDrone with a thick French accent getting involved with the sword theft and briefly teaming up with the Shredder. This is too much for such a simplistic show, and the result is often chaos -- albeit entertaining chaos.
And of course, the animation errors continue to abound, and this show represents an era of shameless whitewashing. Besides Baxtor Stockman (who was black in the comics but here is a bumbling white dude who got mutated into a deranged fly four seasons ago), Shredder is almost always colored like a Caucasian aside for rare episodes where he reveals his face (and we are reminded he is a Japanese man). And in the fifth season finale, "Michelangelo, the Sacred Turtle," we are treated to a bunch of white dudes dressed like Middle Easterners, with fake accents to boot. Probably the most annoying plot tropes, besides the overwhelming pizza obsession, is how everyone on the cast treats a potential alien invasion as some rare, impossible thing. Krang menaces them every week and he's not from Iowa. There are always some fun references to other franchises, though; in this season's "Krangenstein Lives," there are pretty heavy references to DOCTOR WHO, at a time when it was still an obscure cult franchise in the U.S.
One thing which does become a downer is the lack of any major season finales after the third. Seasons 4-5 have no grand finales; they just run out of episodes for the order. Typically the finale would involve some grand showdown against Shredder & Krang and a new status quo for the Technodrome, their high maintenance engine of destruction. In fact, knowing where the Technodrome is is a better way to keep track of season and/or episode chronology than anything else (since the episode air orders are all out of whack with production between seasons 3-6). With seasons 5-6, the producers tried something different and did the "where does the Technodrome end up?" episodes as the premieres. The thing goes from being underground on Earth (season 1), floating in Dimension X (season 2), stuck at the center of the Earth (season 3), stuck on a Dimension X planetoid's volcano's hardened lava pool (seasons 4), stuck in a glacier at the North Pole (season 5), and "stuck" at the bottom of the ocean (season 6). The thing seems to run out of power almost instantly and can rarely go more than a half mile without a full tank. Later on the villains would be separated from it at the end of season 7, with the Technodrome finally being destroyed at the end of season 8 (the start of the so-called "Red Sky" seasons that ended the show's run). So far Season 6 is a return to form. While the focus is still on comedy and dumb one-liners, the action starts to come back, and they even attempt to write out some of those spare gangster characters. The plots so far are slightly less banal than in seasons 3-5, even if the scheme of the week from Shredder and/or Krang (they take turns as masterminds) is always bat-crap insane. And the fourth wall continues to not even exist; everyone from the Turtles to the villains to one shot characters make jokes referencing it, or speak directly to the audience.
That said, 1992 was a unique year for the franchise, one which I consider "the beginning of the end", at least of their prime era. There was no film that year to energize the fanbase, for one. But more to the point, it was the year both BATMAN: THE ANIMATED SERIES (which had "BATMAN RETURNS" helping to hype it) and later X-MEN debuted on FoxKids, and essentially reformed the expectations and ambitions of what could be achieved with children's animation in terms of plotting and/or animation for roughly the next 10-15 years. B:TAS at the time aired on weekdays so it didn't directly compete with Ninja Turtles, but it was changing the landscape into one in which the show could no longer thrive as it was. More to the point, by '92 the franchise had been in the media consciousness for roughly 5 years, which is an eternity in children's TV. Most franchises in that genre peak after 2-3 years and TMNT had already defied that. But, kids grow up and usually grow out of stuff they once enjoyed, and TMNT was now on the cusp of that. Still, 1992 was kind of a "stand pat" year. Ratings were still good, toys were still selling and there was barely a whiff that there was trouble in Turtleland. Once '93 rolled around, though, it was all downhill. Power Rangers debuted in '93, and X-Men started airing regularly on Saturdays that season (only the 2-part pilot, "Night of the Sentinels," aired at the end of '92), in addition to the utterly underwhelming "TMNT 3" film. It not only sucked wind at the box office and for fans, it provided Playmates with nothing to work with in terms of new toys. Even if you study the Playmates toy line, you can see it start to become more desperate and repetitive (even more than usual) after 1993.
Despite it standing pat, Season 6 so far isn't bad. At 16 episodes, it is the shortest season since the second (and the seasons will continue to shrink until seasons 8-10, which only have 8 episodes apiece), and perhaps more focused. It will also be the last full season where (the late) James Avery voices the Shredder, so it is good that by this stage his bickering with Krang has seemed to reach an apex. The subtext that they're an imitation of a married couple is so heavy it is almost just text. I mean, we already met Shredder's mother, and later on this season we'll meet Krang's ex (partner), Shreeka, who is mad that Krang kept her ring (which he gives to Shredder, naturally). The episode where Irma gets temporary super powers, "Super Irma," is pretty hilarious. You know Irma has it rough when even a brain alien like Krang considers her "frumpy." On the other hand, season 6 is the first season without an appearance by either Baxtor Stockman or the Rat King, two of the show's best secondary villains. Which is a shame since both get written out by seasons 7-8, respectively. I am fine with Shredder and Krang getting a break and not appearing in many episodes, but having the villains who fill in their shoes usually being mobsters or mad scientists only makes you yearn for them, even if their routine (or that of the bumbling Bebop and Rocksteady) by now is very predictable.
But, yeah, two seasons to go before it all changes. The shift was awkward the last time I rewatched, and I am curious if that reaction holds this time.
Re: Entertainment Joys
Continuing along my 1987 TEENAGE MUTANT NINJA TURTLES animated series rewatch, I've officially begun rewatching the 7th season, which debuted on CBS in 1993. Further complicating this season of 14 episodes are that the 13 episodes produced originally for European audiences, dubbed "The Vacation in Europe Side-Season" by fans, began airing this year on USA Network. Those episodes were produced for Season 4 in 1990, and while they aired in Japan, Ireland, and most of Europe around that time, airing them 3 seasons later in the U.S. means that some viewers may be confused since the Technodrome is in different locations. The broadcast and production history and chronology for this series is such a mess that many fans have spent notable time just trying to list episodes in order. Wikipedia, for instance, lumps those European Vacation episodes in with the rest of season 7, so if you're looking them up there, good luck. Thankfully, since all of those European Vacation episodes are collected together on 2 discs for the last two of LionsGate's series collections for TMNT, it is easy for a home viewer to just swap them around in the right order. The oddness of watching the European Vacation episodes and the regular season 7 episodes together means that there will be two episodes centering on the lost city of Atlantis, and neither one of them synch up or are aware of the other. TMNT has two Atlantises. Call it East Coast Atlantis and West Coast Atlantis.
(For the record, I don't believe the original series is on Paramount+. They have the 2003 series, the 2012 series and some of "Rise of the TMNT." I imagine LionsGate's involvement in the original show's distribution has something to do with it. That or CBS only having exclusive rights to the show as of season 4.)
Anyway, 1993 is the year which everything started to go wrong for the Ninja Turtles as a franchise. They'd been top of the heap in children's entertainment for over 5 years, but that was about to come to an end due to, IMO, several circumstances happening at once. The first, and simplest, was that by this time the show had been on TV for approximately 6 years, and their target audience was growing up. I was 5 when the show debuted, but in '93 I was 11 and my tastes were evolving. The second was that 1992's "BATMAN RETURNS" created a lot of buzz around Batman, and it ushered in "BATMAN: THE ANIMATED SERIES" which by 1993 had already aired its first season of approximately 52 episodes, won 1-2 Emmys, and would go on to change the expectations and potential of TV animation for the next 10-15 years. Alongside X-MEN (which was also airing most of its first and second seasons in '93), it showed that animated shows for kids could be dark, serious, and smartly written while still doing great ratings and selling toys like hotcakes. And the third was that the final live action Ninja Turtles film of the decade, "TMNT III," which looked cheaper despite its higher budget due to no longer employing the Jim Henson Creature Workshop, hit theaters and sucked the wind out of everything. It absolutely underwhelmed at the box office, disappointed critics and fans, and did Playmates Toys no favors by giving them precious little to work with in terms of new stuff that wave. Playmates tried, spitting out a ton of toys to coincide with the film, but when your "big villain" is a prissy British pirate with a parrot in a cage, there is only so much a toy company can do. And lastly, 1993 was also the year Saban's MIGHTY MORPHIN POWER RANGERS debuted on FoxKids and soaked up the younger kids who wanted silly, fun, low stakes martial arts action with bright colors and explosions, specifically because it was live action (a realm which "TMNT III" proved the Ninja Turtles could no longer succeed with).
Ironically, the only areas of the franchise doing well, at least from a narrative standpoint, in 1993 were their comic book exploits. Over at Mirage Studios, Kevin Eastman and Peter Laird had returned to running monthly comic operations on the main title, and were working with Jim Lawson and others to craft the 13 chapter "City at War" arc. It would end the first volume of TMNT at its peak, and in many ways the main Mirage comic would never be as satisfying or complete as it would be at the end of 1993. And over at Archie Comics, the licensed TMNT ADVENTURES was cementing its own shift towards darker and more serious stories (albeit from a place which was rarely as goofy as the cartoon had been) by 1993, especially with the so-called "Future Shark Trilogy" across issues #42-44. Whatever whimsy the series had unofficially ended after that storyline, and the series on a whole went to some dark places. Archie would later fire the creative team and then cancel the whole series once it reached an intolerable plateau (for them) two years later. Ironically, that arc also wrote the Shredder out of that comic book series.
There seemed to be more of a concerted effort in 1993's 7th season to start tucking back on the goofy plots and slapstick humor of seasons 4-6. The shift in tone isn't as dramatic as it will be later on, but already episodes like "Sleuth on the Loose" (the season 6 finale where April's Aunt Agatha Marbles helps the Turtles solve a caper and even has a light saber duel with a henchman) start to seem out of place, or a relic from an era which is now over. The season premiere, "Night of the Dark Turtle," takes center aim at Batman with a satire in which Donatello assumes a darker, grimmer caped persona after getting electrocuted. He adopts a Batman cosplay suit and even goes around "interrogating" criminals like Batman usually does. CBS adds a few more musical cues and scores (as they did in seasons 4 and 6), and these tunes reflect a darker, more serious tone (even if the plots are not always quite there yet). It was the first direct response TMNT had towards its main competitor at this stage; one of the Turtles even jokes that "Donatello's gone bats," and another hushes him, for fear of "trademark infringement." There are still plenty of 4th wall jokes, Bebop and Rocksteady are still comically inept bunglers, and Shredder and Krang still obviously bicker like an old married couple. But all of that had been true in seasons 2-3 and yet the show wasn't an absolute farce yet. Honestly I think some of the vast dip in quality for many of those seasons were due in large part to the sheer glut of episodes. It is very tough to spit out 47-54 episodes a season and not lose quality control somewhere. Even B:TAS had some stinkers for its massive first season (i.e. "I've Got Batman In My Basement").
Season 7 is also the season the late, great James Avery officially retires as the voice of the Shredder. Although he's best known for playing Uncle Phil on "THE FRESH PRINCE OF BEL-AIR" (Will Smith's star vehicle), by the time that sitcom was produced, he'd already been voicing the Shredder for about 3 seasons (and had been playing War Machine on "IRON MAN" for the first 6 episodes). Occasionally Avery needed some fill-in's after 1990, such as Dorian Harewood and Jim Cummings, who each voiced the Shredder for 4+ episodes. But about a third of the way into Season 7 (after "White Belt, Black Heart"), Avery officially left the show after voicing the Shredder for over 100 episodes. He never elaborated as to a reason, but I suspect by 1993 he was just getting too busy with better paying, live action work (i.e. not just Fresh Prince, but a TV movie that year). Sadly, the Shredder would never really sound the same again. Neither Harewood or Cummings would return as alternates to the role; by '93, Cummings was already in the prime of his career as a go-to voice actor for a ton of Disney, Hanna-Barbera, and Warner Brothers productions. For the rest of Season 7, Townsend Coleman (Michelangelo and the Rat King, among many others) would fill in as the Shredder, and while he does his best, his "villain voice" was basically the Rat King, so now the pair sound similar. They wouldn't officially hire a new actor to take over the role until the next season. At least Avery's last three episodes in the role are all pretty good, and better than some of the plots he was working with seasons earlier.
In terms of fun guest voices, "White Belt, Black Heart" also sees Brian Tochi guest star. He was the voice of Leonardo in all three live action TMNT films of the 90's, so it's fun that he got to do a role in the TV cartoon, too. E.G. Daily, one of the biggest voice actresses around this time period, also does a guest stint in "The Starchild" (a script the late David Wise recycled a few times on every show he wrote for, starting with 1983's "HE-MAN & THE MASTERS OF THE UNIVERSE"). Tokka and Rahzar, the mutant villains from the second film, also see their animation debut in this season, where they are wildly different. They don't work for the Shredder, and they're both more intelligent. We also get to see what Krang's original body looked like in "Invasion of the Krangazoids," and it looks nothing like the body he insisted Shredder build for him in season 1. "The Legend of Koji," James Avery's second-to-last episode voicing the Shredder, is actually very good (and showcases the birth of the Foot Clan in the 1500's) for the show's standards and even has some of the best storyboarded action since seasons 1-2. And they actually get Japanese names right this time (since in Japan, the family name is first, and the personal name is second), which is an improvement from season 5's "My Brother the Bad Guy" or season 4's "Shredder's Mom." Sadly, the VHS cover for this episode (as part of FHE's "Bodaciously Big Adventures" line of tapes) features Raphael in a borderline racist mock Oriental mustache which never happens in the episode itself. We actually meet quite a few of Shredder's relatives as the show went on; his mother (a retired criminal), younger brother (a Tokyo detective), and distant ancestor (a cowardly Feudal lord). Aside for the latter, he was usually less competent than all of them. "The Legend of Koji" also features a similar plot to the "TMNT III" film (the Ninja Turtles and Splinter travel back in time to Feudal Japan), yet does it so much better that it really is staggering the powers-that-be genuinely thought that third movie was up to par.
Fewer episodes per season means the animation quality is improving for the most part, although there are still fairly routine errors like the Ninja Turtles' bandanas changing or one of them speaking with the wrong voice and dialogue. The fact that those kind of errors were still hitting the air even after 7 seasons is pretty wild.
The franchise was showing some desperation with this and the next season by forcing nearly every aspect of it to push certain characters or toy lines. This had happened before with some characters, but by now, that strategy really wasn't working anymore. In 1993, the franchise's forced character was Merdude, for some reason. He got a Playmates toy, was the guest star of a season 7 episode ("Atlantis Awakes," where Bebop finds himself acting as the king of the underwater city), and was even appearing in some of Archie's licensed comics (specifically, MIGHTY MUTANIMALS #7, TMNT ADVENTURES #43-44, and then later TMNT ADVENTURES PRESENTS: MERDUDE, a 3 issue mini series). Clearly, he did not take off. I bet hardly anyone even knows who Merdude was.
So, yeah, season 7. It is pretty good so far for the show's terms, but represents the end of the franchise's prime, and from here on, some of the desperation to respond to Batman's influence would get even more extreme.
(For the record, I don't believe the original series is on Paramount+. They have the 2003 series, the 2012 series and some of "Rise of the TMNT." I imagine LionsGate's involvement in the original show's distribution has something to do with it. That or CBS only having exclusive rights to the show as of season 4.)
Anyway, 1993 is the year which everything started to go wrong for the Ninja Turtles as a franchise. They'd been top of the heap in children's entertainment for over 5 years, but that was about to come to an end due to, IMO, several circumstances happening at once. The first, and simplest, was that by this time the show had been on TV for approximately 6 years, and their target audience was growing up. I was 5 when the show debuted, but in '93 I was 11 and my tastes were evolving. The second was that 1992's "BATMAN RETURNS" created a lot of buzz around Batman, and it ushered in "BATMAN: THE ANIMATED SERIES" which by 1993 had already aired its first season of approximately 52 episodes, won 1-2 Emmys, and would go on to change the expectations and potential of TV animation for the next 10-15 years. Alongside X-MEN (which was also airing most of its first and second seasons in '93), it showed that animated shows for kids could be dark, serious, and smartly written while still doing great ratings and selling toys like hotcakes. And the third was that the final live action Ninja Turtles film of the decade, "TMNT III," which looked cheaper despite its higher budget due to no longer employing the Jim Henson Creature Workshop, hit theaters and sucked the wind out of everything. It absolutely underwhelmed at the box office, disappointed critics and fans, and did Playmates Toys no favors by giving them precious little to work with in terms of new stuff that wave. Playmates tried, spitting out a ton of toys to coincide with the film, but when your "big villain" is a prissy British pirate with a parrot in a cage, there is only so much a toy company can do. And lastly, 1993 was also the year Saban's MIGHTY MORPHIN POWER RANGERS debuted on FoxKids and soaked up the younger kids who wanted silly, fun, low stakes martial arts action with bright colors and explosions, specifically because it was live action (a realm which "TMNT III" proved the Ninja Turtles could no longer succeed with).
Ironically, the only areas of the franchise doing well, at least from a narrative standpoint, in 1993 were their comic book exploits. Over at Mirage Studios, Kevin Eastman and Peter Laird had returned to running monthly comic operations on the main title, and were working with Jim Lawson and others to craft the 13 chapter "City at War" arc. It would end the first volume of TMNT at its peak, and in many ways the main Mirage comic would never be as satisfying or complete as it would be at the end of 1993. And over at Archie Comics, the licensed TMNT ADVENTURES was cementing its own shift towards darker and more serious stories (albeit from a place which was rarely as goofy as the cartoon had been) by 1993, especially with the so-called "Future Shark Trilogy" across issues #42-44. Whatever whimsy the series had unofficially ended after that storyline, and the series on a whole went to some dark places. Archie would later fire the creative team and then cancel the whole series once it reached an intolerable plateau (for them) two years later. Ironically, that arc also wrote the Shredder out of that comic book series.
There seemed to be more of a concerted effort in 1993's 7th season to start tucking back on the goofy plots and slapstick humor of seasons 4-6. The shift in tone isn't as dramatic as it will be later on, but already episodes like "Sleuth on the Loose" (the season 6 finale where April's Aunt Agatha Marbles helps the Turtles solve a caper and even has a light saber duel with a henchman) start to seem out of place, or a relic from an era which is now over. The season premiere, "Night of the Dark Turtle," takes center aim at Batman with a satire in which Donatello assumes a darker, grimmer caped persona after getting electrocuted. He adopts a Batman cosplay suit and even goes around "interrogating" criminals like Batman usually does. CBS adds a few more musical cues and scores (as they did in seasons 4 and 6), and these tunes reflect a darker, more serious tone (even if the plots are not always quite there yet). It was the first direct response TMNT had towards its main competitor at this stage; one of the Turtles even jokes that "Donatello's gone bats," and another hushes him, for fear of "trademark infringement." There are still plenty of 4th wall jokes, Bebop and Rocksteady are still comically inept bunglers, and Shredder and Krang still obviously bicker like an old married couple. But all of that had been true in seasons 2-3 and yet the show wasn't an absolute farce yet. Honestly I think some of the vast dip in quality for many of those seasons were due in large part to the sheer glut of episodes. It is very tough to spit out 47-54 episodes a season and not lose quality control somewhere. Even B:TAS had some stinkers for its massive first season (i.e. "I've Got Batman In My Basement").
Season 7 is also the season the late, great James Avery officially retires as the voice of the Shredder. Although he's best known for playing Uncle Phil on "THE FRESH PRINCE OF BEL-AIR" (Will Smith's star vehicle), by the time that sitcom was produced, he'd already been voicing the Shredder for about 3 seasons (and had been playing War Machine on "IRON MAN" for the first 6 episodes). Occasionally Avery needed some fill-in's after 1990, such as Dorian Harewood and Jim Cummings, who each voiced the Shredder for 4+ episodes. But about a third of the way into Season 7 (after "White Belt, Black Heart"), Avery officially left the show after voicing the Shredder for over 100 episodes. He never elaborated as to a reason, but I suspect by 1993 he was just getting too busy with better paying, live action work (i.e. not just Fresh Prince, but a TV movie that year). Sadly, the Shredder would never really sound the same again. Neither Harewood or Cummings would return as alternates to the role; by '93, Cummings was already in the prime of his career as a go-to voice actor for a ton of Disney, Hanna-Barbera, and Warner Brothers productions. For the rest of Season 7, Townsend Coleman (Michelangelo and the Rat King, among many others) would fill in as the Shredder, and while he does his best, his "villain voice" was basically the Rat King, so now the pair sound similar. They wouldn't officially hire a new actor to take over the role until the next season. At least Avery's last three episodes in the role are all pretty good, and better than some of the plots he was working with seasons earlier.
In terms of fun guest voices, "White Belt, Black Heart" also sees Brian Tochi guest star. He was the voice of Leonardo in all three live action TMNT films of the 90's, so it's fun that he got to do a role in the TV cartoon, too. E.G. Daily, one of the biggest voice actresses around this time period, also does a guest stint in "The Starchild" (a script the late David Wise recycled a few times on every show he wrote for, starting with 1983's "HE-MAN & THE MASTERS OF THE UNIVERSE"). Tokka and Rahzar, the mutant villains from the second film, also see their animation debut in this season, where they are wildly different. They don't work for the Shredder, and they're both more intelligent. We also get to see what Krang's original body looked like in "Invasion of the Krangazoids," and it looks nothing like the body he insisted Shredder build for him in season 1. "The Legend of Koji," James Avery's second-to-last episode voicing the Shredder, is actually very good (and showcases the birth of the Foot Clan in the 1500's) for the show's standards and even has some of the best storyboarded action since seasons 1-2. And they actually get Japanese names right this time (since in Japan, the family name is first, and the personal name is second), which is an improvement from season 5's "My Brother the Bad Guy" or season 4's "Shredder's Mom." Sadly, the VHS cover for this episode (as part of FHE's "Bodaciously Big Adventures" line of tapes) features Raphael in a borderline racist mock Oriental mustache which never happens in the episode itself. We actually meet quite a few of Shredder's relatives as the show went on; his mother (a retired criminal), younger brother (a Tokyo detective), and distant ancestor (a cowardly Feudal lord). Aside for the latter, he was usually less competent than all of them. "The Legend of Koji" also features a similar plot to the "TMNT III" film (the Ninja Turtles and Splinter travel back in time to Feudal Japan), yet does it so much better that it really is staggering the powers-that-be genuinely thought that third movie was up to par.
Fewer episodes per season means the animation quality is improving for the most part, although there are still fairly routine errors like the Ninja Turtles' bandanas changing or one of them speaking with the wrong voice and dialogue. The fact that those kind of errors were still hitting the air even after 7 seasons is pretty wild.
The franchise was showing some desperation with this and the next season by forcing nearly every aspect of it to push certain characters or toy lines. This had happened before with some characters, but by now, that strategy really wasn't working anymore. In 1993, the franchise's forced character was Merdude, for some reason. He got a Playmates toy, was the guest star of a season 7 episode ("Atlantis Awakes," where Bebop finds himself acting as the king of the underwater city), and was even appearing in some of Archie's licensed comics (specifically, MIGHTY MUTANIMALS #7, TMNT ADVENTURES #43-44, and then later TMNT ADVENTURES PRESENTS: MERDUDE, a 3 issue mini series). Clearly, he did not take off. I bet hardly anyone even knows who Merdude was.
So, yeah, season 7. It is pretty good so far for the show's terms, but represents the end of the franchise's prime, and from here on, some of the desperation to respond to Batman's influence would get even more extreme.
Re: Entertainment Joys
My binge of the original 1987 TEENAGE MUTANT NINJA TURTLES cartoon is progressing at a brisk pace now that I am nearing the end. Since the last three seasons are so short, even for industry standards at the time, that is unavoidable.
One thing I realized on this rewatch versus the one from 2017 is that I think Season 7 may be one of my favorite seasons.
Anyway, onto Season 8. If 1993 was the year everything started to go wrong for the Ninja Turtles franchise, then 1994 was when the decline became official and unavoidable. BATMAN: TAS, X-MEN, and MIGHTY MORPHIN POWER RANGERS were in their primes and bona fide hits, either by changing the landscape for children's TV or absorbing most of the audience. Many Turtle viewers had grown up and sought more intelligent, or at least more action packed, fare which TMNT wasn't offering. 1994 was also the year GARGOYLES debuted, showing that even Disney was offering something which fit the times. More to the point, FoxKids decided to take on the Ninja Turtles directly by scheduling their newest blockbuster, SPIDER-MAN: THE ANIMATED SERIES against it in head-to-head competition. The Ninja Turtles had steamrolled over other franchises like THUNDERCATS, G.I. JOE, and THE REAL GHOSTBUSTERS (and even curb stomped THE NEW ADVENTURES OF HE-MAN), but all of those were either past their primes or relaunches at that time. FoxKids was king of the Saturday morning heap and likely sensed that CBS' crowning jewel no longer glistened. The quarterly Ninja Turtles magazine had been canceled, the Playmates toy line was showing signs of desperation by knocking off just about every other franchise they were competing with (from Power Rangers to Mighty Max), and even the licensed Archie comic series was losing sales and starting to wind down (even as its content started to disturb Archie's editors). Some of the creators of that comic wanted to get a spinoff cartoon produced, MIGHTY MUTANIMALS, and aside for a nibble of curiosity from Ruby-Spears, everyone passed and even Playmates balked at the proposed toy line. Even worse, CBS had ordered only 8 episodes for this and the following two seasons, which were historically low orders. The last time TMNT offered this few new episodes, it was during their initial launch in 1987 when no one knew how well it would do. As a 12 year old kid at the time, I specifically remembered having to choose between Spider-Man and Ninja Turtles (TIVO didn't exist and while mom and I had two TV's, we only had one VCR), and I clearly chose the web-slinger. The Turtles had become formulaic and I figured it was best to prioritize something new, especially on the same channel where I was already watching X-MEN.
Little did I know that Fred Wolf and the producers of the Ninja Turtles cartoon had decided to shift with the times. Season 8 begins the so-called "Red Sky Seasons," which bare that nickname because from here on, the sky is ALWAYS colored red. The Turtles themselves are redesigned to better imitate their live action film counterparts, and to be less "cuddly." The eternally red skies mean that all action takes place at night or around dawn; no more daylight adventures. The focus is to be more on action and "seriousness," with comedy being mostly reduced to one-liners or quips during combat. The theme song is remixed and rerecorded, with a new intro consisting only of episode clips from that season, with no original animation. New musical scores and cues have been added, and they are all more dramatic. Even the logo is more metallic and "harder." There even will be continuity between all episodes, so they can't be watched in any old order anymore! Yet all of this IS THE SAME SHOW; it has just taken a major u-turn. It is much like the last season of SUPER FRIENDS, the 1985-1986 SUPER POWERS TEAM: GALACTIC GUARDIANS where a formerly goofy and silly show suddenly tried to get "serious." And maybe that is an apt comparison; SUPERFRIENDS struggled to adapt from being an early 1970's show into a mid 1980's show, much as TMNT decided to change from being a silly late 80's show into a "more gritty" mid 90's show.
You can tell by the advertisements. Check out how a new set of VHS home video tapes were promoted in 1993:
And this is how CBS' Season 8 was advertised.
Yeah. I doubt I was the only one who stopped watching Turtles avidly after season 7, and many casual fans don't know these episodes exist, or vaguely recall some and think it was a new show. But it wasn't. And despite the franchise being on wobbly knees by 1994, CBS still tried to leverage it in a counter-attack on FoxKids' branding. They formed a block of shows with Ninja Turtles, WILDC.A.T.S. (another cartoon based on an independently owned comic book), and SKELETON WARRIORS and dubbed it "The CBS Action-Zone." They even published a promotional comic book about it. The problem was none of it worked; WILDC.A.T.S. and SKELETON WARRIORS were canned after one season, and while Ninja Turtles outlasted them, the end was nigh and I think everyone in production had to know it.
Season 8 in 1994 was also the last time Playmates ordered a directive that all Turtle-media had to push one particular toy. This time it was the Cyber-Turtles, which were a pretty blatant ripoff of Power Rangers/Sentai stuff. There was an episode devoted to it as well as a five issue arc of TMNT ADVENTURES (issues #62-66, the "Dreamland" arc). The comic arc featured some dark mania such as enemies with cyanide pills, zombies, floating brains and ADOLF HITLER, and was the story which eventually got the writer and artist of the comic fired (and the comic itself canceled the following year). Even that CBS Action Zone promo comic had the Cyber-Turtles. Much like with Merdude, no one bought it.
By Season 9 in 1995, the Ninja Turtles as a franchise was in its death throws and circling the drain. Their licensed Archie comic, that at one point was selling 120,000 copies a month, is canceled. The toyline is desperate, and mostly relying on their knockoff Mighty Max line (dubbed "Mini-Mutants"). Image Comics would get the license, which would result in one very delayed black and white run which got canceled on a cliffhanger by '99, and some team ups with Image mainstays like Savage Dragon and Creed. Konami stopped releasing video games featuring the characters, after ending their line with a half-hearted Street Fighter clone, TMNT: TOURNAMENT FIGHTERS, from 1993-1994. Even the second volume of the foundational TMNT comic from Mirage Studios was suddenly canceled at the end of the year (after shipping their last 4 heavily delayed issues within 3 months). Some might say it would have been prudent to have ended the cartoon after 8 seasons, which would have been a more than respectable run. But CBS didn't, so we have another round to go.
I should finish the rest of season 9, and then the 10th and final season, this week. The "Red Sky" era is usually dismissed by people who are nostalgic for the original show, and mostly I would say it is for good reason. I commend the effort to flex with the times instead of digging in their heels, but I feel they went too far and tossed away much of what gave the show its charm yet still were not willing to commit fully to "being serious." Sometimes a show is just past its era and needs to gracefully bow out. Instead, like almost every TV show which lasted beyond 6-7 seasons, it got desperate for former glory and it shows. But at least it will get a proper series finale, a rare luxury for TV cartoons from the 1980's.
One thing I realized on this rewatch versus the one from 2017 is that I think Season 7 may be one of my favorite seasons.
- Spoiler:
- The fact that it often gets confused with the "European Vacation" episodes produced for season 4 is unfortunate, since the 14 episodes actually drafted for this season in 1993 are among the best the show did in years. It was a shame to lose James Avery as the Shredder, and the show's writers/producers are still committing some of the same errors (i.e. simplistic-yet-cluttered plots and inventing original villains who suck). And animation errors are rampant. But some of the absurd slapstick of seasons 3-6 has been toned down, without losing the comic dynamics which have defined the series (i.e. Shredder and Krang bickering like an old married couple). The super villain team up "Night of the Rogues" is very cool just for the sheer volume of named characters it includes, and it reminds me of how much of a shame it was that Shredder and Krang never got any more regular henchmen beyond Bebop and Rocksteady (and General Traag, who was used too rarely). It says a lot when the plot demanded Shredder assemble seven previously occurring enemies, and the show had to cheat by introducing two "new" ones (Scumbug and Antrax) because by that point there really had been no other worthy reoccurring rogues (beyond Baxtor Stockman, who by now was anti-Shredder). I mean, after Rat King, Leatherhead, Slash, Tempestra, and Chromedome, who else was left? Big Louie the mobster!? But, so many other characters have decent final hurrahs this season. "Escape from the Planet of the Turtleloids" bids a nice farewell to Kerma the Turtleloid (and finishes his character arc by having him ditch pacifism to become capable of self-defense) and gives Dirtbag and Groundchuck a good sendoff. "Dirk Savage: Mutant Hunter" offers a spoof of Nick Fury as well as a good use of some of the Turtles' mutant allies (such as the Punk Frogs and Mondo Gecko) in a plot which addresses the "mutant community" in a way none previously had. "Invasion of the Krangazoids" finally reveals what Krang's original body looks like when he creates six clones of himself (after tiring of Shredder, Bebop and Rocksteady being so incompetent). The clones all regenerate their original bodies (because they hadn't been subjected to the exiling process that permanently changed Krang), and it turns out Krang was originally a ten foot tall, super strong lizard-thing. And the season finale, "Shredder Triumphant" is not only the first proper finale in 4 seasons, it is also among the best. Aside for taking place during broad daylight, the episode is mostly serious and free of much comedy. The Technodrome rises from the ocean surface, Shredder and Krang assume control of NYC, rock soldiers start a mass invasion from Dimension X, and the Ninja Turtles have been sold into slavery in Dimension X (seriously). Even the normally bumbling Bebop and Rocksteady, under the dopey premise of filming their own TV show (a fool's errand to keep them busy), decide to just tie the Channel 6 crew to chairs and throw them out a window -- a mundane but effective way to kill them. They're rescued by Splinter (who has to jump into action while the Turtles are busy leading a slave revolt in Dimension X), and it's implied that Irma has snapped a little bit as she becomes a Rambo parody, donning a red headband and using a laser rifle in combat. Even April was willing to physically intervene in the final battle against Krang, carrying a chain as a weapon. Let the record show that it's Irma who permanently damages Krang's android body from season 1; after she blasts it, Krang gets it working just barely enough to walk away in, but he never uses it again. The Turtles eventually prevail by goading the Shredder into returning them to Earth for a final showdown -- and he actually holds his own against all of them (a feat he hadn't done since early in season 2). The Technodrome and the rock soldiers get sent back to Dimension X while Krang, Shredder, Bebop & Rocksteady are left on Earth (fleeing in a stolen pickup truck, one of their most mundane escapes ever). Yeah, Season 7 still has lame original villains like those introduced in "The Starchild," "Convicts from Dimension X" and "Combat Land," but the regular villains are treated better.
Anyway, onto Season 8. If 1993 was the year everything started to go wrong for the Ninja Turtles franchise, then 1994 was when the decline became official and unavoidable. BATMAN: TAS, X-MEN, and MIGHTY MORPHIN POWER RANGERS were in their primes and bona fide hits, either by changing the landscape for children's TV or absorbing most of the audience. Many Turtle viewers had grown up and sought more intelligent, or at least more action packed, fare which TMNT wasn't offering. 1994 was also the year GARGOYLES debuted, showing that even Disney was offering something which fit the times. More to the point, FoxKids decided to take on the Ninja Turtles directly by scheduling their newest blockbuster, SPIDER-MAN: THE ANIMATED SERIES against it in head-to-head competition. The Ninja Turtles had steamrolled over other franchises like THUNDERCATS, G.I. JOE, and THE REAL GHOSTBUSTERS (and even curb stomped THE NEW ADVENTURES OF HE-MAN), but all of those were either past their primes or relaunches at that time. FoxKids was king of the Saturday morning heap and likely sensed that CBS' crowning jewel no longer glistened. The quarterly Ninja Turtles magazine had been canceled, the Playmates toy line was showing signs of desperation by knocking off just about every other franchise they were competing with (from Power Rangers to Mighty Max), and even the licensed Archie comic series was losing sales and starting to wind down (even as its content started to disturb Archie's editors). Some of the creators of that comic wanted to get a spinoff cartoon produced, MIGHTY MUTANIMALS, and aside for a nibble of curiosity from Ruby-Spears, everyone passed and even Playmates balked at the proposed toy line. Even worse, CBS had ordered only 8 episodes for this and the following two seasons, which were historically low orders. The last time TMNT offered this few new episodes, it was during their initial launch in 1987 when no one knew how well it would do. As a 12 year old kid at the time, I specifically remembered having to choose between Spider-Man and Ninja Turtles (TIVO didn't exist and while mom and I had two TV's, we only had one VCR), and I clearly chose the web-slinger. The Turtles had become formulaic and I figured it was best to prioritize something new, especially on the same channel where I was already watching X-MEN.
Little did I know that Fred Wolf and the producers of the Ninja Turtles cartoon had decided to shift with the times. Season 8 begins the so-called "Red Sky Seasons," which bare that nickname because from here on, the sky is ALWAYS colored red. The Turtles themselves are redesigned to better imitate their live action film counterparts, and to be less "cuddly." The eternally red skies mean that all action takes place at night or around dawn; no more daylight adventures. The focus is to be more on action and "seriousness," with comedy being mostly reduced to one-liners or quips during combat. The theme song is remixed and rerecorded, with a new intro consisting only of episode clips from that season, with no original animation. New musical scores and cues have been added, and they are all more dramatic. Even the logo is more metallic and "harder." There even will be continuity between all episodes, so they can't be watched in any old order anymore! Yet all of this IS THE SAME SHOW; it has just taken a major u-turn. It is much like the last season of SUPER FRIENDS, the 1985-1986 SUPER POWERS TEAM: GALACTIC GUARDIANS where a formerly goofy and silly show suddenly tried to get "serious." And maybe that is an apt comparison; SUPERFRIENDS struggled to adapt from being an early 1970's show into a mid 1980's show, much as TMNT decided to change from being a silly late 80's show into a "more gritty" mid 90's show.
You can tell by the advertisements. Check out how a new set of VHS home video tapes were promoted in 1993:
And this is how CBS' Season 8 was advertised.
Yeah. I doubt I was the only one who stopped watching Turtles avidly after season 7, and many casual fans don't know these episodes exist, or vaguely recall some and think it was a new show. But it wasn't. And despite the franchise being on wobbly knees by 1994, CBS still tried to leverage it in a counter-attack on FoxKids' branding. They formed a block of shows with Ninja Turtles, WILDC.A.T.S. (another cartoon based on an independently owned comic book), and SKELETON WARRIORS and dubbed it "The CBS Action-Zone." They even published a promotional comic book about it. The problem was none of it worked; WILDC.A.T.S. and SKELETON WARRIORS were canned after one season, and while Ninja Turtles outlasted them, the end was nigh and I think everyone in production had to know it.
- Spoiler:
- Anyway, the entire eighth season was written by David Wise and directed by Tony Love, to keep it consistent. It picks up right where season 7's finale left off, with Shredder and Krang (with Bebop and Rocksteady) eager to establish a power base so they can try to get back to Dimension X and recover the Technodrome. The Ninja Turtles are eager to track down their longtime foes and finally apprehend them, once and for all. The premiere, "Get Shredder!" almost works overtime to establish the mood. Krang decides that the abandoned site of the 1960's World's Fair will be a good base for them, since leftover 1960's technology is somehow a good resource for them. Without the Technodrome, even Bebop and Rocksteady's laser guns are running out of charges, and advanced weaponry is scarce and has to be built by hand. They discover another Dimension X alien, Drakus (under the masked guise of "Berserko") hiding out at the World's Fair. Even worse, Drakus (like Shreeka in season 6) is another former partner of Krang who he betrayed. Drakus was the one who designed and built the Technodrome for Krang, and Krang stole both it and the blueprints, and then destroyed his home planet. Across the show's 8 seasons we get glimpses of what kind of warlord Krang was in the past within Dimension X, and what little we see reveals that under his comedic whining, he was fairly brutal and cruel. Every ally he had, Krang would betray; he even tried to betray or ditch the Shredder a few times, but circumstances always prevented it. His rock soldiers were waging a semi-active war against the Neutrinos, including destroying their cities and trying to capture their royal family. An entire slave trade existed in order to sell ore which Krang's rock soldiers needed as food. And even way back in season 2 when Krang finds himself left with Baxtor Stockman, a human he has no use for, he immediately orders him into a garbage incinerator to die without a second thought (where Baxtor got mutated into a fly). Heck, the main reason why Krang's android body originally could grow in size was so he could ravage cities personally.
Drakus kidnaps Krang, and since the Ninja Turtles were present in that fight, Shredder mistakenly assumes they captured him. He does a familiar gambit; threatens the Channel 6 building and all its crew (including April, Irma, Burne and Vernon) if the Turtles don't bring Krang to him in half an hour. When they're a minute late and assume Shredder was bluffing (as he always had done in the past), the villain proves otherwise by blowing up the Channel 6 building in front of them. It is never rebuilt, and only Splinter's aid prevented their friends (and at least 2-3 other random station workers) from dying. From here on in, Burne Thompson's hatred of the Ninja Turtles boils over and he determines to use his network to tarnish their reputations by blaming them for everything. And while it is a bit absurd to blame the Turtles for not rescuing them sooner, Thompson isn't wrong about Channel 6 only being targeted by enemies of the Ninja Turtles. While April strives to remain an honest journalist and report on how much good the Turtles do, Vernon eagerly rises to the role as propaganda toady. Later on, after yet another rescue, Thompson eases some of his anti-Turtle screed, but his ad hoc station continues to be targeted by the Turtles' enemies and even most of his second-hand replacement equipment gets destroyed during this season. At one point he nearly sobs, "Those Turtles are going to RUIN ME!" and it is hard not to feel a little sorry for him. On the other hand, Burne also says stuff like, "Why are reporters even IN the news industry?" which showcases how he's a pre-Fox News shill at heart. At one point, Burne cuts April off and (temporarily) demotes her to the mailroom during a live report he didn't like: what a jerk! Season 8 is the last season we see Burne, Vernon, and Irma; they are all written out rather unceremoniously. Shredder & Krang eventually take over the World's Fair building after Drakus is defeated, and outfit it with enough weapons that the Turtles can't raid it and capture them.
April has also been redesigned this season. She's no longer wearing that yellow jumpsuit, but still wears dull yellow pants. Instead she is in a t-shirt and brown jacket now, and her eyes are blue. Her hair is less red now, and she drives her own red sportscar instead of Channel 6's vehicles (perhaps because they routinely got wrecked or destroyed in her investigations). She still gets captured or imperiled in about a quarter of the episodes, though. In one episode, "State of Shock," David Wise tries to showcase that April is a serious journalist by having her begin to suspect the Ninja Turtles have gone bad after a new group of ninja thieves appear, but after so many seasons, this subplot unintentionally makes her seem naive or ungrateful. Thankfully it doesn't last long. Season 8 is also the last time we see any of the show's other secondary villains. The Rat King shows up with a new design (a black trench coat over his rags, a black hat, and sporadically glowing red eyes), but gets apprehended for good at the end, after five seasons of deranged rat-terrorism. And Casey Jones (who has also been redesigned slightly like the Ninja Turtles to better reflect his Mirage comics counterpart) becomes the last of the Turtles' previously reoccurring allies to show up for the second-to-last episode. His over-aggressiveness is toned down slightly, and he puts in a pretty good showing. He briefly fights the Shredder, and swats Krang with one of his weapons. It's also the only time he and April team up alone; in "Night of the Rogues" she reveals she has Casey's phone number, but he there he'd teamed up with her, Irma, Splinter, and Zach the Fifth Turtle. There is some attempt to get the Ninja Turtles to show more personality by having them argue at times over tactics or opinions. Raphael is shifting from being "cool but rude" to violent, occasionally threatening to put a villain "in traction" and at one point challenging Leo for leadership. In one episode, he and Donatello even split apart from the others over frustration with how humanity is treating them.
Despite this being the last season where Krang & Shredder are the primary villains, it seems as if even the show itself is tired of them. Out of 8 episodes, they only appear four times in "bookend" placement (the first two and last two episodes of the season). For the middle we have the old staple: original villains who suck. Thankfully, they're not mobsters or mad scientists again, but are little better. The show tests out voice actor Tony Jay as Megavolt in one episode, who is a knockoff of Darth Vader with electrical powers. The episode itself (which showcases the shadiness behind a military contractor) is better than the villain itself, who literally transforms himself into a giant insect (!) at the end. And then for a 3 episode arc we have Titanus, a mutant from the year 2066 who has formed his own mutant terrorist group, HAVOK, by mostly kidnapping and mutating random people. In theory Titanus could have been cool, but in practice he's a fat slob with a lame costume. Imagine the Kingpin with green skin, sharp teeth, a puffy purple costume, and a spiked helmet with shoulder-pads. In fact, considering their FoxKids competition, I wonder if he was a knockoff of the Kingpin. A season 4 episode, "Once Upon a Time Machine," revealed that in 2036, NYC is a utopia, April is still a famous reporter in her 70's and the Ninja Turtles retire to a mansion as (comically out of shape) heroes in their early 60's. Well, apparently 30 years later Titanus arose and became a tyrant; oh well. In the last episode of that arc, we meet a time traveling time-cop named Krakus (who is a knockoff of, well, TIMECOP and maybe Cable or Bishop from X-MEN) who wants to help beat Titanus to save the future. Interestingly, he reveals that April O'Neil is a famous reporter in his time (even though she is likely dead or over 100 by then), and had saved his father's life in the year 2024, thus allowing Krakus to be born. Titanus is eventually banished to the dinosaur era, and promptly abandoned. It's insane that a villain who appeared as much as Slash was ditched so definitively; it's like they knew no kid wanted to see him return.
There are two major downers for season 8. The biggest and most crucial is that despite all of the effort to make the show "more serious," most of this is surface details which often leaves the characters worse off. Without being comedically inept morons, Bebop and Rocksteady are just there, occasionally issuing flat, functional dialogue. Michelangelo is almost neutered with him being able to offer few jokes. Even Pat Fraley's performance as Krang is very subdued. It is as if the cast didn't quite know how to perform their characters with a new mandate after 7 seasons of silliness, which I totally get. The interaction between the Turtles is more functional and less stimulating. None of them ever mention pizza again, which is nice, but them ditching their only food cold turkey almost feels more awkward. As I said, though, these are surface details: the plots are no more "mature" just because they are less obviously silly. We still have villains stealing MacGuffins to assume power, or transforming themselves into giant bugs or mutants. It is all basic plotting from the 1980's, just with less humor to smooth over the edges. A comedic show can get away with many plot holes, but a more serious one cannot. Yet even these efforts are not ironclad: the show still makes fourth wall jokes, which CANNOT EXIST in a "serious" show. They are just less frequent (2-3 times for the season verses every episode). It doesn't help that the new voice actor for the Shredder, William E. Martin, plays him as a stock villain with no charisma or anything terribly memorable. Martin's a longtime singer and songwriter, best known for his work with the MONKEES, but he makes Shredder sound like a 75 year old man (despite Martin merely pushing 50 when he was cast). And the second downer is despite the more serious attitude and the renewed focus on action, the storyboards and fight sequences suck. The stakes may be higher, but 99% of the Turtles' arsenal are throws and tackles. They "fight" the Shredder for one of the last times in the season finale "Turtle Trek," and that "battle" consists of picking him up and tossing him in what may be a septic tank. That's it. The Turtles literally just bum-rush Bebop and Rocksteady and push them into another room, for their final appearance. That's just lame. Even X-MEN managed to make their battles look more exciting despite FoxKids' oppressive censors. Despite being the series' primary villains for 8 seasons, this one treats them as afterthoughts to be brushed aside when it counts, and that doesn't work.
At any rate, Shredder, Krang, Bebop and Rocksteady are issued a new permanent defeat. They're banished to Dimension X, and the Technodrome is destroyed (by a giant plant-monster). Shredder & Krang won't return until a 3 episode guest stint in the last season. Bebop and Rocksteady are gone for good.
Season 8 in 1994 was also the last time Playmates ordered a directive that all Turtle-media had to push one particular toy. This time it was the Cyber-Turtles, which were a pretty blatant ripoff of Power Rangers/Sentai stuff. There was an episode devoted to it as well as a five issue arc of TMNT ADVENTURES (issues #62-66, the "Dreamland" arc). The comic arc featured some dark mania such as enemies with cyanide pills, zombies, floating brains and ADOLF HITLER, and was the story which eventually got the writer and artist of the comic fired (and the comic itself canceled the following year). Even that CBS Action Zone promo comic had the Cyber-Turtles. Much like with Merdude, no one bought it.
By Season 9 in 1995, the Ninja Turtles as a franchise was in its death throws and circling the drain. Their licensed Archie comic, that at one point was selling 120,000 copies a month, is canceled. The toyline is desperate, and mostly relying on their knockoff Mighty Max line (dubbed "Mini-Mutants"). Image Comics would get the license, which would result in one very delayed black and white run which got canceled on a cliffhanger by '99, and some team ups with Image mainstays like Savage Dragon and Creed. Konami stopped releasing video games featuring the characters, after ending their line with a half-hearted Street Fighter clone, TMNT: TOURNAMENT FIGHTERS, from 1993-1994. Even the second volume of the foundational TMNT comic from Mirage Studios was suddenly canceled at the end of the year (after shipping their last 4 heavily delayed issues within 3 months). Some might say it would have been prudent to have ended the cartoon after 8 seasons, which would have been a more than respectable run. But CBS didn't, so we have another round to go.
- Spoiler:
- Despite still being featured in the theme song and opening credits, the Shredder does not appear. This is the first season without him, Krang, Bebop and Rocksteady. The Ninja Turtles and April's character models are redesigned again, presumably to make them easier and cheaper to animate (much like the last few episodes of X-MEN). The Turtles still look less cuddly with eyes which closer match the films, but some of the edge is off. April now has nearly tan pants and more of a bob hairdo. April is now an "independent journalist" who no longer works for Channel 6, and we never hear from those characters again. In a way, the series represents a journey for April, despite it usually featuring her as a damsel in distress. She started out as a TV anchor hired by a borderline sexist who avidly fretted about keeping her position there and trying to balance journalistic integrity with satisfying her boss. Things came to a head in season 8 when Burne Thompson insisted on propaganda to fit his biased opinion. And now April has ditched the network TV job to be true to herself. Incidentally, she gets captured and imperiled much less often now. There is something positive there, and the kind of journey you rarely see with Lois Lane (who, in the name of making up for weak previous appearances, is automatically established as a world class journalist who rarely struggles for anything in her career in most adaptations). April's main task this season is to prove to the public that Lord Dregg is evil, which is pretty meaty for her.
The new primary villain for the series is Lord Dregg, voiced by Tony Jay. He was a fairly popular voice actor at this time, and Susan Blu must have loved him as Megavolt. Unfortunately, he still winds up doing the same darn plots that Krang and all the other villains always did. Upon winding up in our solar system, Dregg wants to steal gizmos or resources to repair his death-machine (the "Dreggnaught") and conquer NYC specifically, and the Earth in general. He still does about this by deploying underlings, such as his henchman Hi-Tech and his insect minions, the Techno-Gang. They prove no more effective than Bebop, Rocksteady, and the Foot Soldiers, even if they are more competent. Despite employing insect minions, Dregg himself kind of looks like a tall blue-skinned canine...thing. Dregg's one original trick is trying to pull off a "to serve man" con this season to trick humanity into giving him what he wants and turning on the Ninja Turtles when they prove to be enemies. The only problem with this is Lord Dregg has big sharp teeth and glowing red eyes; not even the most liberal New Yorker would ever trust him.
Perhaps most infamously, the Ninja Turtles gain a new team member in Carter, voiced by Bumper Robinson. In the season premiere, "The Unknown Ninja," he essentially stalks them and reveals he wants to learn their Foot Clan technique, which means training with Hamato Yoshi. Incredibly, Splinter accepts his request, and the Turtles have to deal with his own well intended but brash tactics. As a new character of color in a show which was so white they even usually depicted the Japanese Shredder with pale skin, you can imagine how "some" of the fandom reacted to him. The main subplot of the season, besides stopping Dregg and training Carter, is that the mutagen which is in the Ninja Turtles' blood is becoming unstable, and gradually causes them to transform into monstrous "Super-Turtles." This was a leftover plot idea from the unproduced fourth live action film, once planned for 1994. But by waiting until 1995 to do it, the show did it at the same time the second season of SPIDER-MAN: TAS is doing a similar plot with "The Neogenic Nightmare" season (which ended with Spider-Man mutating into Man-Spider). I remember at the time, when I'd turned 13 and officially became a teenager myself, switching back to CBS when Spidey was in reruns to see what'd become of the Turtles. I was utterly confused by the animation and cast changes. I was unimpressed with Lord Dregg and considered the "mutagen" plot a ripoff, and I never pursued it further. It seemed like a desperate show trying to delay the Reaper, which is what is was.
Season 9 still is relying on lame original villains, besides Dregg (who is well acted by Jay, just underwhelming and cliche). In one episode we get an alien mercenary named Medusa, who is the only character ever named after the famous Gorgon who doesn't have a power revolving around her eyes or hair. It's like naming someone Minotaur without either horns or bovine features. And in "Split-Second," we get Chronos, who was a shameless knockoff of the Riddler (with a little Clock King thrown in) during the same year "BATMAN FOREVER" hit theaters. Even in their death throws, the Ninja Turtles couldn't resist glomming on Batman.
While these days I am more welcoming of Carter than I was as a kid, the show doesn't do his defenders any favors. I am about midway through this season and the show tries to oversell Carter to the audience by having him be just reckless enough to complicate their missions, yet awesome enough to always save them at the end. Carter also gets mutated and transforms into a yellow skinned, face painted, metal-armed monster whenever he gets angry or stressed, not unlike the Hulk (another ripoff). So even when Carter gets into a jam, he can just "Hulk out" and save everyone. Despite the near begging from the TV show, neither Carter or his monster form ever got toys. In fact, no character beyond season 8 ever was featured in toys. Lord Dregg eventually was redesigned and returned in Nick's 2012 CGI show, but no one has wanted to readapt Carter since, which is a shame. I know he basically fills the role Casey Jones usually has in the franchise, but there's nothing wrong with the Turtles having another martial arts pal (who isn't white). By eliminating the cast around the Ninja Turtles, though, we are forced with having all their interactions with anyone besides Splinter or April be with Carter or Dregg. It makes their world seem smaller than ever.
On the positive, the storyboards and choreography are a little better for the action sequences. It is a little irritating that they waited until after the main villains were gone to get better at showing the Turtles punching, kicking, and using their weapons. Despite the "hard edge," Mikey is still forbidden from using his nunchucks. He's been using a grappling line as his main weapon since the middle of season 4. On the plus side, their dialogue is not quite as stiff as it was in season 8, with Mikey occasionally getting out a "Cowabunga" again when appropriate. Yet if anything, their archetypes seem to be getting more blunt. Don only talks when he is offering science exposition or warning about the mutagen subplot. Leo only talks when he gives an order. Raph only talks so he can threaten someone or occasionally offer sarcasm. And Mikey, well...he barely says much which is memorable anymore, since he's no longer a pizza obsessed doofus. Even Splinter usually only talks when he's offering vague philosophy or Eastern cliches, even more so than ever. It is like in the effort to compete, the characters are shells of themselves. Pun intended.
I should finish the rest of season 9, and then the 10th and final season, this week. The "Red Sky" era is usually dismissed by people who are nostalgic for the original show, and mostly I would say it is for good reason. I commend the effort to flex with the times instead of digging in their heels, but I feel they went too far and tossed away much of what gave the show its charm yet still were not willing to commit fully to "being serious." Sometimes a show is just past its era and needs to gracefully bow out. Instead, like almost every TV show which lasted beyond 6-7 seasons, it got desperate for former glory and it shows. But at least it will get a proper series finale, a rare luxury for TV cartoons from the 1980's.
Re: Entertainment Joys
I am finally finished with my rewatch of the original 1987 TEENAGE MUTANT NINJA TURTLES animated series: the one which turned a plucky indie comic into an international sensation. It took me a little less than 2 months to watch 10 seasons and 193 episodes at a rate of approximately 3-6 episodes a day (due to my work and life schedule). It felt like it took a bit longer when I did my first rewatch in 2017, back when I first got the DVD box set on sale from a local Best Buy (the version that came packaged in a little Turtle-Van). Now they sell it in a thin pack for about $30.
We left off in the middle of Season 9 from 1995, where Lord Dregg (Tony Jay) had officially taken over as the main villain and Carter (Bumper Robinson) took over as the Turtles' new teammate (rather than a rapid succession of guest starring allies). These are the "Red Sky" seasons where the character models changed, the sky was always red and the tone was trying (key word being, "trying") to be more serious to better ape their rivals SPIDER-MAN: TAS, BATMAN: TAS, X-MEN, PIRATES OF DARK WATER, and GARGOYLES. The fanbase didn't take to Carter, which is little surprise considering he's a character of color in what was then a VERY white franchise, although the show does oversell him a bit. Not only is Carter a teenage ninja who can mutate into a Hulk-like form, but he's also a genius nearly on par with Donatello. He saves the Turtles from Dregg almost routinely this season. I don't like terms like "Gary Stu" (the gender flipped version of a "Mary Sue"), since hardly anyone complains when characters like Batman or Iron Man are depicted as flawless and invincible, but I can sometimes see where detractors get their ammunition. I think Carter's okay (although timing him to appear a whopping 4 years after Keno in the second Ninja Turtle film also did him no favors), and I wouldn't mind seeing him adapted into another incarnation. There's no reason why the shellbacks can't have 3 human pals after April O'Neil and Casey Jones, after all.
But it didn't. The tenth and final season aired in 1996, and the TMNT franchise was either dead or laying on a slab, awaiting a Defibrillator. Even the DVD versions of these episodes have the "CBS ACTION ZONE" images opening up the intro, even though that block by CBS had failed two seasons prior. There are no Mirage Comics or video games coming out. Archie Comics released a 3 issue mini series, TMNT ADVENTURES: YEAR OF THE TURTLE (written by Dan Slott) which was intended to both end the old continuity of the canceled series and lead to a relaunch, that never happened. Image Comics was putting out a licensed comic that few were reading, and was habitually late (even for a bimonthly series). Even Playmates toys' line is in shambles, relying on desperate variants of the Turtles or "Mini Mutants," their cheaper-to-produce MIGHTY MAX clone. Mirage's own website, which officially shut down last year but remains online as a historical resource, claims that, "It was only a programming decision by CBS in 1996 to go with an all FCC friendly educational line-up on Saturday mornings that led to the cancellation of the original series." Sure, dudes, if you say so. While it is true that by 1997, CBS would abandon action cartoons in favor of adhering to stricter E/I programming demands, if TMNT was doing prime-time level ratings or close to it as it was doing in 1990-1991, they wouldn't have so eagerly abandoned it. Not while FoxKids was cleaning their clocks on Saturday mornings.
David Wise, the primary writer for the series and the near exclusive writer for the last 2 seasons, officially leaves and is replaced by Jeffrey Scott. I say "officially" because there are rumors that Wise was brought in as a ghostwriter/script-doctor at some point since Scott was getting lost trying to write the series. Some of this disorder shows. The Turtles' character models change again in Season 9, looking closer to how they looked in season 8; perhaps this season had a more reliable studio than season 9 did. April's hairdo is still closer to a bob style now than it was in seasons 1-8. The biggest change is the departure of Rob Paulsen as the voice of Raphael after nine seasons. Paulsen occasionally needed "understudies" (such as Thom Pinto and Hal Rayle) for a handful of episodes during seasons 3-4 due in part to the absurd episode totals (47-51 per season). But this would be the first season without all four of the original Turtles' voice actors on a permanent basis. Reportedly, Paulsen wanted a raise after starring in what was once the top kids' cartoon for 9 seasons. That is a perfectly fair request, especially since at this time Paulsen's career had skyrocketed thanks to starring in "THE ANIMANIACS" and "PINKY & THE BRAIN" (which were airing on rival networks FoxKids and Kid's WB). On the other side of it, I believe the producers of the show knew, or at least highly suspected, that season 10 would be the last, and there wasn't any room in the budget for a raise. Michael Gough, best known as Gopher from various WINNIE THE POOH Disney shows or Mike Myers' understudy as SHREK for TV/video game projects Myers can't be bothered with, officially takes over as Raphael. He does his best, but it isn't the same.
I still don't entirely know what to make of these "Red Sky" seasons. I understand and appreciate the show wanting to flex with the times rather than dig in their heels. But the various writers, producers, and directors were only willing to do this via surface details and not with actual scripting. Once the comedy ended (or was drastically reduced), all of the plot holes and repetition were laid bare. And I don't think removing the main villains for most of the final two seasons did the series any favors. Lord Dregg is less of a unique character and more of a "villain voiced by the awesome Tony Jay" if that makes any sense. His goals of conquest and even his descent into madness over many defeats is exactly the same as we got with Shredder and Krang, just played straight. I think in an attempt to flex with the times, the show tossed out too much of what made it unique in order to offer what it thought its audience wanted. But not every show can or should do that. Imagine if the last 2-3 seasons of "MARRIED WITH CHILDREN" decided to become "dramadies" because a lot of their competitors did that. Or "STAR TREK: VOYAGER" deciding that one guest episode with the Rock wasn't enough so for an entire season, Janeway and the rest become wrestlers. I understand the corporate reasoning behind trying to "rebrand" it as "a grown up show," but unless they were willing to do it better, they should have just stuck to where things were in season 7; less naked slapstick, but still with a consistent tone and the regular cast. Cutting back on Shredder and Krang would have been fine, but ditching them for a composite new villain who just remixed their greatest hits doesn't work.
At least it had an ending, and that is more than many shows get. The last quiver of the franchise after getting zapped with the Defibrillator would be trying to ape the Power Rangers (and even cross over with them) in 1997's "NINJA TURTLES: THE NEXT MUTATION." And I am not touching that crap with a ten foot pizza slicer. So, 1987 TMNT: classic show that built a franchise, but like many, ended past its prime flailing for old glory. Still, any American cartoon show which lasts 10 seasons on broadcast (non cable) TV puts it in elite company.
We left off in the middle of Season 9 from 1995, where Lord Dregg (Tony Jay) had officially taken over as the main villain and Carter (Bumper Robinson) took over as the Turtles' new teammate (rather than a rapid succession of guest starring allies). These are the "Red Sky" seasons where the character models changed, the sky was always red and the tone was trying (key word being, "trying") to be more serious to better ape their rivals SPIDER-MAN: TAS, BATMAN: TAS, X-MEN, PIRATES OF DARK WATER, and GARGOYLES. The fanbase didn't take to Carter, which is little surprise considering he's a character of color in what was then a VERY white franchise, although the show does oversell him a bit. Not only is Carter a teenage ninja who can mutate into a Hulk-like form, but he's also a genius nearly on par with Donatello. He saves the Turtles from Dregg almost routinely this season. I don't like terms like "Gary Stu" (the gender flipped version of a "Mary Sue"), since hardly anyone complains when characters like Batman or Iron Man are depicted as flawless and invincible, but I can sometimes see where detractors get their ammunition. I think Carter's okay (although timing him to appear a whopping 4 years after Keno in the second Ninja Turtle film also did him no favors), and I wouldn't mind seeing him adapted into another incarnation. There's no reason why the shellbacks can't have 3 human pals after April O'Neil and Casey Jones, after all.
- Spoiler:
- Season 9 also introduces another of the series' forays into time travel. I imagine it was done in part because X-MEN involved time travel plots at least once a season. In the penultimate episode of the season, "Carter, the Enforcer," the gang is visited by Landor and Merrick who hail from "twenty years in the future." Previous episodes have covered the future, and by now they are stacking at an uncomfortable rate. Season 8 had "Enter: Krakus," where we learned that in 2066, the horrid mutant blob Titanus conquers everything and inspired a time-cop to go back in time to try to stop him. And in Season 4-5's "Once Upon a Time Machine" (during the goofy era), we saw that the year 2036 was a utopia with zero crime thanks to the efforts of the Ninja Turtles (who were out of shape by their early 60's and retired). Well, now we get Landor and Merrick from the year 2015 who are capable of time travel and warning that Dregg conquers the Earth, and uses Carter, a traitor to humanity, as his enforcer. It is a little like X-MEN which established that the years 2044-2055 are ruled by Sentinels but after the year 3000 everything is ruled by Apocalypse, only not handled anywhere near as well. The Turtles don't believe them about Carter, and travel with them to the future to see what a Dregg- run Earth is like. Humans are poorly fed slaves who toil to build starships for Dregg's endless conquest of the universe. In fact, there's no explanation for how Landor and Merrick even got or built a time machine in the first place. Naturally, the Turtles reveal that the "evil Carter" was a robot, as Dregg had captured Carter and replaced him in the present. Yet if the goal is to undo this, it fails, because Carter escapes on his own; the Turtles just show up immediately afterward. The series has a rare "hardcore" moment when Landor and Merrick seem to sacrifice their lives to allow the Turtles to travel back to their own time, telling them that they'll live if the Turtles succeed in the past. April O'Neil finds that in the modern day, the pair are toddlers who play at a park together.
I noticed that across seasons 7-9, that Raphael's negative opinions on humanity overall are gradual. In "Night of the Rogues," Raph voices his sternest opinion about being tired of performing good deeds for humanity without being rewarded or recognized, or aided at all. In season 8, these feelings boil over into he (and Don) briefly joining Titanus' all-mutant squad, HAVOC. While Don uses it as a chance to snoop around, Raph didn't want to "rock the boat," as if initially satisfied with Titanus' anti-human zeal until learning he was an obvious villain. And in season 9, the constant mutations combined with Dregg turning the public against them causes Raph to suggest they stop battling Dregg and "let the humans handle it for a change" more than once. It doesn't help that in the last 3 seasons, April is the only human the Turtles interact with on a regular basis, and even she cuts back a little to focus on her journalism career. Carter's a mutant (or at least transforms into one), so he doesn't quite count. Also, while all of the Turtles for the last 3-4 seasons are willing to use their enemies' laser guns against them when convenient, Raph appears to do so more often, and zealously. It's another sign of the character shifting between the cartoon to something resembling the comic version.
As I mentioned before, Lord Dregg's angle is that he presents himself as a benevolent alien to the media (despite his glowing red eyes and huge sharp teeth) as cover for his true intentions to repair his Dreggnaught spaceship and conquer the Earth. April's subplot has been to gather proof of his evil and reveal it to the public, which is laudable. Most of the time this season, this is hindered by her cameras getting destroyed or the Turtles losing whatever blueprints to whatever weapon Dregg is building. In "Carter, The Enforcer," another angle comes into play. April records one of Dregg's villain speeches to his henchman Hi-Tech and plays it for the manager of Channel 8 (presumably, a competitor to her old employer, Channel 6). He disbelieves it is genuine because by now, April is seen as the Ninja Turtles' unofficial P.R. person and the shellbacks have been framed as menaces by Dregg. It brings up the angle that despite her journalistic integrity, her peers see her as a shill for the Ninja Turtles (in a similar way that most people see Lois Lane as Superman's cheerleader). In the season finale, "Doomquest," the public seems to turn on Dregg when an even bigger and nastier alien, named, well, Doomquest, shows up and bullies Dregg out of the scene. The Turtles (accidentally) save Channel 8 from some monsters, and the manager is now willing to air April's tape. This episode is also crucial to the Turtles' "unstable mutation" subplot because the MacGuffin of the episode -- the Vortex Crystal -- can somehow stabilize their mutations. This is good since by now, the Turtles are losing control of their super-mutant forms and mostly fight each other when they transform. By this stage that subplot had more than ran its course and it would have been a good idea if it had ended with season 9.
But it didn't. The tenth and final season aired in 1996, and the TMNT franchise was either dead or laying on a slab, awaiting a Defibrillator. Even the DVD versions of these episodes have the "CBS ACTION ZONE" images opening up the intro, even though that block by CBS had failed two seasons prior. There are no Mirage Comics or video games coming out. Archie Comics released a 3 issue mini series, TMNT ADVENTURES: YEAR OF THE TURTLE (written by Dan Slott) which was intended to both end the old continuity of the canceled series and lead to a relaunch, that never happened. Image Comics was putting out a licensed comic that few were reading, and was habitually late (even for a bimonthly series). Even Playmates toys' line is in shambles, relying on desperate variants of the Turtles or "Mini Mutants," their cheaper-to-produce MIGHTY MAX clone. Mirage's own website, which officially shut down last year but remains online as a historical resource, claims that, "It was only a programming decision by CBS in 1996 to go with an all FCC friendly educational line-up on Saturday mornings that led to the cancellation of the original series." Sure, dudes, if you say so. While it is true that by 1997, CBS would abandon action cartoons in favor of adhering to stricter E/I programming demands, if TMNT was doing prime-time level ratings or close to it as it was doing in 1990-1991, they wouldn't have so eagerly abandoned it. Not while FoxKids was cleaning their clocks on Saturday mornings.
David Wise, the primary writer for the series and the near exclusive writer for the last 2 seasons, officially leaves and is replaced by Jeffrey Scott. I say "officially" because there are rumors that Wise was brought in as a ghostwriter/script-doctor at some point since Scott was getting lost trying to write the series. Some of this disorder shows. The Turtles' character models change again in Season 9, looking closer to how they looked in season 8; perhaps this season had a more reliable studio than season 9 did. April's hairdo is still closer to a bob style now than it was in seasons 1-8. The biggest change is the departure of Rob Paulsen as the voice of Raphael after nine seasons. Paulsen occasionally needed "understudies" (such as Thom Pinto and Hal Rayle) for a handful of episodes during seasons 3-4 due in part to the absurd episode totals (47-51 per season). But this would be the first season without all four of the original Turtles' voice actors on a permanent basis. Reportedly, Paulsen wanted a raise after starring in what was once the top kids' cartoon for 9 seasons. That is a perfectly fair request, especially since at this time Paulsen's career had skyrocketed thanks to starring in "THE ANIMANIACS" and "PINKY & THE BRAIN" (which were airing on rival networks FoxKids and Kid's WB). On the other side of it, I believe the producers of the show knew, or at least highly suspected, that season 10 would be the last, and there wasn't any room in the budget for a raise. Michael Gough, best known as Gopher from various WINNIE THE POOH Disney shows or Mike Myers' understudy as SHREK for TV/video game projects Myers can't be bothered with, officially takes over as Raphael. He does his best, but it isn't the same.
- Spoiler:
- The biggest shift in the narrative is that Lord Dregg no longer is pretending to be an ally of humanity in public; he has been enraged by his consistent defeats by the Ninja Turtles and plots against them openly. Unlike Shredder and Krang (who stuck with Bebop and Rocksteady for 8 seasons), he replaces his incompetent henchman Hi-Tech (banishing him in a rocket to deep space) in favor of Mung, who is a non-combatant but controls a herd of "microbots" that can literally build anything in record time. Hi-Tech led the insect-like Techno-Gang, who are also replaced by Mung's Bat-Men, who are still no more useful than the brainless Foot Soldiers were. But at least Dregg is trying to upgrade after a season of futility. Mung also gradually helps show viewers that while Dregg makes a lot of noise about conquering the Earth, getting revenge on the Ninja Turtles for his many defeats is at the forefront of his plans. By the end of the season, Dregg will even be willing to hinder his own long term goals for a chance at destroying the Turtles, much as Shredder had. On the plus side, Dregg will start trying to ape Xanatos from GARGOYLES and manage to turn defeats into some potential future victories. Unlike Xanatos, they're all awkward and underwhelming if you think about any of them.
Unfortunately, the "unstable mutation" plot refuses to end. Although the Turtles destroyed the Vortex Crystal in the previous season, Carter had enough fragments on one of his tools for Donatello to reverse engineer it for a process which was supposed to stabilize their mutations. By this stage, Carter is eager to be cured of his own mutation, and return to college. It does seem weird that a guy who was so eager to learn the Foot Clan style in season 9 now wants to split back to college a season later, but he's young and likely tiring of the Turtles' crazy battles. After permanently curing himself, Michelangelo, and Raphael, one of Mung's microbots sabotages the effort to cure Leonardo, causing him to transform into a nastier looking Monster-Turtle that is out of control. He's like this for the first 2 episodes of the season, which represents 25% of the entire season. It showcases how even a new lead writer still can't figure out what to do with Leo, since he's willing to sacrifice him so easily. By this point the subplot has drug on across 10 episodes and two seasons, and I was more than tired of it. In "The Beginning of the End," Dregg tries to capitalize on this by zapping Leonardo with a plutonium ray (!) to turn him into a living atomic bomb. Don and Carter restore Leo and cure his unstable mutation too, but Dregg claims all this was part of his master plan, since now he's permanently altered the Turtles' DNA enough that it suits his purposes. Somehow. Yeah, if you say so, Dregg!
April has another minor subplot this season. It seems that Channel 8's description of her as a Ninja Turtles spokeswoman hit home, because this season she goes out of her way to not be their exclusive reporter. She is still their ally in a crisis and still gives them information (because apparently, only her computer has regular Internet access), but she doesn't exclusively report on their adventures anymore. In a sign of how bizarre her life got with them, in "The Beginning of the End," she deliberately avoids intervening when seeing the Monster-Leo crisis play out on TV in favor of a "nice, easy story" tracking down a career car thief who runs an infamous chop shop. I guess after 9 seasons of covering super villains, alien warlords, robot hordes and various giant monsters (as well as being taken hostage about six dozen times), a car smuggling ring is a "nice" story. Of course, Dregg happens to choose the same abandoned warehouse for his operation as the car thieves, so April winds up in the middle anyway. Still, I do think the "Red Sky seasons" does a lot to belatedly flesh out April as being more than a damsel in distress or the Ninja Turtles' Miss Exposition. I think a lot of the fans, and even some creators like Peter Laird, who disliked seeing April as a TV reporter obviously skipped these episodes.
The other big thing this season is the return of Shredder and Krang as "special guest villains" for a three episode arc, "The Power of Three," "A Turtle In Time," and "Turtles to the Second Power." They had been missing for an entire season, and 10 straight episodes. These three episodes are also the only stretch where two episodes end with a "TO BE CONTINUED" and the following episode features a "previously, on X-MEN" style recap. Yet even the recaps are something this show screws up. Most other shows (in fact, ALL OTHER SHOWS) will simply air previous footage in recaps, to thus maintain continuity and save an extra 1-2 minutes on animation/voice acting costs. Well, Season 10 of TMNT literally reanimates the recaps, and often has the actors rerecord their lines (even if the lines are exactly the same). And it is obvious that either different people storyboarded and/or animated different segments because usually stuff gets screwed up (on top of the usual animation errors, like headbands changing color or the wrong Turtle speaking, which is STILL HAPPENING after ten friggin' seasons). It turns out trying to copy what their competitors were doing wasn't so easy after all, and there were times I wished they hadn't bothered. As much as I liked seeing Shredder and Krang again, this trilogy of episodes wastes a lot of potential.
Lord Dregg hears rumors from Mung that two "creatures" from Dimension X are bragging about having shrunken, then killed, the Ninja Turtles. This seems like an embellished retelling of "The Incredible Shrinking Turtles" from season 2 (where Shredder shrunk the Turtles, trapped them in a glass jar, and almost squished them with a crowbar). Now in full on revenge mode, Dregg orders those two beings be beamed into his orbital ship. Dregg's key misstep is he assumes Shredder and Krang would be willing to work with him (or for him), like Mung and Hi-Tech were. The pair want nothing of the sort, and see Dregg as a competitor or rival. We're never told of the fate of Bebop and Rocksteady, only that they obviously are not with Shredder & Krang anymore. Considering at least two episodes in prior seasons established that Dimension X has a thriving slave market, the creeps could have sold the pair as such. But it is just as likely the pair just went on to be intergalactic ruffians, kind of like Groundchuck and Dirtbag did. At any rate, Shredder and Krang are no longer bickering (which they did to a limited degree in season eight), and in fact, their loyalty will prove better this season than ever; maybe losing the Technodrome drew the couple closer together. Aww.
Perhaps the funniest part of "The Power of Three" is how consistent Shredder and Krang are. They've just been beamed back to Earth after a season and have just escaped into the city with zero resources or allies. What is the literal first thing they do? Kidnap April O'Neil, what else! They carjack her to be specific, but it is still hilarious how steadfast they are with their routine. Naturally, April calls the Turtles immediately and they show up in the Turtle-Van to rescue her, in what will prove to be their last real battle against the Shredder. Eventually they're all captured by Dregg and his true plan comes together: he wants to absorb the lifeforces of the Turtles, Krang, and Shredder to gain all of their physical strength and skills, which will (apparently) make him all-powerful. He actually succeeds and it looks cool, at least until "A Turtle In Time" nerfs it. Shredder manages to escape and rescue Krang, but not before Dregg drains his lifeforce. He and the Ninja Turtles are left weak and lethargic without their lifeforces. Meanwhile, Donatello seemingly cured Carter of his mutation and he'd wanted to return to college, but is drawn back once he hears that the Turtles and April are in trouble. Carter is nearly helpless against all the aliens as a mere human, but Splinter (who continues to only speak in haiku or fortune cookie slogans for whatever reason) claims that Carter can regain his mutation with sheer willpower, which he does. So what was the point of that curing scene?
From here on in, Carter's plan to rescue everyone gets bat-crap insane. He somehow transmits an "electronic message" (an email or text, basically) to a distant star, where it will take 20 years to ping back to Earth. Carter assumes Landor and Merrick will be alive in 2015, be capable of reading the signal, and still have their time machine working. It is 1950's era Superman comic book lunacy at its finest, and this was 1996! Of course it totally works, and the time travelers have an equally absurd plan. If the Ninja Turtles of the present are too weak from losing their lifeforces and need a "transfusion," why not pluck their past selves to provide it? Now, this could have been fascinating if they'd gone back to, at least, season 7 where the Turtles were more jokey and their designs more cuddly. That would have allowed them to contrast with their present peers and be interesting to the viewer. Well, that doesn't happen. Instead they pluck the Turtles from season 8, where they look exactly the same. If anything, the season 8 Turtles at the time were more stoic and grim, but by season 10 they'd regained some occasional levity in their dialogue. Yet here, all that really happens is the voice actors get to repeat lines to each other, and sometimes are presented in stereo (as each of the two Turtles talk at the same time). You get twice the Turtles but half the characterization -- the worst of both worlds. Again, I see the intention, but the execution is miserable and I wish they hadn't bothered. Carter may as well have just called Casey Jones and the Punk Frogs. It wouldn't have even cost anything to reuse older character models for the past Turtles, since they were still using character models for Shredder and Krang from season 4 or 5. Maybe they doubted the animation studio would keep it together? If so, hire another one! This is what you get out of desperate, failing franchises -- desperate, failing decisions.
Meanwhile, Shredder is able to save Krang and share his lifeforce with him to do so on his own, somehow, with zero equipment, after laying down together on some medical gurneys. Come to your own conclusions, people. And while Dregg had claimed to be all-powerful with all this absorbed lifeforce (and still wants to take Shredder's), he doesn't really DO anything with it. Dregg uses the Ninja Turtles' ninja skills against them to just parry their already weakened attacks. The only real manifestation is when Krang's face literally emerges from his head sometimes to give him an idea, or to tell him what Shredder is about to do. Heck, at one point Krang reveals he can psychically mind control a "simple mind" for 30 minutes when he and Shredder mesmerize a Bat-Man to sneak into Dregg's keep, which is a power he never had before. You know a plot is a mess when you need to invent superpowers for a villain after 10 seasons to move it along. The climax to this arc, "Turtles to the Second Power," is such a confusing mess that even James Rolfe, when he reviewed the series years ago as the ANGRY VIDEO GAME NERD, missed some key details. Keeping track of two pairs of Ninja Turtles gets confusing, as you never are sure which versions are staying in the city to fight Dregg's robots and which are having some final battle with him at his station. It doesn't really matter, which is lame. The past Turtles have to go back in time within a set period, or they'll all cease to exist as a time paradox and basically undo reality. Carter's unable to contact Merrick and Landor again, at least until the plot allows him to. The episode's title is literally used as a battle cry by all eight Turtles, as opposed to their usual, "Turtle Power!" Incidentally, the final battle sucks. Dregg, Mung, and the Bat-Men are literally just shoved or thrown onto a transporter and beamed to Dimension X. The big return (or extended guest stint) of Shredder and Krang is quickly forgotten about, as they are. The only sign you see the pair in the end is barely making them out among the pile of baddies pushed onto the transporter (freeze frame via home video is good for this), and Shredder whining, "I won't go back!" as his final line of dialogue in the series. We also bid farewell to Carter, who decides to travel into the future (of 2015) with Landor and Merrick when they show up at the 11th hour to beam back the past-Turtles. And that's it; after 13 episodes across two seasons, Carter decides to skip his entire world to go to a harsh future timeline, only because they claim his mutation can be cured there. A timeline which may not exist when the Turtles stop Dregg for good. It's very rushed.
Those episodes feel like a series or season finale, but they're not; season 10 has another 3 episodes. The most bizarre is the one set right after, "Mobster from Dimension X." From the title to the credits it feels very much like a season 6 or 7 episode, albeit without any fourth wall jokes, and is very out of place. The gist is that an amoeba-like gangster from Dimension X, who literally is named "The Globfather," which means the show waited six years to ape either "GOODFELLAS" or "THE GODFATHER, PART 3." Globfather teams up with some zoot suit wearing mobsters to steal a hi tech gizmo (in this case, a "Protein Computer," which is literally a rectangular artificial brain) from a scientist in broad daylight. This is the same kind of plot from season 4, and if any episode was ghostwritten or script doctored by David Wise, this was it. Yet as goofy and out of place as this episode is, this is the only episode of the entire series where a human being is killed ON CAMERA. The otherwise silly Globfather has the disturbing power to melt anyone he touches into green goo if his slime completely covers their body (sort of how a real amoeba eats). He does this to one henchman after he fails in Act 1, and the Ninja Turtles show up just to hear his gurgling last words identifying the villain. The scientist, Alvin Huxley, is a reference to Aldous Huxley, and is designed to look like Baxtor Stockman does in the Mirage comics. There also is a subplot where Alvin's son is annoyed that none of the grown ups listen to him, because all this episode needs is a kid who saves the day. Much like with Chronos (the ripoff Riddler, complete with Maurice LeMarche doing an impression of Frank Gorshi's laugh) last season, Lord Dregg is the real mastermind behind it all, of course. Overall, an ill placed waste of an episode.
The last two episodes are a little better. "The Day the Earth Disappeared," Dregg wants to suck the Earth into a black hole. When Donatello tries to get a fix on it with his own portal generator (a device which rarely works well which he built in season 3), Dregg nearly ruins his entire plan to directly suck the Turtles in. They, along with Splinter, get sucked into the black hole, but because this show is working with 1950's style "super science," all that happens is they get sent to random places. The Turtles are split up in two different planets or dimensions, and Splinter winds up on Dregg's ship. This is actually good because it allows Splinter to sneak around and kick butt for the first time in three seasons, and for the last time in the show. Dregg actually does major damage across the Earth in this scheme; we see a mountain range being destroyed, and crumbling buildings in both NYC and Paris. April heads to the lair and somehow manages to keep Don's portal open long enough to help save everyone; I guess some of his skills rubbed off. Dregg and Mung wind up sent into the black hole across the universe.
"Divide and Conquer" is the final episode of the entire series. In a sign of how little CBS cared about the show, by the fall of 1996 when these episodes were scheduled, most local affiliates would pre-empt it for any reason. Most of the time this was to show college football or basketball. Most of the U.S. never saw these episodes when they first aired, to the point that the last 4 episodes of season 10 are included as a "never before seen final episodes" extra in the DVD release of season 1 back around 2008-ish. Which is a shame not because the final episode of the series is brilliant, but because having ANY action cartoon show of the 1980's get a "final episode" was rare. "THUNDERCATS" had one to a limited degree, but it hardly tied up all the loose ends. "TRANSFORMERS" G1 sort of did, although the Decepticons were free to return (as they did for the Headmasters seasons aired exclusively in Japan and the Philippines). But "HE-MAN," "SHE-RA," "G.I. JOE" and "THE REAL GHOSTBUSTERS" (by then, "SLIMER & THE REAL GHOSTBUSTERS") never did. So it is a shame that most of the few people still watching this show were likely cheated out of it until YouTube and DVD's came along.
Anyway, "Divide and Conquer" is as simple as it gets. Mung is trying to rebuild an invasion fleet for Lord Dregg, but he has put all focus on avenging himself on the Ninja Turtles, to the point that he takes resources from Mung to do this. In this episode he flat out admits that he doesn't really care about conquering the Earth or anyplace else until he gets revenge on the Ninja Turtles. Shredder used to comically whine about this sometimes, but Tony Jay really helps sell it. I may not have been wild about Lord Dregg as a character, but Jay plays the character to the hilt and injects a lot of life into the villain. Dregg arranges a competition for aliens to beam to Earth and fight the Ninja Turtles for 90 seconds, with those able to claim some personal item from them (i.e. a weapon, belt, or headband) winning a future prize of "ultimate power." Aliens are all kind of gullible so Dregg has many takers, and the Turtles are running ragged fighting random alien warriors. After 5 warriors "win" Dregg's competition, he absorbs them into a new cyber-suit (essentially killing them) and gains their combined powers a hundredfold. The only powers he really uses are super-strength and shapeshifting (along with an extra 2-3 feet in height). So now that Dregg has leveled up, he beams down to Earth to kill the Turtles in mortal combat. The entire episode is basically "the boss level." And because it is the last episode of the series, Dregg honors tradition and kidnaps April, allowing her to be bound and gagged to a chair for the last time. At this point it had to be deliberate.
The episode stumbles with a lot of rushed, convenient plotting -- a hallmark of Jeffrey Scott's scripts. After learning a new martial arts move from Splinter (a grapple called "the Flying Crab"), Donatello decides to go to Dimension X, steal Krang's old android body (which Irma permanently damaged back in season 7), and use it to grow large enough to do it to Dregg. When we last saw the Technodrome, it was being sucked into a pit by a plant monster, and landed upside down. Don (and Mikey) are able to immediately find it in Dimension X (via Don's usual rickety portal generator), and it is right side up. The abandoned Technodrome is in shambles, and has been taken over as a home to a horde of weird looking cyborg-creatures, including a monster which looks EXACTLY like Krang's robot body, but isn't, for a commercial break fake-out. I suppose the plant monster maybe spat it back up after it damaged the Technodrome and found no food, but that's an explanation I just pulled from my rear end to be generous. So did Krang design his android body to look like another creature, and not his OWN body!? The mind boggles. Don and Mike eventually find it, and supposedly the Technodrome's portal is functional (albeit barely). So why did Shredder and Krang abandon it? They stuck with that hunk of junk underground, in lava, in the arctic, and underwater; why was this time so different?
Meanwhile, Super-Dregg is fighting the Turtles (and April, who is tagging along after being rescued) in a scrapyard. Don and Mikey show up inside Krang's robot body, which they've grown to maybe 15-20 feet in size and pilot from the stomach (like Krang did). Don suddenly explains that the molecular size changer inside the thing is unstable and will quickly shrink down and explode in an atomic blast. Quite why this is true is unknown, and convenient. Again being generous, Don damaged the size altering gizmo within the suit twice (in seasons 1 and 6), and Irma did permanently damage the body, so maybe Don just got it working long enough for a few minutes. In fairness, at the end of season 7, Krang manages to get his android body working well enough to stagger off to a pickup truck, but abandoned it the following season. The end result is Don and Mikey setting Krang's body to grapple Dregg, and then pull him into a portal to (presumably) Dimension X where it is set to explode in one second. That is as close to killing him off as the show could get. This entire angle of venturing back to Dimension X, revisiting the Technodrome one last time and using Krang's android body (a key part of the first season's climax) to save the day in the series finale is cool; I just wish it had more than about 5 minutes to come together. Maybe less alien brawling at the start?
The last scene is where it is firmly set up as a series finale. I wonder if Scott threw it into the script at the last second once CBS' cancellation order went out, even if it meant running to an editing room with white out and a typewriter. When the Ninja Turtles return from their last battle against Dregg, they address Splinter as usual, but he corrects them by referring to them as equals. He explains that a "sensai" is "a leader or guide, and you no longer need a guide." After 10 seasons and saving the galaxy one last time, Splinter's decided he's taught his sons all he knows, and they are no longer his students, but his peers. It's a somber little scene unique to the franchise, partly ruined by Raphael making a dumb joke about Don's inability to microwave popcorn. The end.
I still don't entirely know what to make of these "Red Sky" seasons. I understand and appreciate the show wanting to flex with the times rather than dig in their heels. But the various writers, producers, and directors were only willing to do this via surface details and not with actual scripting. Once the comedy ended (or was drastically reduced), all of the plot holes and repetition were laid bare. And I don't think removing the main villains for most of the final two seasons did the series any favors. Lord Dregg is less of a unique character and more of a "villain voiced by the awesome Tony Jay" if that makes any sense. His goals of conquest and even his descent into madness over many defeats is exactly the same as we got with Shredder and Krang, just played straight. I think in an attempt to flex with the times, the show tossed out too much of what made it unique in order to offer what it thought its audience wanted. But not every show can or should do that. Imagine if the last 2-3 seasons of "MARRIED WITH CHILDREN" decided to become "dramadies" because a lot of their competitors did that. Or "STAR TREK: VOYAGER" deciding that one guest episode with the Rock wasn't enough so for an entire season, Janeway and the rest become wrestlers. I understand the corporate reasoning behind trying to "rebrand" it as "a grown up show," but unless they were willing to do it better, they should have just stuck to where things were in season 7; less naked slapstick, but still with a consistent tone and the regular cast. Cutting back on Shredder and Krang would have been fine, but ditching them for a composite new villain who just remixed their greatest hits doesn't work.
At least it had an ending, and that is more than many shows get. The last quiver of the franchise after getting zapped with the Defibrillator would be trying to ape the Power Rangers (and even cross over with them) in 1997's "NINJA TURTLES: THE NEXT MUTATION." And I am not touching that crap with a ten foot pizza slicer. So, 1987 TMNT: classic show that built a franchise, but like many, ended past its prime flailing for old glory. Still, any American cartoon show which lasts 10 seasons on broadcast (non cable) TV puts it in elite company.
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